Compare Emily is Away Too prices across trusted key stores and find the best deal. Developed by Kyle Seeley. Published by Kyle Seeley. Released on 5/26/2017. Available on PC. Genres: Adventure, Casual, Indie, RPG, Simulation. Metacritic score: 81/100.

A mid-2000s AIM simulator where every chat window choice reshapes two friendships. Nostalgic, surprisingly gut-punching, and over in under two hours.

Emily is Away Too is a branching narrative game that recreates the experience of using an early-2000s instant messenger client, complete with away messages, buddy icons, and the faint agony of watching someone type and then stop. You play as a nameless high-school senior navigating simultaneous online relationships with two girls - Emily and Evelyn - across a handful of late-night chat sessions. The entire game unfolds inside a painstakingly faithful fake AIM interface, and the period detail is so committed that it functions as both a gameplay mechanic and a mood engine. If you were online in 2006, the muscle memory of this UI will hit before the writing even gets going. As an RPG specialist I usually care about build variety and systemic depth, and to be honest this has almost none of that. What it has instead is something rarer: writing that understands how teenagers actually talk online, full of half-finished sentences, deflections, and the specific cowardice of leaving someone on read. Your choices are dialogue selections that shape which of the multiple endings you land in, and the branches feel genuinely distinct rather than cosmetic. The game tracks your decisions across five chapters, and a second or third playthrough reveals how differently the same conversations can spool out depending on small early calls. It rewards re-reads in exactly the way I care about. The weaknesses are real and worth naming. The actual mechanical depth is shallow even by visual-novel standards - you are mostly picking from two or three dialogue options per exchange, and there is no inventory, no combat, no stat system to speak of. The RPG tag on its store page is doing heavy lifting it does not deserve. Runtime is ninety minutes to two hours per playthrough, which is short enough that some players will feel stung by the price-to-content ratio depending on when they buy. The soundtrack of licensed indie-adjacent tracks is charming but loops quickly, and the fake browser surfing minigame is a cute detail that overstays its welcome by chapter three. What genuinely lands is the emotional accuracy. The relationships between the player character and both Emily and Evelyn are written with enough specificity that they avoid feeling like archetypes. Evelyn in particular gets a character arc that earns its payoff by the final chapter, and the game is smart enough to let some endings feel ambiguous rather than tidily resolved. For a solo-developed title running on a deliberately retro interface gimmick, the narrative restraint here is impressive. It does not try to be a epic. It tries to be one specific kind of night from a specific era of teenage communication, and it mostly succeeds. If you have any nostalgia for that period of internet culture, or if you just want a short story game with real branching weight and writing that trusts you to fill in the gaps, Emily is Away Too earns the time investment. Go in expecting a compact interactive short story, not an RPG, and you will probably finish it twice before bed. Monika, Scout Team

Emily is Away Too

Emily is Away Too

May 26, 2017Kyle Seeley
GamerScout Says

A mid-2000s AIM simulator where every chat window choice reshapes two friendships. Nostalgic, surprisingly gut-punching, and over in under two hours.

PC
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €1.91

GamerScout Verdict

Best for narrative fans who want a short, emotionally honest story with real branching - not for anyone expecting RPG mechanics.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€1.9118 Jul 2026
Keyshops
€1.84€2.09€2.33€2.585 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
Create alert

Screenshots & Media

About Emily is Away Too

Emily is Away Too is a branching narrative game that recreates the experience of using an early-2000s instant messenger client, complete with away messages, buddy icons, and the faint agony of watching someone type and then stop. You play as a nameless high-school senior navigating simultaneous online relationships with two girls - Emily and Evelyn - across a handful of late-night chat sessions. The entire game unfolds inside a painstakingly faithful fake AIM interface, and the period detail is so committed that it functions as both a gameplay mechanic and a mood engine. If you were online in 2006, the muscle memory of this UI will hit before the writing even gets going. As an RPG specialist I usually care about build variety and systemic depth, and to be honest this has almost none of that. What it has instead is something rarer: writing that understands how teenagers actually talk online, full of half-finished sentences, deflections, and the specific cowardice of leaving someone on read. Your choices are dialogue selections that shape which of the multiple endings you land in, and the branches feel genuinely distinct rather than cosmetic. The game tracks your decisions across five chapters, and a second or third playthrough reveals how differently the same conversations can spool out depending on small early calls. It rewards re-reads in exactly the way I care about. The weaknesses are real and worth naming. The actual mechanical depth is shallow even by visual-novel standards - you are mostly picking from two or three dialogue options per exchange, and there is no inventory, no combat, no stat system to speak of. The RPG tag on its store page is doing heavy lifting it does not deserve. Runtime is ninety minutes to two hours per playthrough, which is short enough that some players will feel stung by the price-to-content ratio depending on when they buy. The soundtrack of licensed indie-adjacent tracks is charming but loops quickly, and the fake browser surfing minigame is a cute detail that overstays its welcome by chapter three. What genuinely lands is the emotional accuracy. The relationships between the player character and both Emily and Evelyn are written with enough specificity that they avoid feeling like archetypes. Evelyn in particular gets a character arc that earns its payoff by the final chapter, and the game is smart enough to let some endings feel ambiguous rather than tidily resolved. For a solo-developed title running on a deliberately retro interface gimmick, the narrative restraint here is impressive. It does not try to be a epic. It tries to be one specific kind of night from a specific era of teenage communication, and it mostly succeeds. If you have any nostalgia for that period of internet culture, or if you just want a short story game with real branching weight and writing that trusts you to fill in the gaps, Emily is Away Too earns the time investment. Go in expecting a compact interactive short story, not an RPG, and you will probably finish it twice before bed.

Monika
Monika · Scout Team

RPGs

Tags

steamBranching NarrativeMultiple EndingsNostalgiaShort StoryChoice MattersVisual Novel-AdjacentSingle Playthrough Under 2 HoursComing-of-Age

System Requirements

Minimum

Processor
Intel
Memory
512 MB RAM
Graphics
800x600 High Color +
Storage
100 MB available space

Keep exploring

Community Discussion

Be the first to comment on Emily is Away Too.

Reviews & Ratings

Metacritic
81
Steam
93%(6,177)

Game Info

Developer
Kyle Seeley
Publisher
Kyle Seeley
Release Date
May 26, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Kyle Seeley

Buy smarter: helpful guides

Looking for more? See games like Emily is Away Too →

Frequently asked questions about Emily is Away Too

How much does Emily is Away Too cost?

Emily is Away Too pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Emily is Away Too cheapest?

Compare Emily is Away Too prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Emily is Away Too available on?

Emily is Away Too is available on PC.

When was Emily is Away Too released?

Emily is Away Too was released on 26 May 2017.

Who developed Emily is Away Too?

Emily is Away Too was developed by Kyle Seeley.

Is Emily is Away Too worth buying?

Emily is Away Too holds a Metacritic score of 81/100, making it one of the standout Adventure titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.