Compare Eternal Threads (PC) Steam Key prices across 50+ stores and find the best deal. Developed by Cosmonaut Studios. Published by Secret Mode. Released on 5/19/2022. Available on PC. Genres: Adventure, Indie.

A time-manipulation puzzle game where you rewind and reorder the final week of six doomed housemates to save their lives. Quiet, clever, and genuinely affecting.

Eternal Threads is a first-person narrative puzzle game built around a single compelling premise: you are a temporal agent dropped into a house fire's aftermath, tasked with replaying the last seven days of six residents' lives and nudging individual decisions until everyone survives. There are no combat systems, no inventory puzzles, no jump scares. Just you, a web of interlocking timelines, and the slow satisfaction of watching causality untangle itself when you get something right. The core mechanic is more intricate than it first appears. Each of the six characters has dozens of decision points, and changing one ripples forward through the timeline in ways that feel genuinely considered rather than arbitrary. You might fix one person's survival path only to discover you have accidentally closed the door on another's. The game tracks these threads visually through a timeline interface that is, at first, a little intimidating. Give it thirty minutes. Once the logic clicks, that interface becomes the most satisfying tool in the whole experience, a kind of puzzle board you are constantly rearranging. Cosmonaut Studios is a tiny operation, and that scale shows in specific ways, both good and honest. The voice acting is uneven, a handful of performances carrying real emotional weight while others feel slightly flat. The house itself, a converted Victorian terrace, is rendered with genuine attention to lived-in detail, sticky notes, mismatched furniture, personal photographs, the kind of environmental storytelling that rewards slow exploration. The soundtrack is understated and atmospheric, the sort of ambient score that you stop noticing consciously and then notice its absence the moment it fades. That is exactly where it should sit. The pacing is deliberate. If you go in expecting a thriller that rushes toward revelation, Eternal Threads will frustrate you. The opening hour is unhurried almost to a fault, asking you to learn six strangers before you are allowed to care about saving them. It is a calculated risk from the developers, and for the audience this game is actually for, it pays off. By the midpoint, you have absorbed enough of these people's ordinary anxieties, their relationship friction, their small daily choices, that the moral weight of every intervention lands properly. A six-to-eight hour runtime feels precisely calibrated. This game knows when it is done. Who should play it: anyone who loved Her Story's documentary puzzle structure, anyone who wanted Twelve Minutes to be quieter and less violent, and anyone who finds satisfaction in systems that reward careful observation over quick reflexes. It is not for players looking for action, branching dialogue trees to voice-act through, or high replayability. You solve it, you feel something, and you put it down. That is enough. Kai, Scout Team

Eternal Threads (PC) Steam Key
AdventureIndie

Eternal Threads (PC) Steam Key

May 19, 2022Cosmonaut StudiosSecret Mode
GamerScout Says

A time-manipulation puzzle game where you rewind and reorder the final week of six doomed housemates to save their lives. Quiet, clever, and genuinely affecting.

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About Eternal Threads (PC) Steam Key

Eternal Threads is a first-person narrative puzzle game built around a single compelling premise: you are a temporal agent dropped into a house fire's aftermath, tasked with replaying the last seven days of six residents' lives and nudging individual decisions until everyone survives. There are no combat systems, no inventory puzzles, no jump scares. Just you, a web of interlocking timelines, and the slow satisfaction of watching causality untangle itself when you get something right. The core mechanic is more intricate than it first appears. Each of the six characters has dozens of decision points, and changing one ripples forward through the timeline in ways that feel genuinely considered rather than arbitrary. You might fix one person's survival path only to discover you have accidentally closed the door on another's. The game tracks these threads visually through a timeline interface that is, at first, a little intimidating. Give it thirty minutes. Once the logic clicks, that interface becomes the most satisfying tool in the whole experience, a kind of puzzle board you are constantly rearranging. Cosmonaut Studios is a tiny operation, and that scale shows in specific ways, both good and honest. The voice acting is uneven, a handful of performances carrying real emotional weight while others feel slightly flat. The house itself, a converted Victorian terrace, is rendered with genuine attention to lived-in detail, sticky notes, mismatched furniture, personal photographs, the kind of environmental storytelling that rewards slow exploration. The soundtrack is understated and atmospheric, the sort of ambient score that you stop noticing consciously and then notice its absence the moment it fades. That is exactly where it should sit. The pacing is deliberate. If you go in expecting a thriller that rushes toward revelation, Eternal Threads will frustrate you. The opening hour is unhurried almost to a fault, asking you to learn six strangers before you are allowed to care about saving them. It is a calculated risk from the developers, and for the audience this game is actually for, it pays off. By the midpoint, you have absorbed enough of these people's ordinary anxieties, their relationship friction, their small daily choices, that the moral weight of every intervention lands properly. A six-to-eight hour runtime feels precisely calibrated. This game knows when it is done. Who should play it: anyone who loved Her Story's documentary puzzle structure, anyone who wanted Twelve Minutes to be quieter and less violent, and anyone who finds satisfaction in systems that reward careful observation over quick reflexes. It is not for players looking for action, branching dialogue trees to voice-act through, or high replayability. You solve it, you feel something, and you put it down. That is enough. Kai, Scout Team

Tags

steamTime ManipulationNarrative PuzzleCasual InvestigationEnvironmental StorytellingSingle PlaythroughAtmospheric SoundtrackBranching Timeline

System Requirements

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Reviews & Ratings

Steam
86%(855)

Game Info

Developer
Cosmonaut Studios
Publisher
Secret Mode
Release Date
May 19, 2022

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