
Eggness
A hand-drawn old-school 2D action platformer with a genuinely absurd kitchen-world premise, but one that launched into Early Access in 2019 and has seen zero developer updates in over six years. Approach with eyes open.
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About Eggness
I want to like Eggness more than the evidence allows. The premise alone earns it goodwill: a sentient egg named Eggness, living in a world where kitchen appliances are living beings, sets out to rescue his wife Megness from Crackpot, the mafia boss who wants to cook her. Forkman serves as the Episode 1 villain, commanding minions across a platforming gauntlet before a single boss fight caps the run. That is a lot of cartoon personality packed into a very small package, and the hand-drawn character animations suggest a team of artists who genuinely cared about the look of this world. The structure of Episode 1 is straightforward: one platform level with timing-based jumps, one story mission, and one boss battle against Forkman. Two weapons are on offer - a standard pistol and a Hand Cannon that you earn by clearing the platform section. The difficulty is pitched as old-school and unforgiving, which can be a genuine selling point if the controls hold up. The cartoon aesthetic, inspired openly by the anything-goes variety of classic animation, gives the game an identity that most low-budget 2D shooters never bother to build. Here is the problem, and it is a significant one. The Steam page now carries a notice that the last developer update was made over six years ago. The original roadmap called for at least 24 episodes, each with its own theme, platform level, story mission, and boss battle. That community-shaped vision never got past Episode 1. No follow-up episodes shipped. No post-launch patches are visible. For a game that entered Early Access specifically to gather feedback and build future content around player input, the silence since 2019 is the loudest thing about it. What you buy today is exactly what launched: a tutorial level, one platforming section, one story beat, one boss fight. For players who are genuinely curious about the world and the hand-drawn art style, that sliver of content might carry some charm on its own terms. The kitchen-appliance mythology is peculiar enough to stick in the memory, and I respect a small team that built something this specific. But there is no responsible way to recommend buying into an Early Access game whose development appears to have stopped entirely. The bones of something weird and sincere are here. They just never grew into anything more. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10 64-Bit
- Memory
- 4 GB RAM
- DirectX
- Version 9.0
- Storage
- 2 GB available space
- Graphics
- AMD Radeon HD 7850 2 GB or nVidia Geforce GTX 550ti 2 GB
- Processor
- Intel® Core™2 Duo Processor E7500 or AMD Athlon II X2 240
- Additional Notes
- It should be able to run on a potato. Only crashes if VRAM is extremely low (like in the 512 mb range)
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Game Info
- Developer
- CADs Soft Studios
- Publisher
- CADs Engineering GmbH
- Release Date
- Aug 14, 2019