Compare Enchanted Path prices across 50+ stores and find the best deal. Developed by NanningsGames. Published by NanningsGames. Released on 12/28/2018. Available on PC, Linux. Genres: Casual, Indie, Strategy.

A tiny grid-puzzler that borrows the right ideas from classics but runs out of things to say before you finish your coffee. Worth a look only if the sub-5 price tag is doing the heavy lifting.

I sat down with Enchanted Path expecting a compact but satisfying logic workout, the kind of isometric grid puzzler where you spend ten minutes staring at a level before the solution clicks. What I got instead was a game that burns through its best ideas in the first half and then coasts to the finish line. That is not a fatal sin for a micro-priced indie, but it is worth knowing going in. The core loop is clean enough. You move a character tile by tile across an isometric grid, collecting green crystals to unlock the exit portal on each stage. The mechanical vocabulary expands as you push deeper: disappearing tiles that vanish once you step off them, teleporters that snap you to a different part of the board, cage tiles that lock your movement until you locate the corresponding release tile, and a tile type that actually generates new walkable space on the fly. On paper that is a respectable toolkit for a small puzzler. The problem is that the 40 levels do not pace these mechanics particularly well. The difficulty curve has an odd shape: a handful of genuinely tricky stages cluster in the middle of the run, while the back third of the game feels noticeably softer. A critic who reviewed the game put it plainly, calling the concept solid but noting it is not taken far enough, and that assessment holds up. The isometric perspective creates a minor but persistent friction point. Because the camera sits at a fixed diagonal angle, pressing what feels like "up" moves your character along a diagonal grid axis rather than straight toward the top of the screen. Controller support is present and helps, but the mental remapping never fully disappears. It is the kind of thing you accept in a ten-minute session and start to resent in a two-hour grind. Fortunately, the session length here is naturally short: most players will clear everything in two to three hours, with achievement hunters adding a little on top via cloud-saved progress. Visually the game is functional rather than impressive. The isometric tiles are legible, which is the minimum requirement, and the atmospheric label attached to its own store tags is doing a lot of work for what is essentially a clean but sparse look. The soundtrack earns its "relaxing" tag more honestly; the background music is unobtrusive and pleasant, the one area where the production punches slightly above its budget. There is no mod support, no level editor, no leaderboard, and no replay incentive beyond chasing any achievements you missed. The community is essentially silent, which is typical for a game at this price tier from a solo developer still finding their footing. For strategy and puzzle fans who want something to fill a spare evening without committing to anything substantial, Enchanted Path is a functional snack. Approach it as a proof-of-concept from a developer building toward more ambitious projects, rather than a destination title, and the brief runtime stings less. Just do not expect the tile mechanics to challenge your routing instincts for long. Diego, Scout Team

Enchanted Path
CasualIndieStrategy

Enchanted Path

Dec 28, 2018NanningsGames
GamerScout Says

A tiny grid-puzzler that borrows the right ideas from classics but runs out of things to say before you finish your coffee. Worth a look only if the sub-5 price tag is doing the heavy lifting.

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Historical low: $0.12

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About Enchanted Path

I sat down with Enchanted Path expecting a compact but satisfying logic workout, the kind of isometric grid puzzler where you spend ten minutes staring at a level before the solution clicks. What I got instead was a game that burns through its best ideas in the first half and then coasts to the finish line. That is not a fatal sin for a micro-priced indie, but it is worth knowing going in. The core loop is clean enough. You move a character tile by tile across an isometric grid, collecting green crystals to unlock the exit portal on each stage. The mechanical vocabulary expands as you push deeper: disappearing tiles that vanish once you step off them, teleporters that snap you to a different part of the board, cage tiles that lock your movement until you locate the corresponding release tile, and a tile type that actually generates new walkable space on the fly. On paper that is a respectable toolkit for a small puzzler. The problem is that the 40 levels do not pace these mechanics particularly well. The difficulty curve has an odd shape: a handful of genuinely tricky stages cluster in the middle of the run, while the back third of the game feels noticeably softer. A critic who reviewed the game put it plainly, calling the concept solid but noting it is not taken far enough, and that assessment holds up. The isometric perspective creates a minor but persistent friction point. Because the camera sits at a fixed diagonal angle, pressing what feels like "up" moves your character along a diagonal grid axis rather than straight toward the top of the screen. Controller support is present and helps, but the mental remapping never fully disappears. It is the kind of thing you accept in a ten-minute session and start to resent in a two-hour grind. Fortunately, the session length here is naturally short: most players will clear everything in two to three hours, with achievement hunters adding a little on top via cloud-saved progress. Visually the game is functional rather than impressive. The isometric tiles are legible, which is the minimum requirement, and the atmospheric label attached to its own store tags is doing a lot of work for what is essentially a clean but sparse look. The soundtrack earns its "relaxing" tag more honestly; the background music is unobtrusive and pleasant, the one area where the production punches slightly above its budget. There is no mod support, no level editor, no leaderboard, and no replay incentive beyond chasing any achievements you missed. The community is essentially silent, which is typical for a game at this price tier from a solo developer still finding their footing. For strategy and puzzle fans who want something to fill a spare evening without committing to anything substantial, Enchanted Path is a functional snack. Approach it as a proof-of-concept from a developer building toward more ambitious projects, rather than a destination title, and the brief runtime stings less. Just do not expect the tile mechanics to challenge your routing instincts for long. Diego, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Isometric GridTile MechanicsTrial-and-ErrorShort PlaythroughAchievement HuntingRelaxing SoundtrackSolo DeveloperBudget Puzzle

System Requirements

Minimum

OS
Windows 7
Memory
2 GB RAM
Storage
85 MB available space
Graphics
256MB Graphics
Processor
1 Ghz

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Game Info

Developer
NanningsGames
Publisher
NanningsGames
Release Date
Dec 28, 2018

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Price History

2026-06-100.12(lowest)

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How much does Enchanted Path cost?

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What platforms is Enchanted Path available on?

Enchanted Path is available on PC, Linux.

When was Enchanted Path released?

Enchanted Path was released on 28 December 2018.

Who developed Enchanted Path?

Enchanted Path was developed by NanningsGames.