Compare Ephemeral Tale prices across 50+ stores and find the best deal. Developed by Dawdling Dog, ltd.. Published by Dawdling Dog, ltd.. Released on 1/18/2022. Available on PC. Genres: Adventure, Indie, RPG.

A six-hour solo dungeon crawl built by one developer in Ohio, Ephemeral Tale is the kind of quiet oddity that rewards patient loot-hunters and punishes anyone expecting a deep story.

I have a soft spot for the one-person Steam page that the algorithm buries, and Ephemeral Tale fits that profile precisely. It is a turn-based dungeon crawler with a Diablo-flavored loot loop bolted onto classic JRPG bones, built entirely by Ryan Van Dyke at Dawdling Dog out of Ohio. The pitch is straightforward: walk through hand-crafted environments, fight enemies in menu-driven combat, collect randomized gear, build toward a boss kill, repeat across five dungeons. That loop is genuinely functional. Battles are quick, the interface is clean, and even on modest hardware the whole thing runs without complaint. There is something quietly pleasing about finding a piece of procedurally generated kit that nudges your build in a new direction, even if the pool of over 50 unique items is not enormous by contemporary standards. The progression structure grew meaningfully during its long early access run. A skill tree spanning levels 1 through 50 was added through community feedback, and the Mute Mountains area opened up once players unlocked three major companions, layering in new gear and enemy encounters that were not present at launch. The accessibility options are thoughtful too: colorblind rarity indicators, adjustable difficulty, full controller support, and remote play compatibility all signal a solo developer who was paying attention to his players. That kind of iterative care deserves acknowledgment. Where Ephemeral Tale struggles is in the places that matter most to narrative-minded players. The story is thin to the point of being nearly decorative. You play a hero with no real backstory who moves from dungeon to dungeon at the direction of NPCs, and the handful of lore clues scattered across those environments do not cohere into anything memorable. The skill tree, while present, is largely linear rather than branching, so the build-crafting fantasy stays modest. Community reviews flag equipment degradation and insufficient repair resources as friction points, and a few note that enemies scaling with your level removes some of the sense of genuine progression. At roughly six hours to finish the main story, the game is not wasting your time, but it can feel thin before the credits roll. The retro pixel art holds up. The top-down perspective gives the dungeons a clean legibility, color grading is warm and readable, and there is a certain handcrafted sincerity to the whole aesthetic that bigger productions rarely capture. I cannot speak to the soundtrack in detail, but the game's overall mood is the quiet, slightly melancholic flavor that old-school JRPG fans will recognize immediately. Fighting an undead T-Rex is exactly the kind of weird little moment this genre lives for, and Ephemeral Tale lands a few of those. This is the right game for a JRPG-curious player who wants a low-stakes weekend loop, does not need an elaborate story, and enjoys the gentle dopamine of gear drops. It is not the right game for anyone seeking narrative ambition, deep build divergence, or a world that surprises them past the first two hours. That honesty is not a condemnation. Some games know exactly what they are and deliver it cleanly. Ephemeral Tale is one of them. Kai, Scout Team

Ephemeral Tale
AdventureIndieRPG

Ephemeral Tale

Jan 18, 2022Dawdling Dog, ltd.
GamerScout Says

A six-hour solo dungeon crawl built by one developer in Ohio, Ephemeral Tale is the kind of quiet oddity that rewards patient loot-hunters and punishes anyone expecting a deep story.

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About Ephemeral Tale

I have a soft spot for the one-person Steam page that the algorithm buries, and Ephemeral Tale fits that profile precisely. It is a turn-based dungeon crawler with a Diablo-flavored loot loop bolted onto classic JRPG bones, built entirely by Ryan Van Dyke at Dawdling Dog out of Ohio. The pitch is straightforward: walk through hand-crafted environments, fight enemies in menu-driven combat, collect randomized gear, build toward a boss kill, repeat across five dungeons. That loop is genuinely functional. Battles are quick, the interface is clean, and even on modest hardware the whole thing runs without complaint. There is something quietly pleasing about finding a piece of procedurally generated kit that nudges your build in a new direction, even if the pool of over 50 unique items is not enormous by contemporary standards. The progression structure grew meaningfully during its long early access run. A skill tree spanning levels 1 through 50 was added through community feedback, and the Mute Mountains area opened up once players unlocked three major companions, layering in new gear and enemy encounters that were not present at launch. The accessibility options are thoughtful too: colorblind rarity indicators, adjustable difficulty, full controller support, and remote play compatibility all signal a solo developer who was paying attention to his players. That kind of iterative care deserves acknowledgment. Where Ephemeral Tale struggles is in the places that matter most to narrative-minded players. The story is thin to the point of being nearly decorative. You play a hero with no real backstory who moves from dungeon to dungeon at the direction of NPCs, and the handful of lore clues scattered across those environments do not cohere into anything memorable. The skill tree, while present, is largely linear rather than branching, so the build-crafting fantasy stays modest. Community reviews flag equipment degradation and insufficient repair resources as friction points, and a few note that enemies scaling with your level removes some of the sense of genuine progression. At roughly six hours to finish the main story, the game is not wasting your time, but it can feel thin before the credits roll. The retro pixel art holds up. The top-down perspective gives the dungeons a clean legibility, color grading is warm and readable, and there is a certain handcrafted sincerity to the whole aesthetic that bigger productions rarely capture. I cannot speak to the soundtrack in detail, but the game's overall mood is the quiet, slightly melancholic flavor that old-school JRPG fans will recognize immediately. Fighting an undead T-Rex is exactly the kind of weird little moment this genre lives for, and Ephemeral Tale lands a few of those. This is the right game for a JRPG-curious player who wants a low-stakes weekend loop, does not need an elaborate story, and enjoys the gentle dopamine of gear drops. It is not the right game for anyone seeking narrative ambition, deep build divergence, or a world that surprises them past the first two hours. That honesty is not a condemnation. Some games know exactly what they are and deliver it cleanly. Ephemeral Tale is one of them. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieTurn-Based JRPGLoot-Driven ProgressionSkill TreeBoss RushHandcrafted DungeonsEquipment DegradationAccessible DifficultySteam Deck VerifiedSolo DeveloperRetro Pixel Art

System Requirements

Minimum

OS
Windows 7
Memory
1 GB RAM
DirectX
Version 9.0
Storage
400 MB available space
Graphics
Anything w/ OpenGL support
Processor
Dual-Core Processor
Additional Notes
If your graphics card could be in pre-school, you might have graphical glitches.

Recommended

OS
Windows 10
Memory
4 GB RAM
Storage
400 MB available space
Graphics
Anything w/ OpenGL support
Processor
Any Quad-Core Processor

Reviews & Ratings

No ratings available

Game Info

Developer
Dawdling Dog, ltd.
Publisher
Dawdling Dog, ltd.
Release Date
Jan 18, 2022

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