Compare Employee of The Month prices across 50+ stores and find the best deal. Developed by Projeckt Skeleton. Published by Projeckt Skeleton. Released on 9/21/2022. Available on PC. Genres: Adventure, Indie.

A retro horror-comedy that starts with restocking shelves and ends somewhere you genuinely cannot predict - 96% positive on Steam and almost nobody is talking about it.

I went in expecting another low-poly Puppet Combo clone and left with one of the strangest, most quietly confident horror experiences I have had in years. Employee of The Month places you inside a convenience store called The Month on a night shift that begins with mundane tasks - restock the DVDs, mop up a spill, toss some ice cubes in the sink - and then dissolves the floor beneath you so gradually you almost miss the moment it happens. That slow uncoiling is the whole design strategy, and it works. The writing is where Projeckt Skeleton earns its reputation. This is not a game that uses comedy as a buffer against its horror moments; both threads run in parallel and they sharpen each other. The boss calls you with a new list of responsibilities. One item reads like a normal retail chore. The next asks you to deliver milk to a void of static hiding behind a false bottom in one of the coolers. The deadpan consistency of that tone - where the mundane and the cosmically wrong are treated with equal bureaucratic calm - is something most horror games spend years trying to achieve and never quite manage. Player reactions across itch.io and Steam repeatedly describe the experience as "trippy" and "clever", and those two words together are a pretty honest summary. The first-person exploration holds up on the mechanical side too. Environments are readable, the PSX-style low-poly aesthetic does real atmospheric work rather than just trading on nostalgia, and the sound design is deliberate - quiet when the store is empty, wrong in a way that is hard to name when it is not. Multiple endings and additional modes give it replay value that justifies going back, and players report full playthroughs in the seven-to-ten hour range, which is the right length for this kind of game. The lore is there if you want to hunt it, though the story threads can feel scattered on a first run, which is either a flaw or an invitation depending on how you approach nonlinear storytelling. The honest caveats are small but real. Some task objectives leave you without enough guidance, and a handful of edge-case bugs surfaced at launch, though the team patched responsively. The horror-averse will find the comedy gives them cover; the hardcore horror crowd might wish the scares landed harder and more often. What almost no one disputes is that the personality of The Month - the store, the lore, the whole absurd institution of it - is more memorable than most games with triple the budget. Kai, Scout Team

Employee of The Month
AdventureIndie

Employee of The Month

Sep 21, 2022Projeckt Skeleton
GamerScout Says

A retro horror-comedy that starts with restocking shelves and ends somewhere you genuinely cannot predict - 96% positive on Steam and almost nobody is talking about it.

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Screenshots & Media

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About Employee of The Month

I went in expecting another low-poly Puppet Combo clone and left with one of the strangest, most quietly confident horror experiences I have had in years. Employee of The Month places you inside a convenience store called The Month on a night shift that begins with mundane tasks - restock the DVDs, mop up a spill, toss some ice cubes in the sink - and then dissolves the floor beneath you so gradually you almost miss the moment it happens. That slow uncoiling is the whole design strategy, and it works. The writing is where Projeckt Skeleton earns its reputation. This is not a game that uses comedy as a buffer against its horror moments; both threads run in parallel and they sharpen each other. The boss calls you with a new list of responsibilities. One item reads like a normal retail chore. The next asks you to deliver milk to a void of static hiding behind a false bottom in one of the coolers. The deadpan consistency of that tone - where the mundane and the cosmically wrong are treated with equal bureaucratic calm - is something most horror games spend years trying to achieve and never quite manage. Player reactions across itch.io and Steam repeatedly describe the experience as "trippy" and "clever", and those two words together are a pretty honest summary. The first-person exploration holds up on the mechanical side too. Environments are readable, the PSX-style low-poly aesthetic does real atmospheric work rather than just trading on nostalgia, and the sound design is deliberate - quiet when the store is empty, wrong in a way that is hard to name when it is not. Multiple endings and additional modes give it replay value that justifies going back, and players report full playthroughs in the seven-to-ten hour range, which is the right length for this kind of game. The lore is there if you want to hunt it, though the story threads can feel scattered on a first run, which is either a flaw or an invitation depending on how you approach nonlinear storytelling. The honest caveats are small but real. Some task objectives leave you without enough guidance, and a handful of edge-case bugs surfaced at launch, though the team patched responsively. The horror-averse will find the comedy gives them cover; the hardcore horror crowd might wish the scares landed harder and more often. What almost no one disputes is that the personality of The Month - the store, the lore, the whole absurd institution of it - is more memorable than most games with triple the budget. Kai, Scout Team

Tags

singleplayerachievementscontroller-supporttrading-cardstier:indieHorror-ComedyPSX AestheticTask-Based ProgressionNonlinear LoreMultiple EndingsSurreal HorrorVoice ActingDark HumorFirst-Person Exploration

System Requirements

Minimum

OS
Windows 10 x64
Memory
4 GB RAM
Storage
1600 MB available space
Graphics
GTX 1050 or equivalent
Processor
2.2 GHz Dual Core CPU
Additional Notes
Not entirely accurate, we are too broke to test. Sorry.

Reviews & Ratings

No ratings available

Game Info

Developer
Projeckt Skeleton
Publisher
Projeckt Skeleton
Release Date
Sep 21, 2022

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