El Matador
If your itch is bullet-time, dual-wielding, and cartel carnage and you've already finished Max Payne twice, El Matador scratches it just barely enough - rough edges and all.
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About El Matador
My honest first reaction to El Matador was that someone had cloned Max Payne 2 while leaving half the polish on the cutting room floor, and then cranked the enemy accuracy up to a genuinely unreasonable level. That description is both a warning and, for a specific kind of player, a recommendation. You play as DEA agent Victor Corbet, cutting through the La Valedora cartel across Colombian jungle encampments, harbors, hotels, and nightclubs. The revenge setup is as thin as action movie plots come, but it works well enough to drag you from firefight to firefight. The core mechanics lift directly from the Max Payne playbook. You get a two-mode slow-motion system: one triggers automatically when you dive and costs nothing, the other is manually activated and drains a dedicated meter. Dual-wielding is in, shootdodges are in, and the weapon roster spans six categories from pistols and AK-47s up to rocket launchers and a Gatling cannon. When those mechanics click and you chain a dive into slow-motion and clear a room, there is genuine satisfaction here. The jungle and harbor environments look surprisingly good even today, with HDR lighting and dense foliage doing real work. Plastic Reality clearly put thought into making the locations feel like somewhere specific, and that effort shows. Now for the problems, because there are several. Enemy AI is badly unbalanced: opponents fire with pinpoint accuracy from across large outdoor spaces, through partial cover, and at times seemingly through solid geometry. Your AI squadmates, who join you on several missions, are unreliable at best and actively harmful at worst, regularly pushing you out of cover positions you have already claimed. The difficulty is not the challenging-but-fair kind. It is the save-scum-every-thirty-seconds kind, and players who dislike constant checkpoint loading will hit a wall fast. The story wraps up in roughly five to six hours with zero multiplayer or replayability attached, so the value math is tight. Who actually likes this game? A certain type of player does, and I have seen enough positive Steam reviews and user scores to believe them. If you have nostalgia for early 2000s third-person shooters, tolerate punishing difficulty as part of the genre contract, and want something with a specific gritty cartel aesthetic, El Matador delivers its limited promise. It is not going to replace Max Payne in your memory, but it occupies a different spot on the shelf: rougher, shorter, occasionally thrilling in its action-movie excess, and honest about what it is. Alex, Scout Team
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Game Info
- Developer
- Plastic Reality Technologies
- Publisher
- 1C Entertainment
- Release Date
- Apr 3, 2014