
Eternal Hope
Two hours of grief, silhouettes, and a love story that earns its darkness - if you can forgive controls that feel like they're grieving too.
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Screenshots & Media

About Eternal Hope
My first instinct when I loaded Eternal Hope was to forgive it almost everything, and that instinct proved both right and wrong in ways I didn't expect. This is a Brazilian studio's debut on PC, visually rooted in a grief so sincerely felt that the art style alone carries more emotional weight than most games twice its length. Ti'bi, your silhouetted protagonist, loses his girlfriend to a storm and strikes a deal with the Keeper of Souls: collect the scattered fragments of her soul across eleven chapters, and she comes back. It's old myth rendered in dark purples, deep blues, and hand-painted backgrounds that glow like stained glass behind your tiny black figure. The Studio Ghibli influence is real, and there are creatures here - the shadow world's An'mu figures especially - that look like they walked straight out of Spirited Away. The one mechanical idea that truly belongs to Eternal Hope is the shadow world shift. Press a button, Ti'bi pulls on a skull mask, and the environment transforms: a claustrophobic blue tint floods the screen, hidden pathways unlock, and shadow creatures materialize around you - some willing to lift you to an otherwise unreachable platform, others looking to end your run. A regenerating stamina meter keeps you honest; stay too long and you snap back to the living world mid-jump, which can mean instant death. Companion fairy Heli tracks your meter and exists largely to prevent you from making that mistake. It is a modest but genuinely atmospheric mechanic, and the contrast between the warm, colourful living world and the muted, menacing shadow realm is the clearest expression of the game's grief metaphor. When it works - when you drop into shadow, spot a masked figure beckoning you across a gap that doesn't exist in the waking world, and glide across before the meter empties - the game whispers something quietly beautiful. But the rest of the design fights that beauty at every turn. The controls are the central complaint across nearly every review that exists for this game, and the criticism is fair. The jump is sluggish and floaty in a way that feels unintentional rather than stylistic. Instant death from modest falls is a recurring frustration, and the hazards - trolls, elk-wolf hybrids, deep water that kills Ti'bi at waist height - enforce that lethality without the responsive input to back it up. Puzzles run to the repetitive side of simple: push an object, hit a switch, shift to shadow, repeat. The design flair is there in the environments themselves, but the actual puzzle logic rarely challenges. For a two-hour game, there are stretches that feel longer than they should, which is a strange achievement. What saves it, if you're willing to let it, is the sincerity. The opening wordlessly breaks your heart. A late tonal shift that pushes the world from strange-beautiful into genuinely dark and strange-dangerous re-engages the player in a way that earns those final scenes. The sound design carries its share of the load - footsteps on different surfaces, rustling wildlife, the hush of the shadow world - even if the score itself is thinner and more repetitive than the emotional ambition deserves. For players who live in this atmospheric puzzle-platformer space and have already exhausted Limbo, Inside, and the Ori games, Eternal Hope is a short side-room worth visiting for its art and its heart. For everyone else, the clunky physics may dim the very mood the visuals work so hard to conjure. Kai, Scout Team
Tags
Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce 9800GTX+ (1GB)
- Processor
- Intel Core i3 or equivalent
- Additional Notes
- 1080p - 16:9 recommended
Recommended
- OS
- Windows 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- GeForce GTX 560
- Processor
- Intel Core i5 or equivalent
- Additional Notes
- 1080p - 16:9 recommended
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Reviews & Ratings
Game Info
- Developer
- Doublehit Games
- Publisher
- Kwalee
- Release Date
- Aug 20, 2020