Compare Endless Space 2 - Vaulters (DLC) prices across trusted key stores and find the best deal. Developed by AMPLITUDE Studios. Published by SEGA. Released on 5/18/2017. Available on PC. Genres: Strategy. Metacritic score: 80/100.

4X space strategy with deep faction mechanics and genuine late-game complexity. The Vaulters DLC adds a teleportation-focused civilization that reshapes how you think about expansion.

Endless Space 2 sits comfortably in the upper tier of modern 4X space games, and the Vaulters DLC is one of the more mechanically interesting additions the base game received. If you are unfamiliar with the genre, 4X means eXplore, eXpand, eXploit, eXterminate. You build a star-spanning empire, manage resources and populations, research technologies across sprawling trees, and eventually crush or out-tech your rivals. ES2 does all of this with a cleaner interface than most Paradox titles and a considerably shorter on-ramp, which makes it a reasonable entry point for players who bounced off Stellaris. The Vaulters themselves are the centerpiece here and they justify the DLC entirely on gameplay terms. Their signature ability is the Vaulters Portal network, a system of gates that lets your fleets teleport between connected star systems. This fundamentally changes your expansion calculus. You are not fighting for hyperlane dominance or worrying about your supply lines the way other factions do. Instead you are building a web, and every early-game decision about where to place your first portal is a strategic commitment with real mid-game consequences. Players who enjoy optimizing movement efficiency or who like punishing opponents for overextension will find the faction clicks immediately. The tech tree branches they unlock also lean toward dust economy bonuses and hero development, so if you like a snowball-style economic build that converts early stability into late-game military momentum, the Vaulters reward that approach. The base game backing this DLC is genuinely well-made. Fleet combat is auto-resolved but you influence it heavily through pre-battle card selections, choosing tactical postures that affect damage, evasion, and morale. Ship design involves module slots where you mix weapons, armor, and special systems, and the meta does shift meaningfully across tech eras. The AI is adequate on standard difficulty and gets respectable on harder settings, though like most 4X AI it starts to fall apart against a min-maxed human economy around the mid-game. The faction diversity in the base game is high enough that most playthroughs feel genuinely different, and the Vaulters slot into that roster without feeling redundant. What does not work as well: the mid-game diplomacy system can feel shallow compared to the economic and military layers. Trade deals and alliances rarely produce the tension you get in something like Crusader Kings, and AI factions do not always behave consistently with their stated victory conditions. The tutorial covers the basics without burying newcomers, but some faction-specific mechanics including the Vaulters portal placement rules get under-explained and you will likely need to spend time on the wiki or community guides. The mod ecosystem on Steam is active and includes quality-of-life improvements worth grabbing after your first campaign. If you are buying this as a bundle with the base game, the Vaulters are among the first factions worth learning. If you already own ES2 and have not played this faction, the portal mechanic alone adds enough strategic variance to justify coming back. It is not a dramatic overhaul of the core loop, but it is a well-scoped addition that respects the design language of what is already there. Diego, Scout Team

Endless Space 2 - Vaulters (DLC)

Endless Space 2 - Vaulters (DLC)

Add-on / DLC for Endless Space 2 — view full game
May 18, 2017AMPLITUDE StudiosSEGA
GamerScout Says

4X space strategy with deep faction mechanics and genuine late-game complexity. The Vaulters DLC adds a teleportation-focused civilization that reshapes how you think about expansion.

PC
Steam Deck PlayableProtonDB Gold
Best Price Available
€0.00
at N/A
Historical low: €2.85

GamerScout Verdict

Best for 4X fans who want a mechanically distinct faction that forces a new strategic approach to expansion and map control.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€2.8513 Jun 2026
Keyshops
€2.79€3.00€3.21€3.425 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Endless Space 2 - Vaulters (DLC)

