Compare ENDER LILIES: Quietus of the Knights prices across 50+ stores and find the best deal. Developed by Live Wire. Published by Binary Haze Interactive. Released on 6/21/2021. Available on PC, Xbox. Genres: Action, Indie, RPG. Metacritic score: 86/100.

Carry a silent priestess through a kingdom drowned in cursed rain, summoning the souls of fallen knights to fight for her. If you loved Hollow Knight's atmosphere but want a gentler death loop, this one earns every quiet, aching moment.

My first hour with ENDER LILIES felt like stepping into a watercolor that someone had left out in the rain, and I mean that as the highest possible compliment. The game drops you into Land's End, a kingdom obliterated by a cursed downpour called the Blight, and it trusts you to read the room before it reads you the lore. Lily, the last surviving White Priestess, cannot swing a sword herself. Instead, every attack is performed by the spirits of knights she has purified, spectral figures that flash into existence around her tiny frame and vanish again, a visual trick that is genuinely arresting to watch in motion. The Umbral Knight serves as your bread-and-butter three-hit combo, fast and reliable. As you progress through eight distinct zones, from the Witch's Thicket to the Verboten Domain to The Abyss, you defeat corrupted bosses and add their souls to your roster. A mushroom mage who breathes a poisonous cloud, a headless knight who parries with his shield, a fallen archer who volley-fires projectiles mid-air. There are 26 spirits in total across swords, bows, and magic disciplines, and you slot them across two swappable loadouts. The combat reads Souls-adjacent but the death loop is far more forgiving: save points are generous, fast-travel is available from checkpoints, and dying costs you nothing but a bit of patience. The spirit system is where the handcraft shows. Every boss you beat is someone with a history. The game delivers brief cutscene memories of who they were before the Blight took them, ordinary people with ordinary tragedy, and striking them down carries genuine weight because of it. Nobody in this world is a villain. That emotional texture seeps into the lore notes and item descriptions scattered throughout the map, building the kingdom piece by piece in the manner of a well-paced tragedy rather than a data dump. The storytelling is spare enough that you fill the gaps yourself, which suits the game's overall tone perfectly. The map itself is a large interconnected network, and it helpfully highlights areas where you have found everything, a small quality-of-life touch that stops the back-half exploration from curdling into frustration. The soundtrack, composed with a heavy piano foundation and featuring contributions from musical group Mili, is the kind of work you will think about later, away from the screen. It threads through combat, rest, and discovery without ever settling into repetitive loops. Some players in the community have pushed back, noting the music can feel too samey across long sessions, and the map design occasionally lacks the environmental variety its art direction promises. The one mechanical gripe that surfaces consistently is that you can only edit your loadout at save rooms, meaning the moment you pick up a fantastic new spirit ability, you have to physically walk back to a checkpoint to slot it in. It interrupts momentum in a way that feels like a genuine oversight. The late-game difficulty also spikes sharper than the middle sections, so pace yourself. A post-launch update added New Game Plus, a boss rush mode called Maligned Memories, and customizable game parameters, rounding out the package considerably for players who want more after the credits roll. For players who genuinely care about handcraft in their Metroidvanias, this is a steady, unhurried game that knows exactly what it is. It runs 10 to 15 hours through the main path, with completionists pushing toward 20. The visual style, Lily's puppet-animated silhouette surrounded by flickering spectral defenders, has a quiet originality that neither Hollow Knight comparisons nor Bloodstained comparisons fully capture. It holds its own atmosphere. Three different endings give the world enough reason to revisit, and the whole thing carries an earned melancholy that sticks with you in the way a good sad song does. Kai, Scout Team

ENDER LILIES: Quietus of the Knights
ActionIndieRPG

ENDER LILIES: Quietus of the Knights

Jun 21, 2021Live WireBinary Haze Interactive
GamerScout Says

Carry a silent priestess through a kingdom drowned in cursed rain, summoning the souls of fallen knights to fight for her. If you loved Hollow Knight's atmosphere but want a gentler death loop, this one earns every quiet, aching moment.

