Compare Escape Simulator 2 prices across 50+ stores and find the best deal. Developed by Pine Studio. Published by Pine Studio. Released on 10/27/2025. Available on PC, Mac. Genres: Adventure, Casual, Indie, Simulation. Metacritic score: 80/100.

Twelve hand-crafted escape rooms, a Workshop already filling with community creations, and a free Illusion Room update post-launch, the value case here is stronger than the base room count suggests.

I approach puzzle games the way I approach strategy titles: I want to know whether the decision space has depth, whether the systems hold up under pressure, and whether there is enough post-launch infrastructure to justify the purchase long-term. Escape Simulator 2 passes that test more convincingly than I expected from a casual-tagged co-op puzzler. The base game ships with twelve rooms spread across three themed packs. Dracula's Castle puts you through gothic corridors and crypt-level perspective tricks, Starship EOS tasks you with fixing a derelict spaceship and recovering an alien artefact, and The Cursed Treasure drops you onto a pirate island complete with a kraken encounter. Each pack contains four rooms, and the individual rooms are meaningfully larger and more layered than anything in the first game. The puzzle architecture has shifted away from simple key-and-lock progressions toward interconnected multi-step chains: you read a book, open a chest, use the item on a second puzzle, feed that result into a master lock. That loop rewards methodical thinking and punishes chaos, which brings us to the co-op caveat. The game supports up to eight players online with integrated voice and text chat, and the cross-platform support is a genuine plus for mixed-platform friend groups. But reviewers and community voices are consistent on one point: beyond three or four players, the rooms start to feel crowded because almost no puzzle actually demands simultaneous input from two people. One person ends up holding a clue nobody else can inspect properly, and the whole session descends into noise. Two-to-three players is the practical sweet spot. Solo play works well too, every level is designed to scale, and the optional countdown timer can be ignored completely for a pressure-free run. There is a hint system in the pause menu, though at launch it was unreliable in several rooms; post-launch patches have addressed a number of interaction bugs. The Room Editor 2.0 is where the long-term calculus shifts decisively in the game's favour. The toolkit supports dynamic lighting, multi-floor layouts, animated sequences, and a home theme for non-horror environments, all at a visual fidelity close to the official levels. The Workshop is already active, with Pine Studio publishing Community Picks lists highlighting detective stories, sewer-network crawls, and word-puzzle gauntlets from the player base. A free post-launch level, The Illusion Room, a perspective-trick-heavy museum set clocking in at roughly sixty minutes solo, has already been added at no charge, and Pine Studio has confirmed a VR update is in development for all owners. For anyone who lived through the original game's community scene, the trajectory here is familiar and promising. The one honest gripe is that twelve base rooms, while individually longer than their predecessors, still represent a short initial campaign before you lean on Workshop content. Some of the later puzzles, particularly in the space pack, have been criticised for sliding into trial-and-error territory without enough in-room signposting, which is a solvable design problem but worth knowing before you sit down with friends. Diego, Scout Team

Escape Simulator 2
AdventureCasualIndieSimulation

Escape Simulator 2

Oct 27, 2025Pine Studio
GamerScout Says

Twelve hand-crafted escape rooms, a Workshop already filling with community creations, and a free Illusion Room update post-launch, the value case here is stronger than the base room count suggests.

PCMac
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Escape Simulator 2

I approach puzzle games the way I approach strategy titles: I want to know whether the decision space has depth, whether the systems hold up under pressure, and whether there is enough post-launch infrastructure to justify the purchase long-term. Escape Simulator 2 passes that test more convincingly than I expected from a casual-tagged co-op puzzler. The base game ships with twelve rooms spread across three themed packs. Dracula's Castle puts you through gothic corridors and crypt-level perspective tricks, Starship EOS tasks you with fixing a derelict spaceship and recovering an alien artefact, and The Cursed Treasure drops you onto a pirate island complete with a kraken encounter. Each pack contains four rooms, and the individual rooms are meaningfully larger and more layered than anything in the first game. The puzzle architecture has shifted away from simple key-and-lock progressions toward interconnected multi-step chains: you read a book, open a chest, use the item on a second puzzle, feed that result into a master lock. That loop rewards methodical thinking and punishes chaos, which brings us to the co-op caveat. The game supports up to eight players online with integrated voice and text chat, and the cross-platform support is a genuine plus for mixed-platform friend groups. But reviewers and community voices are consistent on one point: beyond three or four players, the rooms start to feel crowded because almost no puzzle actually demands simultaneous input from two people. One person ends up holding a clue nobody else can inspect properly, and the whole session descends into noise. Two-to-three players is the practical sweet spot. Solo play works well too, every level is designed to scale, and the optional countdown timer can be ignored completely for a pressure-free run. There is a hint system in the pause menu, though at launch it was unreliable in several rooms; post-launch patches have addressed a number of interaction bugs. The Room Editor 2.0 is where the long-term calculus shifts decisively in the game's favour. The toolkit supports dynamic lighting, multi-floor layouts, animated sequences, and a home theme for non-horror environments, all at a visual fidelity close to the official levels. The Workshop is already active, with Pine Studio publishing Community Picks lists highlighting detective stories, sewer-network crawls, and word-puzzle gauntlets from the player base. A free post-launch level, The Illusion Room, a perspective-trick-heavy museum set clocking in at roughly sixty minutes solo, has already been added at no charge, and Pine Studio has confirmed a VR update is in development for all owners. For anyone who lived through the original game's community scene, the trajectory here is familiar and promising. The one honest gripe is that twelve base rooms, while individually longer than their predecessors, still represent a short initial campaign before you lean on Workshop content. Some of the later puzzles, particularly in the space pack, have been criticised for sliding into trial-and-error territory without enough in-room signposting, which is a solvable design problem but worth knowing before you sit down with friends. Diego, Scout Team

Tags

singleplayermultiplayercooponline-coopcross-platformachievementscontroller-supporttrading-cardsworkshopcloud-savestier:aaaRoom EditorWorkshop ContentPerspective Puzzles2-3 Player Sweet SpotPost-Launch SupportTimer OptionalMulti-Step PuzzlesCommunity RoomsVR Planned

Steam Deck & Linux

Steam Deck VerifiedProtonDB Platinum

Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 17 ProtonDB community reports.

System Requirements

Minimum

OS
Windows 10 version 21H1 (or newer)
Memory
8 GB RAM
DirectX
Version 11
Storage
20 GB available space
Graphics
DX11 capable GPU (4 GB)
Processor
X64 architecture with SSE2 instruction set support

Recommended

OS
Windows 10 version 21H1 (or newer)
Memory
16 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
40 GB available space
Graphics
DX11 capable GPU (6 GB)
Processor
X64 architecture with SSE2 instruction set support

Community Discussion

Be the first to comment on Escape Simulator 2.

Reviews & Ratings

Metacritic
80

Game Info

Developer
Pine Studio
Publisher
Pine Studio
Release Date
Oct 27, 2025

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Pine Studio

Buy smarter: helpful guides

Frequently asked questions about Escape Simulator 2

Where can I buy Escape Simulator 2 cheapest?

Compare Escape Simulator 2 prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Escape Simulator 2 available on?

Escape Simulator 2 is available on PC, Mac.

When was Escape Simulator 2 released?

Escape Simulator 2 was released on 27 October 2025.

Who developed Escape Simulator 2?

Escape Simulator 2 was developed by Pine Studio.

Is Escape Simulator 2 worth buying?

Escape Simulator 2 holds a Metacritic score of 80/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.