Compare Escape the City prices across 50+ stores and find the best deal. Developed by Stephan Venhryn. Published by My Way Games. Released on 10/23/2020. Available on PC. Genres: Action, Indie.

A one-man solo dev FPS with a 'Mixed' Steam rating that tells you almost everything you need to know before you click purchase.

I want to be fair to solo developers, genuinely. When one person builds something and puts it on Steam, there is craft in the act even if the craft in the product is thin. Escape the City is the work of a single developer, Stephan Venhryn, and that context matters when you weigh what it delivers against what it asks of you. But fairness does not mean softening the truth, so here it is: this is a bare-bones first-person shooter set across multiple urban locations where your job is simple, your gun is ready, and the exit is somewhere ahead of you. That is the full pitch. The structure is linear from start to finish. You push forward through city environments, shoot at enemies positioned across different sections of the map, and find your way to the level boundary. Community feedback points to a canal sequence where you pilot a motorboat while enemies fire and miss, and moments like that do carry a scrappy, accidental charm. The level geography apparently opens up more than the premise suggests, with enough space to feel like exploration is possible even if the actual path is fixed. For a project built by one person, there is something quietly impressive about a world that physically exists with enough room to wander. The problems, though, are real and they cluster around fundamentals. Save points are sparse, and there are reports of progress being lost even after reaching one. There is no keybind customisation in a shooter, which in 2020 is a significant oversight. Video settings offer only presets rather than granular control. These are not stylistic choices or deliberate limitations that serve a vision. They are gaps, and in a genre where feel and control precision matter more than almost anything else, they land hard. The Steam review pool is small but split, landing the game in Mixed territory, and the criticism that sticks most clearly is that content is thin and the developer went quiet on updates after release. Who is this actually for? I think it is for the kind of player who deliberately seeks out micro-budget one-person FPS experiments, not for the gameplay loop but for the texture of a thing that exists on sheer determination. If you have ever found yourself charmed by a game that clearly punches below its weight but does so with a specific, unpretentious sincerity, you might find something here. It is short, it is rough, and it asks very little of your time even if it asks patience of your tolerance for missing features. I would not send a friend here expecting a polished experience. But if you are the kind of person who checks the developer credit and feels something when it says one name, and you go in with calibrated expectations, Escape the City is a curiosity rather than a waste. Know what it is before you run it. Kai, Scout Team

Escape the City
ActionIndie

Escape the City

Oct 23, 2020Stephan VenhrynMy Way Games
GamerScout Says

A one-man solo dev FPS with a 'Mixed' Steam rating that tells you almost everything you need to know before you click purchase.

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Screenshots & Media

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About Escape the City

I want to be fair to solo developers, genuinely. When one person builds something and puts it on Steam, there is craft in the act even if the craft in the product is thin. Escape the City is the work of a single developer, Stephan Venhryn, and that context matters when you weigh what it delivers against what it asks of you. But fairness does not mean softening the truth, so here it is: this is a bare-bones first-person shooter set across multiple urban locations where your job is simple, your gun is ready, and the exit is somewhere ahead of you. That is the full pitch. The structure is linear from start to finish. You push forward through city environments, shoot at enemies positioned across different sections of the map, and find your way to the level boundary. Community feedback points to a canal sequence where you pilot a motorboat while enemies fire and miss, and moments like that do carry a scrappy, accidental charm. The level geography apparently opens up more than the premise suggests, with enough space to feel like exploration is possible even if the actual path is fixed. For a project built by one person, there is something quietly impressive about a world that physically exists with enough room to wander. The problems, though, are real and they cluster around fundamentals. Save points are sparse, and there are reports of progress being lost even after reaching one. There is no keybind customisation in a shooter, which in 2020 is a significant oversight. Video settings offer only presets rather than granular control. These are not stylistic choices or deliberate limitations that serve a vision. They are gaps, and in a genre where feel and control precision matter more than almost anything else, they land hard. The Steam review pool is small but split, landing the game in Mixed territory, and the criticism that sticks most clearly is that content is thin and the developer went quiet on updates after release. Who is this actually for? I think it is for the kind of player who deliberately seeks out micro-budget one-person FPS experiments, not for the gameplay loop but for the texture of a thing that exists on sheer determination. If you have ever found yourself charmed by a game that clearly punches below its weight but does so with a specific, unpretentious sincerity, you might find something here. It is short, it is rough, and it asks very little of your time even if it asks patience of your tolerance for missing features. I would not send a friend here expecting a polished experience. But if you are the kind of person who checks the developer credit and feels something when it says one name, and you go in with calibrated expectations, Escape the City is a curiosity rather than a waste. Know what it is before you run it. Kai, Scout Team

Tags

singleplayertier:sub-5Solo DevLinear FPSShort Run-TimeBudget ShooterNo Keybinding

System Requirements

Minimum

OS
Windows 10
Memory
8 GB RAM
Storage
20 GB available space
Graphics
R9 270 2GB
Processor
I5 6500

Recommended

OS
Windows 10
Memory
16 GB RAM
Storage
20 GB available space
Graphics
R9 390
Processor
i5 8400

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Game Info

Developer
Stephan Venhryn
Publisher
My Way Games
Release Date
Oct 23, 2020

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Where can I buy Escape the City cheapest?

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What platforms is Escape the City available on?

Escape the City is available on PC.

When was Escape the City released?

Escape the City was released on 23 October 2020.

Who developed Escape the City?

Escape the City was developed by Stephan Venhryn and published by My Way Games.