Endless Space 2 sits comfortably in the upper tier of modern 4X space games, and the Vaulters DLC is one of the more mechanically interesting additions the base game received. If you are unfamiliar with the genre, 4X means eXplore, eXpand, eXploit, eXterminate. You build a star-spanning empire, manage resources and populations, research technologies across sprawling trees, and eventually crush or out-tech your rivals. ES2 does all of this with a cleaner interface than most Paradox titles and a considerably shorter on-ramp, which makes it a reasonable entry point for players who bounced off Stellaris. The Vaulters themselves are the centerpiece here and they justify the DLC entirely on gameplay terms. Their signature ability is the Vaulters Portal network, a system of gates that lets your fleets teleport between connected star systems. This fundamentally changes your expansion calculus. You are not fighting for hyperlane dominance or worrying about your supply lines the way other factions do. Instead you are building a web, and every early-game decision about where to place your first portal is a strategic commitment with real mid-game consequences. Players who enjoy optimizing movement efficiency or who like punishing opponents for overextension will find the faction clicks immediately. The tech tree branches they unlock also lean toward dust economy bonuses and hero development, so if you like a snowball-style economic build that converts early stability into late-game military momentum, the Vaulters reward that approach. The base game backing this DLC is genuinely well-made. Fleet combat is auto-resolved but you influence it heavily through pre-battle card selections, choosing tactical postures that affect damage, evasion, and morale. Ship design involves module slots where you mix weapons, armor, and special systems, and the meta does shift meaningfully across tech eras. The AI is adequate on standard difficulty and gets respectable on harder settings, though like most 4X AI it starts to fall apart against a min-maxed human economy around the mid-game. The faction diversity in the base game is high enough that most playthroughs feel genuinely different, and the Vaulters slot into that roster without feeling redundant. What does not work as well: the mid-game diplomacy system can feel shallow compared to the economic and military layers. Trade deals and alliances rarely produce the tension you get in something like Crusader Kings, and AI factions do not always behave consistently with their stated victory conditions. The tutorial covers the basics without burying newcomers, but some faction-specific mechanics including the Vaulters portal placement rules get under-explained and you will likely need to spend time on the wiki or community guides. The mod ecosystem on Steam is active and includes quality-of-life improvements worth grabbing after your first campaign. If you are buying this as a bundle with the base game, the Vaulters are among the first factions worth learning. If you already own ES2 and have not played this faction, the portal mechanic alone adds enough strategic variance to justify coming back. It is not a dramatic overhaul of the core loop, but it is a well-scoped addition that respects the design language of what is already there.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steam4XTurn-Based StrategyFaction VarietyTech Tree DepthPortal MechanicsShip CustomizationLate-Game ScalingMod Support

System Requirements

Minimum

Processor
i3 4th generation / i5 2nd generation / A6 series
Memory
4 GB RAM
Graphics
Intel HD 4000 / AMD Rad…

Recommended

Processor
i3 5th generation (or newer) / i5 3rd generation (or newer) / FX4170 (or newer)
Memory
8 GB RAM…

Keep exploring

Community Discussion

Be the first to comment on Endless Space 2 - Vaulters (DLC).

Reviews & Ratings

Metacritic
80
Steam
83%(22,880)

Game Info

Developer
AMPLITUDE Studios
Publisher
SEGA
Release Date
May 18, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from AMPLITUDE Studios

Buy smarter: helpful guides

Frequently asked questions about Endless Space 2 - Vaulters (DLC)

How much does Endless Space 2 - Vaulters (DLC) cost?

Endless Space 2 - Vaulters (DLC) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Endless Space 2 - Vaulters (DLC) cheapest?

Compare Endless Space 2 - Vaulters (DLC) prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Endless Space 2 - Vaulters (DLC) available on?

Endless Space 2 - Vaulters (DLC) is available on PC.

When was Endless Space 2 - Vaulters (DLC) released?

Endless Space 2 - Vaulters (DLC) was released on 18 May 2017.

Who developed Endless Space 2 - Vaulters (DLC)?

Endless Space 2 - Vaulters (DLC) was developed by AMPLITUDE Studios and published by SEGA.

Is Endless Space 2 - Vaulters (DLC) worth buying?

Endless Space 2 - Vaulters (DLC) holds a Metacritic score of 80/100, making it one of the standout Strategy titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.