
Endless Monday: Dreams and Deadlines
A two-hour office comedy that somehow gets procrastination more right than most games get anything. Penny's weekend deadline spiral is the most relatable crisis you'll play this year.
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About Endless Monday: Dreams and Deadlines
I picked this one up half-expecting a breezy visual novel to click through on autopilot, and it did something I didn't expect: it made me feel personally called out within the first fifteen minutes. Penny, solo developer hcnone's hand-drawn corporate creative, has known about her project deadline for months and has spent that time drawing Tiger-chan and playing phone games instead. That setup sounds simple, but the writing underneath it carries genuine weight about creative work, self-doubt, and what inspiration actually costs you. Mechanically, Dreams and Deadlines is a branching choose-your-own-adventure visual novel, and it leans harder into the "adventure" part than most entries in that genre dare to. Choices here carry real consequences, and bad decisions can close off paths or pull you toward one of several endings, which means a second playthrough isn't just optional padding. The office itself becomes a small space to explore: you can phone up coworkers, drift into daydreams, stumble through mysterious doors, and fall into Lumbar Lass, an in-universe phone game where you play as a logging lass chopping trees endlessly until a little shop run by a character named Skye shows up to sell you air fryers. It is exactly as absurd as it sounds, and it works because the writing earns every surreal detour. The cast, drawn from hcnone's longer-running Endless Monday comics and zines, have a warmth and specificity to them that makes the comedy land and the heavier moments hit harder than you'd expect from a two-hour runtime. Importantly, the game stands on its own: you don't need any prior familiarity with the Endless Monday universe to follow or feel everything here. The art direction is the clearest signal that this is the work of someone who cares deeply about craft. hcnone's hand-drawn style is immediately distinctive, somewhere between a sharp webcomic and an animated zine, and the characters are expressive enough that the dialogue-heavy format never feels static. The soundtrack by Chance Thrash matches the mood with care, shifting tone between the absurdist comedy beats and the quieter moments about what it means to pursue creative work when the world is not exactly making that easy. That thematic current, about artists and AI and persistence, runs under the surface without ever turning preachy. It just sits there, and you feel it. Fair warnings: a first playthrough runs roughly two hours, which will be too short for some. The textbox does not have a hide option, which is a minor irritation when the sprite work is this good. And the pacing in the opening stretch is deliberately unhurried. But hcnone knows exactly when to end things, and a substantial free Overtime chapter added post-launch continues Penny's story past the true ending and roughly doubles the total content. The Overwhelmingly Positive reception on Steam, sitting at 98% positive across nearly 1,800 reviews, is not an accident. This is a small game that knows what it is and executes it with complete confidence. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10+
- Memory
- 1 GB RAM
- Storage
- 300 MB available space
Recommended
- OS
- Windows 10+
- Memory
- 2 GB RAM
- Storage
- 300 MB available space
Reviews & Ratings
No ratings available
Game Info
- Developer
- hcnone
- Publisher
- hcnone
- Release Date
- May 4, 2023