Compare Endless Road: Reborn prices across 50+ stores and find the best deal. Developed by DreamForge. Published by DreamForge. Released on 9/10/2018. Available on PC. Genres: Adventure, Indie, RPG, Strategy.

Sits at 74% positive on Steam for a reason: the card-point combat is dead simple on surface but punishes anyone who stops calculating two moves ahead. Worth a look if budget roguelites are on your radar.

I went into Endless Road: Reborn expecting a throwaway indie card game and came out having spent more time mapping synergies than I anticipated from something this modestly scoped. The core combat loop asks you to play cards, spells, and talents to outscore your opponent's point total each round, which sounds mechanical and shallow until you realize that defense, trap-setting, and long-term resource conservation regularly beat raw aggression. That tension between playing for the current round versus building toward a late-game power state is exactly the kind of decision architecture I find hard to put down. The eight playable classes carry most of the game's replayability weight. Each one interacts differently with the equipment and gemstone system, meaning a card skill that contributes almost nothing on the Warrior can become a cornerstone of a Priest or Inventor build. The Inventor in particular rewards methodical players: mid-combat gadget crafting is a high-ceiling, high-risk playstyle that separates casual runs from optimized ones. Equipment slots accept jewelry and gemstones that modify card stats directly, so you are always making upgrade decisions at the inter-floor shop after boss kills. The progression structure across four floors, two environments (forests transitioning to desert), is compact enough to complete in a session but varied enough that class-switching between runs keeps things fresh. The overworld movement is dice-based, which will immediately annoy anyone allergic to variance. A bad series of rolls can drop you into unfavorable combat encounters before your hand is ready, and the fog-of-road design means you genuinely cannot plan around what comes next. For strategy purists this is a genuine irritant. The AI is serviceable rather than impressive, and the game has no mod ecosystem to speak of, so depth-hungry players will likely exhaust the optimization space in a few dozen hours rather than a few hundred. The Steam community is small and posts are sparse, though a Chinese-speaking contingent has clearly found some deep Endless mode builds involving armor-stacking loops that suggest the late-game ceiling is higher than it first appears. For newcomers to roguelite card games, Endless Road: Reborn is actually a reasonable entry point precisely because the round-by-round math is legible. You always know why you lost. The tutorial is thin, but the combat rules are simple enough that most players self-teach within the first run. The difficulty curve from floors one through four is well-paced, and the harder challenge modes gate the nastier encounters for veterans. If you own a bigger card roguelite already and want a second-opinion title, the class variety and gemstone build-crafting justify the time investment at this price tier. Diego, Scout Team

Endless Road: Reborn
AdventureIndieRPGStrategy

Endless Road: Reborn

Sep 10, 2018DreamForge
GamerScout Says

Sits at 74% positive on Steam for a reason: the card-point combat is dead simple on surface but punishes anyone who stops calculating two moves ahead. Worth a look if budget roguelites are on your radar.

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About Endless Road: Reborn

I went into Endless Road: Reborn expecting a throwaway indie card game and came out having spent more time mapping synergies than I anticipated from something this modestly scoped. The core combat loop asks you to play cards, spells, and talents to outscore your opponent's point total each round, which sounds mechanical and shallow until you realize that defense, trap-setting, and long-term resource conservation regularly beat raw aggression. That tension between playing for the current round versus building toward a late-game power state is exactly the kind of decision architecture I find hard to put down. The eight playable classes carry most of the game's replayability weight. Each one interacts differently with the equipment and gemstone system, meaning a card skill that contributes almost nothing on the Warrior can become a cornerstone of a Priest or Inventor build. The Inventor in particular rewards methodical players: mid-combat gadget crafting is a high-ceiling, high-risk playstyle that separates casual runs from optimized ones. Equipment slots accept jewelry and gemstones that modify card stats directly, so you are always making upgrade decisions at the inter-floor shop after boss kills. The progression structure across four floors, two environments (forests transitioning to desert), is compact enough to complete in a session but varied enough that class-switching between runs keeps things fresh. The overworld movement is dice-based, which will immediately annoy anyone allergic to variance. A bad series of rolls can drop you into unfavorable combat encounters before your hand is ready, and the fog-of-road design means you genuinely cannot plan around what comes next. For strategy purists this is a genuine irritant. The AI is serviceable rather than impressive, and the game has no mod ecosystem to speak of, so depth-hungry players will likely exhaust the optimization space in a few dozen hours rather than a few hundred. The Steam community is small and posts are sparse, though a Chinese-speaking contingent has clearly found some deep Endless mode builds involving armor-stacking loops that suggest the late-game ceiling is higher than it first appears. For newcomers to roguelite card games, Endless Road: Reborn is actually a reasonable entry point precisely because the round-by-round math is legible. You always know why you lost. The tutorial is thin, but the combat rules are simple enough that most players self-teach within the first run. The difficulty curve from floors one through four is well-paced, and the harder challenge modes gate the nastier encounters for veterans. If you own a bigger card roguelite already and want a second-opinion title, the class variety and gemstone build-crafting justify the time investment at this price tier. Diego, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Point-Total CombatGemstone CraftingClass SynergyDice OverworldArmor-Stack BuildsFog-of-War ProgressionEndless Mode

System Requirements

Minimum

OS
Windows XP, Vista, 7, 8/8.1, 10
Memory
4 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
1024 mb Video Memory, capable of OpenGL 2.0+ support
Processor
2.0 Ghz

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Game Info

Developer
DreamForge
Publisher
DreamForge
Release Date
Sep 10, 2018

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Endless Road: Reborn is available on PC.

When was Endless Road: Reborn released?

Endless Road: Reborn was released on 10 September 2018.

Who developed Endless Road: Reborn?

Endless Road: Reborn was developed by DreamForge.