
Empire Earth: Gold Edition
Fourteen epochs, 200-plus units, and a skirmish AI that cheats shamelessly, this 2001 classic is back on Steam, warts and all, for anyone who grew up dreaming of Age of Empires with fighter jets.
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About Empire Earth: Gold Edition
I keep a mental checklist for any RTS that claims to span all of human history: epoch count, resource depth, unit variety, AI credibility, and whether the scenario editor is actually usable. Empire Earth: Gold Edition scores high on the first three and wobbles badly on the fourth. That tension is the whole story of this re-release, and knowing it upfront will tell you immediately whether to click add to cart. The scope here is genuinely staggering for a game originally built in 2001. Fifteen epochs carry you from clubmen chipping flint to nano-age soldiers and space-age laser batteries. Over 200 distinct land, sea, and air units rotate in and out of relevance as you advance, and the unit-upgrade system adds a layer of build expression you won't find in Age of Empires: each unit type gets ten points you can allocate across speed, armor, and hit points, so you're actively choosing trade-offs rather than following a fixed tech tree. Food, wood, gold, iron, and stone all factor into the economy, and in Standard mode the resource requirements for each epoch jump are heavy enough that you can easily field 180-plus workers before you feel comfortable pushing age. For a certain kind of player, that number-crunching is exactly the draw. The Gold Edition bundles the base game with The Art of Conquest expansion, which adds three more campaigns, 18 additional scenarios, and civilization-specific powers for all 23 cultures, things like flaming arrows for Ancient Greece. That's seven campaigns total and 47 scenarios worth of structured content before you touch skirmish or the scenario editor. The editor itself is the sleeper highlight: community consensus over the years is that it's one of the more approachable map and campaign tools from the era, which matters a lot for a title with no active mod marketplace but a small dedicated fanbase. Here's where I have to be honest about the ceiling. The skirmish AI is notorious for resource cheating, it builds faster, wider, and with more units than any legitimate economy could support, which makes skirmish feel like a stress test rather than a learning environment. Online multiplayer servers have been permanently shut down; your only networked option is LAN or third-party patches like NeoEE that the community has circulated. The campaign AI is more manageable, but the balancing throughout is looser than what you'd get from StarCraft or Age of Empires II, and if you come in expecting that level of competitive precision you'll bounce off hard. There are also fresh Windows 11 compatibility reports in the Steam community suggesting the port is minimal, this is the classic executable with cloud saves bolted on, not a remaster. For newcomers to the genre, I'd actually argue the on-ramp is gentler than the complexity implies. The resource loop is familiar if you've played any age-advancement RTS, and Standard mode's slow pace gives you room to breathe and experiment with that unit-upgrade system before an opponent punishes you for it. Tournament mode compresses the resource requirements for anyone who wants the epoch progression without a four-hour commitment. The scenario editor means the game can teach itself if you load up historical scenarios before diving into full campaigns. What it asks of newcomers is patience, not prior knowledge. The re-release is essentially a preservation effort by Rebellion rather than a ground-up revival. That's fine and arguably honest. The raw scope of fifteen epochs, the creative freedom of the editor, and the cinematic campaign presentation still hold up as a specific kind of RTS experience that no modern title has replicated at this price tier. Just calibrate your expectations: this is a classic for players who enjoy empire-building over competitive sharpness, not a live-service title with a ranked ladder. Diego, Scout Team
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System Requirements
Minimum
- OS
- Windows 10 or Windows 11
- Memory
- 1 GB RAM
- Storage
- 4 GB available space
- Graphics
- DirectX 9 Compatible GFX Card.
- Processor
- 1.8 GHz Processor
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Game Info
- Developer
- Stainless Steel Studios
- Publisher
- Rebellion
- Release Date
- May 26, 2026