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About ENDER LILIES: Quietus of the Knights

My first hour with ENDER LILIES felt like stepping into a watercolor that someone had left out in the rain, and I mean that as the highest possible compliment. The game drops you into Land's End, a kingdom obliterated by a cursed downpour called the Blight, and it trusts you to read the room before it reads you the lore. Lily, the last surviving White Priestess, cannot swing a sword herself. Instead, every attack is performed by the spirits of knights she has purified, spectral figures that flash into existence around her tiny frame and vanish again, a visual trick that is genuinely arresting to watch in motion. The Umbral Knight serves as your bread-and-butter three-hit combo, fast and reliable. As you progress through eight distinct zones, from the Witch's Thicket to the Verboten Domain to The Abyss, you defeat corrupted bosses and add their souls to your roster. A mushroom mage who breathes a poisonous cloud, a headless knight who parries with his shield, a fallen archer who volley-fires projectiles mid-air. There are 26 spirits in total across swords, bows, and magic disciplines, and you slot them across two swappable loadouts. The combat reads Souls-adjacent but the death loop is far more forgiving: save points are generous, fast-travel is available from checkpoints, and dying costs you nothing but a bit of patience. The spirit system is where the handcraft shows. Every boss you beat is someone with a history. The game delivers brief cutscene memories of who they were before the Blight took them, ordinary people with ordinary tragedy, and striking them down carries genuine weight because of it. Nobody in this world is a villain. That emotional texture seeps into the lore notes and item descriptions scattered throughout the map, building the kingdom piece by piece in the manner of a well-paced tragedy rather than a data dump. The storytelling is spare enough that you fill the gaps yourself, which suits the game's overall tone perfectly. The map itself is a large interconnected network, and it helpfully highlights areas where you have found everything, a small quality-of-life touch that stops the back-half exploration from curdling into frustration. The soundtrack, composed with a heavy piano foundation and featuring contributions from musical group Mili, is the kind of work you will think about later, away from the screen. It threads through combat, rest, and discovery without ever settling into repetitive loops. Some players in the community have pushed back, noting the music can feel too samey across long sessions, and the map design occasionally lacks the environmental variety its art direction promises. The one mechanical gripe that surfaces consistently is that you can only edit your loadout at save rooms, meaning the moment you pick up a fantastic new spirit ability, you have to physically walk back to a checkpoint to slot it in. It interrupts momentum in a way that feels like a genuine oversight. The late-game difficulty also spikes sharper than the middle sections, so pace yourself. A post-launch update added New Game Plus, a boss rush mode called Maligned Memories, and customizable game parameters, rounding out the package considerably for players who want more after the credits roll. For players who genuinely care about handcraft in their Metroidvanias, this is a steady, unhurried game that knows exactly what it is. It runs 10 to 15 hours through the main path, with completionists pushing toward 20. The visual style, Lily's puppet-animated silhouette surrounded by flickering spectral defenders, has a quiet originality that neither Hollow Knight comparisons nor Bloodstained comparisons fully capture. It holds its own atmosphere. Three different endings give the world enough reason to revisit, and the whole thing carries an earned melancholy that sticks with you in the way a good sad song does. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaSpirit-Summoning CombatForgiving Death LoopLore-Through-ItemsMultiple EndingsBoss Rush ModeNew Game PlusDual Loadout SystemPuppet AnimationPiano Soundtrack

System Requirements

Minimum

OS
Windows 7 SP1 64 bit
Memory
2 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
1GB of video RAM
Processor
Dual Core @ 2.00Ghz
Additional Notes
16:9 recommended

Recommended

OS
Windows 10 64 bit
Memory
4 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
2GB of video RAM
Processor
Quad Core @ 2.50Ghz
Additional Notes
16:9 recommended

Reviews & Ratings

Metacritic
86

Game Info

Developer
Live Wire
Publisher
Binary Haze Interactive
Release Date
Jun 21, 2021

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