Compare Enigmoon prices across trusted key stores and find the best deal. Developed by Tupã Games. Published by Tupã Games. Released on 9/28/2015. Available on PC. Genres: Indie, Early Access.

A pixel-art Metroidvania from a Brazilian solo dev that puts a ticking oxygen meter between you and free exploration, but hasn't seen a developer update in nearly a decade.

I want to root for Enigmoon. Small Brazilian studio, a hand-built interconnected moon to crawl through, hostile creatures standing between Commander Trevor and whatever ancient secret is buried in the rock beneath his boots. That premise has genuine atmosphere to it, and the central mechanic, a persistent oxygen limit that caps how freely you can wander, is exactly the kind of design constraint that can make exploration feel genuinely tense rather than casual. Every room you push into is a small gamble. Turn back and top off your oxygen, or push one corridor further and risk the sprint home. That kind of resource pressure, when it works, gives a Metroidvania a pulse that ability-gating alone rarely manages. The trouble is that the evidence around Enigmoon tells a harder story. The game launched into Early Access with a promise of more enemies, more explorable areas, multiple endings, and a full release targeted for 2022. Steam now flags that the last developer update was over nine years ago. The community never grew beyond a few hundred followers. Average playtime data sits around five hours, and a significant portion of that is almost certainly idle time rather than a full playthrough. The current build appears to represent only an opening slice of what was planned, enough to understand the oxygen mechanic and work through an initial puzzle, but not enough to deliver a complete arc for Commander Trevor. For the right kind of curious player, specifically someone who finds beauty in unfinished things and wants to see what a small team from Brazil was reaching toward, there is something worth examining here. The pixel art direction fits the cold, airless loneliness of the setting. The 2D platformer structure is competent. The idea of unlocking new abilities to access previously unreachable corridors while watching your oxygen bar is genuinely interesting as a design seed. But seeds are not trees, and Enigmoon as it currently exists feels more like a vertical slice than a game. I have seen early access titles survive a long silence and re-emerge with something remarkable. Enigmoon does not, at this point, show signs of being one of them. If you are the kind of player who treats unfinished games as artifacts worth studying, or if you are a developer yourself curious about resource-pressure mechanics in Metroidvanias, there is a thin but real reason to spend an hour here. Everyone else should weigh the risk carefully. The oxygen mechanic deserved a full game built around it. It still might not get one. Kai, Scout Team

Enigmoon
IndieEarly Access

Enigmoon

Sep 28, 2015Tupã Games
GamerScout Says

A pixel-art Metroidvania from a Brazilian solo dev that puts a ticking oxygen meter between you and free exploration, but hasn't seen a developer update in nearly a decade.

PC
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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GamerScout Verdict

Worth a curious hour for Metroidvania completionists, but buyer beware: this Early Access title has been effectively dormant for nearly a decade.

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Screenshots & Media

About Enigmoon

I want to root for Enigmoon. Small Brazilian studio, a hand-built interconnected moon to crawl through, hostile creatures standing between Commander Trevor and whatever ancient secret is buried in the rock beneath his boots. That premise has genuine atmosphere to it, and the central mechanic, a persistent oxygen limit that caps how freely you can wander, is exactly the kind of design constraint that can make exploration feel genuinely tense rather than casual. Every room you push into is a small gamble. Turn back and top off your oxygen, or push one corridor further and risk the sprint home. That kind of resource pressure, when it works, gives a Metroidvania a pulse that ability-gating alone rarely manages. The trouble is that the evidence around Enigmoon tells a harder story. The game launched into Early Access with a promise of more enemies, more explorable areas, multiple endings, and a full release targeted for 2022. Steam now flags that the last developer update was over nine years ago. The community never grew beyond a few hundred followers. Average playtime data sits around five hours, and a significant portion of that is almost certainly idle time rather than a full playthrough. The current build appears to represent only an opening slice of what was planned, enough to understand the oxygen mechanic and work through an initial puzzle, but not enough to deliver a complete arc for Commander Trevor. For the right kind of curious player, specifically someone who finds beauty in unfinished things and wants to see what a small team from Brazil was reaching toward, there is something worth examining here. The pixel art direction fits the cold, airless loneliness of the setting. The 2D platformer structure is competent. The idea of unlocking new abilities to access previously unreachable corridors while watching your oxygen bar is genuinely interesting as a design seed. But seeds are not trees, and Enigmoon as it currently exists feels more like a vertical slice than a game. I have seen early access titles survive a long silence and re-emerge with something remarkable. Enigmoon does not, at this point, show signs of being one of them. If you are the kind of player who treats unfinished games as artifacts worth studying, or if you are a developer yourself curious about resource-pressure mechanics in Metroidvanias, there is a thin but real reason to spend an hour here. Everyone else should weigh the risk carefully. The oxygen mechanic deserved a full game built around it. It still might not get one.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayercontroller-supporttrading-cardstier:indieOxygen ManagementResource PressureAbandoned Early AccessLatin American IndieEnvironmental PuzzleDark AtmosphereAbility Unlock

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8
Memory
1 GB RAM
DirectX
Version 9.0
Storage
50 MB available space
Graphics
Direct X9.0 Compatible Card
Processor
1.0 GHz
Sound Card
Direct X9.0 Compatible Card

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Game Info

Developer
Tupã Games
Publisher
Tupã Games
Release Date
Sep 28, 2015

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How much does Enigmoon cost?

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What platforms is Enigmoon available on?

Enigmoon is available on PC.

When was Enigmoon released?

Enigmoon was released on 28 September 2015.

Who developed Enigmoon?

Enigmoon was developed by Tupã Games.