Compare Escape Machines prices across 50+ stores and find the best deal. Developed by Mint Age Studios. Published by Back To Basics Gaming. Released on 4/14/2015. Available on PC. Genres: Action, Adventure, Indie, RPG, Strategy, Early Access.

A decade-old Early Access sci-fi shooter that never left the launch pad - the last developer update was over ten years ago, and only 41% of Steam reviewers would recommend it.

My spreadsheet instincts kicked in immediately when I saw the numbers on Escape Machines: 41% positive from over 400 Steam reviews, developer last active more than a decade ago, still wearing its Early Access badge like a badge of shame. That context matters enormously before you put a single cent toward this one. On paper the concept has bones. It's a top-down, bird's-eye view sci-fi shooter built around a robot uprising premise, with RPG progression layered on top. You're supposed to be customizing armour and weapon stats, buying upgrades through an in-game Armourer shop, mounting turrets on vehicles, and battling large robot boss encounters across multiple environments. A level editor was pitched that would let players build and share their own maps. That is a genuinely interesting feature set for an indie action-RPG, and you can see why it generated a community in 2015. The problem is that almost none of it reached a finished state. The co-op and versus multiplayer modes that were central to the original pitch were marked unavailable at launch and never came back. The developer publicly discussed migrating the project from Flash to Unreal Engine 4, which was an ambitious call for a solo or micro team - but that migration appears to have stalled completely. Community posts from the period show players reporting they could access only two levels before hitting a content wall. The options menu reportedly does not function. Steam itself now flags that the last developer update was over ten years ago and recommends waiting to see if development resumes - which, at this point, it almost certainly will not. From a strategy and systems perspective, there simply is not enough working machinery here to evaluate. The weapon upgrade loop and stat customization that might have given this depth never received the iteration they needed. The AI combat encounters are too limited in scope to draw conclusions about quality. The soundtrack, described as bit-music blended with progressive trance and electro-funk, is an interesting creative choice but it can't carry a game that has this many structural gaps. A Flash-based early beta is apparently still accessible through Kongregate if you want to see where the project started, but that is closer to an artifact than a recommendation. Escape Machines is a cautionary tale about Early Access titles from the mid-2010s boom that promised ambitious hybrid genres and then ran out of runway. If you are the type of buyer who wants a functional game loop, even a basic one, this does not reliably deliver it. The original vision - robot-commanding tactics, vehicle customization, shared level creation - would have been worth playing. What shipped and was subsequently abandoned is a much thinner slice of that ambition. Diego, Scout Team

Escape Machines
ActionAdventureIndieRPGStrategyEarly Access

Escape Machines

Apr 14, 2015Mint Age StudiosBack To Basics Gaming
GamerScout Says

A decade-old Early Access sci-fi shooter that never left the launch pad - the last developer update was over ten years ago, and only 41% of Steam reviewers would recommend it.

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Screenshots & Media

Screenshot

About Escape Machines

My spreadsheet instincts kicked in immediately when I saw the numbers on Escape Machines: 41% positive from over 400 Steam reviews, developer last active more than a decade ago, still wearing its Early Access badge like a badge of shame. That context matters enormously before you put a single cent toward this one. On paper the concept has bones. It's a top-down, bird's-eye view sci-fi shooter built around a robot uprising premise, with RPG progression layered on top. You're supposed to be customizing armour and weapon stats, buying upgrades through an in-game Armourer shop, mounting turrets on vehicles, and battling large robot boss encounters across multiple environments. A level editor was pitched that would let players build and share their own maps. That is a genuinely interesting feature set for an indie action-RPG, and you can see why it generated a community in 2015. The problem is that almost none of it reached a finished state. The co-op and versus multiplayer modes that were central to the original pitch were marked unavailable at launch and never came back. The developer publicly discussed migrating the project from Flash to Unreal Engine 4, which was an ambitious call for a solo or micro team - but that migration appears to have stalled completely. Community posts from the period show players reporting they could access only two levels before hitting a content wall. The options menu reportedly does not function. Steam itself now flags that the last developer update was over ten years ago and recommends waiting to see if development resumes - which, at this point, it almost certainly will not. From a strategy and systems perspective, there simply is not enough working machinery here to evaluate. The weapon upgrade loop and stat customization that might have given this depth never received the iteration they needed. The AI combat encounters are too limited in scope to draw conclusions about quality. The soundtrack, described as bit-music blended with progressive trance and electro-funk, is an interesting creative choice but it can't carry a game that has this many structural gaps. A Flash-based early beta is apparently still accessible through Kongregate if you want to see where the project started, but that is closer to an artifact than a recommendation. Escape Machines is a cautionary tale about Early Access titles from the mid-2010s boom that promised ambitious hybrid genres and then ran out of runway. If you are the type of buyer who wants a functional game loop, even a basic one, this does not reliably deliver it. The original vision - robot-commanding tactics, vehicle customization, shared level creation - would have been worth playing. What shipped and was subsequently abandoned is a much thinner slice of that ambition. Diego, Scout Team

Tags

singleplayertier:sub-5Abandoned Early AccessTop-Down ShooterRobot CombatVehicle TurretsBoss FightsLevel EditorIsometricSci-Fi RPG Lite

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 7 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP/Windows Vista/Windows 7/8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
550 MB available space
Graphics
DirectX 9.0 Compatible
Processor
2.5 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Reviews & Ratings

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Game Info

Developer
Mint Age Studios
Publisher
Back To Basics Gaming
Release Date
Apr 14, 2015

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2026-06-100.89(lowest)
2026-06-090.89(lowest)

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What platforms is Escape Machines available on?

Escape Machines is available on PC.

When was Escape Machines released?

Escape Machines was released on 14 April 2015.

Who developed Escape Machines?

Escape Machines was developed by Mint Age Studios and published by Back To Basics Gaming.