Compare Eleusis prices across 50+ stores and find the best deal. Developed by Nocturnal works. Published by Nocturnal works. Released on 10/16/2013. Available on PC. Genres: Adventure, Indie. Metacritic score: 50/100.

Gorgeous Greek countryside atmosphere draped over a hollow skeleton of a game, Eleusis promises folk-horror mystery but delivers mostly locked doors, backtracking, and one-hit-kill wolves that spawn from nowhere.

My honest first impression of Eleusis was genuine intrigue. A first-person adventure set in a moonlit Greek village, rooted in the Eleusinian Mysteries, built by a tiny indie team on Unreal Engine, with a moody ambient soundscape rustling through the ferns and darkened doorways. That opening hour carries real atmosphere. The lighting, in particular, does heavy lifting: shadows pool convincingly around stone walls, and the countryside at night feels like it could hide something worth fearing. For a micro-budget solo project, the visual craftsmanship is honestly impressive. Then the gameplay shows up. The core loop is inventory-item puzzles gated behind literal locked gates, which you unlock by finding keys inside cottages, which unlock other cottages, in a loop that stretches across an open map with no meaningful waypointing. The journal and a very late-appearing map are your only guides. Puzzles are loosely tied to actual Greek history and mythology, which is a wonderful idea on paper, but the execution frequently tips into "hunt every corner of the map until you find matches hidden on a non-descript ledge." Backtracking is constant and purposeless, and the story, about a cult planning an ancient ritual in the village, stays so thin it barely registers as motivation. The enemy system is where the game really loses its footing. Enemies were added post-launch via an update and remain togglable from the launcher, which tells you everything about how organically they fit. In their current form you face a torch-wielding cultist who patrols the roads and wolves that spawn directly on top of you after certain puzzle pickups. Both are one-hit kills. Your only defense is throwing rocks, which briefly stun them, though the throw mechanics are fiddly enough that running is nearly always the better call. The checkpoint save system means a badly-timed wolf spawn can push you back through a stretch you already painfully navigated. There is a single save slot with no manual override. Steam sits the game at a mixed 61% positive across roughly 272 reviews, which feels about right. The minority who loved it came for the atmosphere and forgave everything else. Those who bounced hard did so at the backtracking and the enemy design. For narrative adventure fans who have already exhausted every comparable walking-sim from 2013 and want something obscure with a genuinely distinctive Greek folklore setting, there is a threadbare case here. For everyone else, the Metacritic 50 is a fair landing spot: atmospheric but mechanically very superficial, with just enough rough-edged charm to avoid being a total write-off. Kai, Scout Team

Eleusis
AdventureIndie

Eleusis

Oct 16, 2013Nocturnal works
GamerScout Says

Gorgeous Greek countryside atmosphere draped over a hollow skeleton of a game, Eleusis promises folk-horror mystery but delivers mostly locked doors, backtracking, and one-hit-kill wolves that spawn from nowhere.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Eleusis

My honest first impression of Eleusis was genuine intrigue. A first-person adventure set in a moonlit Greek village, rooted in the Eleusinian Mysteries, built by a tiny indie team on Unreal Engine, with a moody ambient soundscape rustling through the ferns and darkened doorways. That opening hour carries real atmosphere. The lighting, in particular, does heavy lifting: shadows pool convincingly around stone walls, and the countryside at night feels like it could hide something worth fearing. For a micro-budget solo project, the visual craftsmanship is honestly impressive. Then the gameplay shows up. The core loop is inventory-item puzzles gated behind literal locked gates, which you unlock by finding keys inside cottages, which unlock other cottages, in a loop that stretches across an open map with no meaningful waypointing. The journal and a very late-appearing map are your only guides. Puzzles are loosely tied to actual Greek history and mythology, which is a wonderful idea on paper, but the execution frequently tips into "hunt every corner of the map until you find matches hidden on a non-descript ledge." Backtracking is constant and purposeless, and the story, about a cult planning an ancient ritual in the village, stays so thin it barely registers as motivation. The enemy system is where the game really loses its footing. Enemies were added post-launch via an update and remain togglable from the launcher, which tells you everything about how organically they fit. In their current form you face a torch-wielding cultist who patrols the roads and wolves that spawn directly on top of you after certain puzzle pickups. Both are one-hit kills. Your only defense is throwing rocks, which briefly stun them, though the throw mechanics are fiddly enough that running is nearly always the better call. The checkpoint save system means a badly-timed wolf spawn can push you back through a stretch you already painfully navigated. There is a single save slot with no manual override. Steam sits the game at a mixed 61% positive across roughly 272 reviews, which feels about right. The minority who loved it came for the atmosphere and forgave everything else. Those who bounced hard did so at the backtracking and the enemy design. For narrative adventure fans who have already exhausted every comparable walking-sim from 2013 and want something obscure with a genuinely distinctive Greek folklore setting, there is a threadbare case here. For everyone else, the Metacritic 50 is a fair landing spot: atmospheric but mechanically very superficial, with just enough rough-edged charm to avoid being a total write-off. Kai, Scout Team

Tags

singleplayertrading-cardscloud-savestier:sub-5Walking SimGreek MythologyCult HorrorInventory PuzzlesAtmospheric ExplorationEnemy ToggleCheckpoint Saves OnlyShort Campaign

System Requirements

Minimum

OS
Windows XP, Vista, 7
Memory
2 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
NVidiaGeforce 9600GT, ATI Radeon 4670HD or equivalent
Processor
Intel Core2 Duo, AMD Athlon64 x2, or better
Sound Card
DirectX compatible sound card

Recommended

OS
Windows XP, Vista, 7
Memory
4 GB RAM
DirectX
Version 9.0
Storage
2 GB available space
Graphics
Nvidia GeForce GTX 280, ATI Radeon 4870 or better
Processor
Intel Core i5/i7, AMD equivalent or better
Sound Card
DirectX compatible sound card

Reviews & Ratings

Metacritic
50

Game Info

Developer
Nocturnal works
Publisher
Nocturnal works
Release Date
Oct 16, 2013

Price Alert

Get notified when the price drops below your target!

Create Alert