
Egging On
If Getting Over It made you genuinely angry and you came back for more, Egging On is your next obsession. Physics-driven vertical climbing where the protagonist is a literal fragile egg, and every crack in your shell feels earned.
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About Egging On
I spend most of my time in games where the decision space is wide and the failure states are distant. Egging On reversed that entirely on me: the decision space is almost nothing (roll, jump, camera zoom, that's your toolkit), and the failure state arrives every forty seconds. That contrast alone made it one of the more interesting things I've sat down with recently, and not just because watching a yolk puddle slowly reform into an egg is genuinely funny. The mechanical hook is deceptively deep for something built on two buttons. Movement is governed entirely by egg-shaped physics, meaning the angle at which your shell contacts a surface directly determines whether your jump carries you up a ledge or slingshots you backward off a plank. Jumping from the very tip of the egg at the right moment produces significantly more height than a flat-contact jump, and internalizing that distinction takes real practice. The environments escalate from the henhouse floor, through a farm shop and kitchen, up into a factory, with hazards like egg beaters and chainsaws introduced deliberately enough that the difficulty ramp mostly feels intentional rather than chaotic. Ice sections drew consistent criticism from players for feeling less readable than the rest, and some of the more obscure timing windows (the ground-shake section in particular) have triggered genuine forum complaints. Those friction points are real. The mode structure is one of the smarter design choices here. The standard "Egging On" mode is a continuous checkpoint-free climb: fall from the top of the henhouse back to the dirt floor, start again. Drone pads can be activated as an optional layer, scooping you back to the highest helipad you previously reached. The catch is that drones must be toggled before you begin a profile, not mid-run. Committing to checkpoint mode locks out certain special egg unlocks, but most cosmetic and progress achievements remain accessible regardless of difficulty setting. That's a reasonable compromise, though being forced to restart a profile if you change your mind is a genuine annoyance. The special egg skins themselves carry gameplay modifiers, like a retro-styled egg with a double jump and a time-slow mechanic, so the unlock loop has actual mechanical weight beyond cosmetics. Critically the game lands mostly positive. Steam's lifetime aggregate sits at 74% positive across nearly 700 reviews, with the most recent window dropping to around 65%, suggesting some player frustration with later sections or post-launch changes. Critics praised the physics creativity, the narrator (voiced by Maksymilian Kalucki) whose calm encouragement actively softens the rage-loop, and the distinct visual zones. The low-poly, early-3D-console visual style reads as deliberate rather than budget-limited, and it works. Common complaints are the checkpoint commit-at-start design, the absence of a proper pause function, and the sub-genre's defining cruelty of a single mistake undoing significant progress. There is also a one-hour completion achievement for the genuinely gifted, which suggests this game absolutely will develop a speedrun community. For strategy and sim players who don't normally touch platformers, the honest pitch is this: Egging On operates on the same psychological loop as any hardcore optimization game. You are reading patterns, building a mental model of the physics, refining execution across repeated attempts. The decision-making window is just compressed to fractions of a second instead of a quarterly budget cycle. If you can tolerate that tempo shift, the learning curve eventually feels innate, and getting past a section that ate thirty attempts produces a specific satisfaction that is hard to manufacture elsewhere. Diego, Scout Team
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Steam Deck & Linux
Valve rates this game Steam Deck Verified. Runs flawlessly on Linux out of the box. Based on 3 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 10 (x64)+
- Memory
- 12 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- AMD R9 280 or GTX 1050-Ti
- Processor
- AMD Ryzen 5 or Intel Core i5
- Additional Notes
- Low settings, 30 FPS, Full HD, SSD recommended
Recommended
- OS
- Windows 10 (x64)+
- Memory
- 16 GB RAM
- DirectX
- Version 11
- Storage
- 3 GB available space
- Graphics
- RX 7900-XT or RTX 4070
- Processor
- AMD Ryzen 7 or Intel Core i7
- Additional Notes
- High settings, 60 FPS, Full HD, SSD recommended
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Egobounds
- Publisher
- Alibi Games
- Release Date
- Nov 6, 2025