Edgar - Bokbok in Boulzac
A surreal, hand-crafted point-and-click about a vegetable-obsessed outcast that goes properly strange before the credits roll. Short, weird, and worth it.
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About Edgar - Bokbok in Boulzac
Edgar - Bokbok in Boulzac is a point-and-click adventure from solo studio La Poule Noire, and it commits fully to its own particular brand of absurdist rural weirdness. You play as Edgar, a crackpot loner whose prize squash compels him to make the journey into the nearby town of Boulzac. What begins as a deeply mundane errand - the kind of errand only Edgar would treat as an odyssey - gradually peels back into something genuinely unsettling and strange. It is not trying to be Monkey Island. It is not trying to be anything you have played before, which is either its greatest quality or the thing that will make you bounce off it in the first twenty minutes. The hand-drawn art style is the first thing that grabs you. Every frame looks like it was painted by someone who studied outsider art and then had a vivid fever dream about the French countryside. Character designs are grotesque in the best sense - lumpen, expressive, oddly endearing. The animation is lo-fi but intentional; movements are jerky and puppet-like in a way that reinforces the off-kilter tone rather than feeling like a budget limitation. The soundtrack matches it beat for beat: folk-tinged, droning at times, occasionally punctuated by sounds that have no business being in a game about squash. It is the kind of soundscape you notice is doing heavy lifting only once you mute it and realise how flat everything becomes. As a point-and-click the puzzles are light. Inventory interactions are present but never cruel, and the game trusts its atmosphere more than its mechanical complexity. If you come in expecting intricate logic puzzles or sprawling dialogue trees you will be underwhelmed. What the game actually offers is a tightly paced sequence of vignettes - conversations with odd townspeople, small environmental observations, and a growing sense that Boulzac is hiding something deeply wrong beneath its provincial surface. The payoff in the final act earns the slow setup. The opening hour demands patience, but La Poule Noire clearly knows where the story is going and the restraint feels deliberate rather than underdeveloped. The runtime sits around two to three hours on a first playthrough, and I would argue that is exactly right for what Edgar is. A longer version of this game would dilute the strangeness. It respects your time, lands its ending, and leaves without outstaying its welcome - a discipline that many bigger productions could learn from. The Very Positive Steam reception on a modest review count suggests it found the audience it deserved, even if it never got wide coverage. This is precisely the kind of small, authored experience that gets buried under the noise of bigger releases and then discovered years later as a quiet cult gem. Not for everyone. If you need conventional gameplay loops, dialogue choices, or a clear genre identifier to hang the experience on, Edgar will frustrate you. But if a two-hour surrealist point-and-click with genuine craft behind every screen sounds like exactly what you are in the mood for, it delivers on that promise with confidence. Kai, Scout Team
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Game Info
- Developer
- La Poule Noire
- Publisher
- La Poule Noire
- Release Date
- Feb 26, 2020