Escape from Naraka
A hellish first-person platformer set in a Balinese-mythology nightmare. Short, punishing, and surprisingly atmospheric for a one-studio effort.
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About Escape from Naraka
Escape from Naraka is a first-person action platformer built around a single relentless premise: a cursed temple full of traps, demons, and momentum-based movement, all wrapped in Balinese Hindu mythology that you almost never see in games. You are chasing someone you love into a realm named Naraka, and the world makes sure you feel every step of that desperation. XeloGames, a small indie outfit, made a deliberate choice to center this on an underrepresented cultural mythology, and that alone makes it worth paying attention to. The gameplay loop is compact and unforgiving. Each level functions like a puzzle-platformer gauntlet where the challenge resets on failure, Dark Souls-adjacent in spirit if not in mechanics. You are moving fast, reading trap patterns, and dying a lot. The first-person perspective is not the obvious choice for a platformer and the game knows it - some jumps demand a spatial awareness the camera does not always cooperate with. That friction is real and will cost you runs. Players who bounce off precision platformers will bounce off this too, and there is no shame in knowing that before you buy. What holds the experience together is mood. The temple architecture carries genuine craft, visually referencing Balinese stonework and demonic iconography in ways that feel researched rather than decorative. Rangda the Leyak Queen, the antagonist pulling the strings, is rooted in actual folklore rather than generic fantasy evil, and the game treats that seriously. The soundtrack leans into gamelan-adjacent textures and low, unsettling ambience - it is one of those scores that does more tonal work than its budget might suggest. Playing with headphones is not optional, it is required. The honest problem is length and polish roughness. Escape from Naraka is a short game, and the Mixed Steam rating reflects that some players feel the price-to-playtime ratio does not land right for them. There are also moments where the control feel and collision detection show the seams of a small team working without a large QA budget. If you need ten hours and smooth edges, look elsewhere. But if you can respect a six-hour game that knows its own ending, that builds a specific atmosphere and commits to it, there is something genuinely rewarding here for the patient player. This is the kind of release that gets overlooked because it has no marketing muscle behind it. The 78 percent positive score on a small review count is actually a reasonable signal that its fans mean it. Indie platformer fans who appreciate cultural specificity, first-person momentum-platforming in the vein of Lovely Planet but darker, and games with actual artistic intention behind the visual design - those players are the audience XeloGames made this for. Kai, Scout Team
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Game Info
- Developer
- XeloGames
- Publisher
- Headup
- Release Date
- Jul 29, 2021