Compare EBONY prices across 50+ stores and find the best deal. Developed by VikTor. Published by VikTor. Released on 11/19/2019. Available on PC. Genres: Action, Adventure, Indie.

Mostly negative Steam reviews and a community post noting you literally cannot leave the starting room. Approach with curiosity, not expectations.

I want to be honest with you, because that is what this column is for: EBONY is a solo-developer first-person horror experiment set in a Victorian-style mansion in Transylvania, and it arrives carrying some serious baggage. The premise has a quiet, melancholy pull to it. Adam, raised by his grandmother and absent for a decade, returns after her death to a dark old house he never truly knew. There is something genuinely haunting in that setup, the kind of inherited grief and unfamiliar hallways that good horror builds its best dread from. The atmosphere the developer was reaching for, correct lighting choices, motion-captured animations, carefully chosen audio signals, is visible in the ambition. You can almost feel what this wanted to be. The execution, unfortunately, does not get there. Community feedback has been stark. At least one player reported being unable to progress beyond the initial room because the entity patrolling outside makes forward movement effectively impossible. Whether that reflects a design choice with no clear signposting, a bug that was never patched, or an intentional brutality that the game simply never communicates, the result is the same: the mansion you were promised stays locked behind a door. For a game whose entire proposition is surviving a single night inside that building, having the loop collapse at the threshold is a critical problem. The AI is described as sound-reactive and capable of opening doors, which is a reasonable horror mechanic on paper, but a reactive enemy only works if the player has a fighting chance to learn the rules. What remains is atmospheric bones that deserved more development time. The Victorian layout reportedly aims for realism, the lighting is purposefully oppressive, and the sound design sounds like it was constructed with care, ambient cues and a score meant to fill the darkness with something other than silence. Solo developers who build spaces like this with genuine intent earn a certain respect from me. VikTor is clearly working from a love of the genre. The tags the community attached to EBONY include atmospheric, dark, and psychedelic alongside the expected horror labels, which suggests the mood lands at least partially, even if the mechanics underneath it buckle. Who is this for, then? Honestly, at its price point, it might suit a very patient collector of micro-budget horror who wants to poke at the seams of a troubled little curio. It is not a recommendation for someone seeking a polished scare. The story of a man returning to a Transylvanian grandmother's house and finding something waiting in the dark is a story worth telling. EBONY sketches that story's outline and then leaves you stranded in the foyer. If the friction and roughness of unfinished indie horror is something you find interesting rather than frustrating, there is a dim flicker here worth examining. Everyone else should look elsewhere for their one-night-in-a-haunted-house fix. Kai, Scout Team

EBONY
ActionAdventureIndie

EBONY

Nov 19, 2019VikTor
GamerScout Says

Mostly negative Steam reviews and a community post noting you literally cannot leave the starting room. Approach with curiosity, not expectations.

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About EBONY

I want to be honest with you, because that is what this column is for: EBONY is a solo-developer first-person horror experiment set in a Victorian-style mansion in Transylvania, and it arrives carrying some serious baggage. The premise has a quiet, melancholy pull to it. Adam, raised by his grandmother and absent for a decade, returns after her death to a dark old house he never truly knew. There is something genuinely haunting in that setup, the kind of inherited grief and unfamiliar hallways that good horror builds its best dread from. The atmosphere the developer was reaching for, correct lighting choices, motion-captured animations, carefully chosen audio signals, is visible in the ambition. You can almost feel what this wanted to be. The execution, unfortunately, does not get there. Community feedback has been stark. At least one player reported being unable to progress beyond the initial room because the entity patrolling outside makes forward movement effectively impossible. Whether that reflects a design choice with no clear signposting, a bug that was never patched, or an intentional brutality that the game simply never communicates, the result is the same: the mansion you were promised stays locked behind a door. For a game whose entire proposition is surviving a single night inside that building, having the loop collapse at the threshold is a critical problem. The AI is described as sound-reactive and capable of opening doors, which is a reasonable horror mechanic on paper, but a reactive enemy only works if the player has a fighting chance to learn the rules. What remains is atmospheric bones that deserved more development time. The Victorian layout reportedly aims for realism, the lighting is purposefully oppressive, and the sound design sounds like it was constructed with care, ambient cues and a score meant to fill the darkness with something other than silence. Solo developers who build spaces like this with genuine intent earn a certain respect from me. VikTor is clearly working from a love of the genre. The tags the community attached to EBONY include atmospheric, dark, and psychedelic alongside the expected horror labels, which suggests the mood lands at least partially, even if the mechanics underneath it buckle. Who is this for, then? Honestly, at its price point, it might suit a very patient collector of micro-budget horror who wants to poke at the seams of a troubled little curio. It is not a recommendation for someone seeking a polished scare. The story of a man returning to a Transylvanian grandmother's house and finding something waiting in the dark is a story worth telling. EBONY sketches that story's outline and then leaves you stranded in the foyer. If the friction and roughness of unfinished indie horror is something you find interesting rather than frustrating, there is a dim flicker here worth examining. Everyone else should look elsewhere for their one-night-in-a-haunted-house fix. Kai, Scout Team

Tags

singleplayertier:indieParanormal HorrorVictorian SettingReactive AI EnemySingle-Night SurvivalMicro-Budget HorrorShort Horror ExperienceSound-Reactive Threat

System Requirements

Minimum

OS
Windows 7/8/10
Memory
8 GB RAM
Storage
5 GB available space
Graphics
Nvidia Geforce 820m
Processor
Intel CORE i5
Additional Notes
64-Bit

Recommended

OS
Windows 7/8/10
Memory
8 GB RAM
Storage
5 GB available space
Graphics
Nvidia Geforce 920mx
Processor
Intel CORE i7
Additional Notes
64-Bit

Reviews & Ratings

No ratings available

Game Info

Developer
VikTor
Publisher
VikTor
Release Date
Nov 19, 2019

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