Compare Emperor Kingdom prices across trusted key stores and find the best deal. Developed by Carnivore Games. Published by Carnivore Games. Released on 2/15/2017. Available on PC. Genres: Casual, Indie.

A bare-bones lane combat arcade game that exists mostly as a Steam trading card vessel. Approach with very low expectations and you might squeeze out a few idle minutes of curiosity.

I want to give every small release the benefit of the doubt, but Emperor Kingdom makes that genuinely difficult. What you get here is a stripped-down, top-down lane-based arcade game in which you push units forward along fixed lines, eliminate enemy fighters on your lane, and repeat until you reach the far end. That is essentially the full loop. There are no branching paths, no unit upgrades mid-run, no strategic layer behind the moment-to-moment combat. It is the kind of game that captures a single mechanic sketch and ships it. The medieval fantasy setting has potential on paper. The visual framing suggests a top-down battlefield with distinct lanes, and the basic push-and-clear rhythm does have a tiny kernel of something satisfying, the way clearing a lane and stepping forward feels vaguely like territory control. But the game does not build on that kernel. There is no tension escalation, no meaningful enemy variety communicated through its own design, and the audio work is forgettable to the point of near-silence as a mood tool. For someone like me who prizes a well-chosen soundscape, that absence is loud in the worst way. Carnivore Games did signal intentions for future content, including a story mode, multiplayer, more maps, and additional characters and enemies. As of now, none of that appears to have materialized in any documented form. What exists is the bare launch build, and that is what you would be purchasing. The community around the game is practically nonexistent, with only a handful of user reviews on Steam and zero critical coverage. That level of silence, even for a niche indie, suggests the game did not find or hold an audience. Who is this actually for? Collectors who want a cheap Steam trading card set and do not mind a few minutes of clicking to unlock them will find the lowest-effort path to that goal here. Anyone hoping for even a modest casual strategy or arcade experience with any depth, progression curve, or atmosphere should look elsewhere. The lane combat idea is not inherently bad, but it needs at least two or three more layers of design work to feel intentional rather than abandoned. Kai, Scout Team

Emperor Kingdom

Emperor Kingdom

Feb 15, 2017Carnivore Games
GamerScout Says

A bare-bones lane combat arcade game that exists mostly as a Steam trading card vessel. Approach with very low expectations and you might squeeze out a few idle minutes of curiosity.

PC
Best Price Available
€0.46
at Eneba
Lowest tracked: €0.46
Track this price

GamerScout Verdict

Skip unless you need a cheap trading card source - there is not enough game here for anyone seeking actual play.

Compare Prices(2 stores)

EnebaBest price
StandardEurope (EU)Steam KeyKey
€0.46
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.46-91%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.79-84%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.467 Jun 2026
Current best
€0.46
Lowest since we started tracking
Keyshops
€0.42€0.45€0.47€0.507 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Emperor Kingdom

I want to give every small release the benefit of the doubt, but Emperor Kingdom makes that genuinely difficult. What you get here is a stripped-down, top-down lane-based arcade game in which you push units forward along fixed lines, eliminate enemy fighters on your lane, and repeat until you reach the far end. That is essentially the full loop. There are no branching paths, no unit upgrades mid-run, no strategic layer behind the moment-to-moment combat. It is the kind of game that captures a single mechanic sketch and ships it. The medieval fantasy setting has potential on paper. The visual framing suggests a top-down battlefield with distinct lanes, and the basic push-and-clear rhythm does have a tiny kernel of something satisfying, the way clearing a lane and stepping forward feels vaguely like territory control. But the game does not build on that kernel. There is no tension escalation, no meaningful enemy variety communicated through its own design, and the audio work is forgettable to the point of near-silence as a mood tool. For someone like me who prizes a well-chosen soundscape, that absence is loud in the worst way. Carnivore Games did signal intentions for future content, including a story mode, multiplayer, more maps, and additional characters and enemies. As of now, none of that appears to have materialized in any documented form. What exists is the bare launch build, and that is what you would be purchasing. The community around the game is practically nonexistent, with only a handful of user reviews on Steam and zero critical coverage. That level of silence, even for a niche indie, suggests the game did not find or hold an audience. Who is this actually for? Collectors who want a cheap Steam trading card set and do not mind a few minutes of clicking to unlock them will find the lowest-effort path to that goal here. Anyone hoping for even a modest casual strategy or arcade experience with any depth, progression curve, or atmosphere should look elsewhere. The lane combat idea is not inherently bad, but it needs at least two or three more layers of design work to feel intentional rather than abandoned.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayertrading-cardstier:sub-5Lane CombatMinimalist ArcadeTop-Down CombatNo Progression SystemTrading Card Farming

System Requirements

Minimum

OS
Windows 8 , 8.1 , 10
Memory
1 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
DirectX11 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU

Recommended

OS
Windows 8 , 8.1 , 10
Memory
2 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
DirectX11 Compatible GPU with 2 GB Video RAM
Processor
3 GHz Dual-Core 64-bit CPU

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Game Info

Developer
Carnivore Games
Publisher
Carnivore Games
Release Date
Feb 15, 2017

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Best price€0.46
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Frequently asked questions about Emperor Kingdom

How much does Emperor Kingdom cost?

As of 7 September 2026, the cheapest in-stock offer for Emperor Kingdom is €0.46 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Emperor Kingdom cheapest?

The lowest in-stock price we track for Emperor Kingdom is €0.46 at Eneba (7 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Emperor Kingdom available on?

Emperor Kingdom is available on PC.

When was Emperor Kingdom released?

Emperor Kingdom was released on 15 February 2017.

Who developed Emperor Kingdom?

Emperor Kingdom was developed by Carnivore Games.