Compare EARTH DEFENSE FORCE: IRON RAIN prices across 50+ stores and find the best deal. Developed by YUKE'S. Published by D3PUBLISHER. Released on 10/15/2019. Available on PC. Genres: Action. Metacritic score: 65/100.

Shooting giant ants with a jetpack on your back sounds like a no-brainer. Iron Rain makes it complicated in ways both interesting and frustrating.

I went into Iron Rain expecting the same brain-off bug-blasting loop the EDF series is known for, and I got roughly 60 percent of that. The other 40 percent is a spin-off that quietly traded away the things that made the mainline games magnetic, wrapped it in a prettier Unreal Engine 4 coat, and asked you to respect that trade. Sometimes you do. Sometimes you really don't. The core setup is a third-person shooter where you play as the Closer, a soldier who wakes from a seven-year coma into a world still being shredded by alien Aggressors and their army of giant insects and bipedal robots. You work through 52 missions across five difficulty tiers, from Normal up to Disaster, and the difficulty you commit to matters because weapon unlocks are gated to the tier you beat missions on. That is worth repeating: play on Hard, get Hard-tier weapons. Drop to Normal mid-run and you will miss gear. It is a punishing progression structure that clashes with the B-movie tone the rest of the game leans into. The PA-Gear system is the mechanical centerpiece, and it is genuinely the best thing Iron Rain does. Four exoskeleton classes - Trooper, Jet Lifter, Heavy Striker, and Prowl Rider - each bring a distinct mobility profile. Jet Lifter has E-Flight for aerial repositioning but the lowest armor in the game. Heavy Striker dual-wields everything and pops an E-Field barrier to eat incoming fire, though its two energy cores take forever to recharge after you burn through them. Prowl Rider is the wild card: trigger Overdrive and you can actually mount and control a giant insect, cycling between a Wolf Spider, Storm Ant, or Death Stalker. Crucially, none of the classes lock you out of any weapon. Pick your two guns in the pre-mission hub, swap your exo to match the encounter, go. From a shooter feel standpoint, Iron Rain is where things get uncomfortable to assess. The guns work, and blowing a rocket into a cluster of spider eggs still produces the satisfying chaos you want. But compared to EDF 5, the weapon impact feels noticeably softer. Enemy feedback on the robotic Ravager types is especially thin - you dump ammo into them and they barely register damage visually, which kills the feedback loop that makes horde shooters addictive over long sessions. Enemy aggression is also tuned aggressively around the player character specifically, meaning the 20-odd AI allies standing next to you are largely decoration while every Aggressor in the zip code makes a beeline for you. Solo runs on higher difficulties can spike into unfair territory fast because of this. Online co-op for up to six players smooths this out considerably, and there is a split-screen option for two players offline that actually works if you want couch sessions. The PvP Mercenary Mode pits two four-player teams against each other while simultaneously fighting Aggressor waves, competing to collect dropped Energy Gems. It is a curious hybrid but the PC population makes finding matches an exercise in patience rather than fun. Performance on PC sits around 60fps on mid-range hardware but can dip significantly during heavy enemy concentrations, which is exactly when you need stable framing most. The energy gem economy that funds weapon purchases sounds clean on paper but slides into grind territory in practice. Early missions yield small gem hauls, meaning the gap between where you are and the weapon you want stretches out longer than it should, especially compared to the random-drop loot systems of mainline EDF that kept every session feeling rewarding. If you are coming in fresh with no EDF context, Iron Rain is a serviceable and occasionally spectacular arcade shooter with legitimate class build variety and a Prowl Rider mechanic that earns its place. If you are a series veteran, the reduced enemy counts, lighter gunfeel, and mission-locked unlocks are real regressions you will feel immediately. Fred, Scout Team

EARTH DEFENSE FORCE: IRON RAIN
Action

EARTH DEFENSE FORCE: IRON RAIN

Oct 15, 2019YUKE'SD3PUBLISHER
GamerScout Says

Shooting giant ants with a jetpack on your back sounds like a no-brainer. Iron Rain makes it complicated in ways both interesting and frustrating.

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About EARTH DEFENSE FORCE: IRON RAIN

I went into Iron Rain expecting the same brain-off bug-blasting loop the EDF series is known for, and I got roughly 60 percent of that. The other 40 percent is a spin-off that quietly traded away the things that made the mainline games magnetic, wrapped it in a prettier Unreal Engine 4 coat, and asked you to respect that trade. Sometimes you do. Sometimes you really don't. The core setup is a third-person shooter where you play as the Closer, a soldier who wakes from a seven-year coma into a world still being shredded by alien Aggressors and their army of giant insects and bipedal robots. You work through 52 missions across five difficulty tiers, from Normal up to Disaster, and the difficulty you commit to matters because weapon unlocks are gated to the tier you beat missions on. That is worth repeating: play on Hard, get Hard-tier weapons. Drop to Normal mid-run and you will miss gear. It is a punishing progression structure that clashes with the B-movie tone the rest of the game leans into. The PA-Gear system is the mechanical centerpiece, and it is genuinely the best thing Iron Rain does. Four exoskeleton classes - Trooper, Jet Lifter, Heavy Striker, and Prowl Rider - each bring a distinct mobility profile. Jet Lifter has E-Flight for aerial repositioning but the lowest armor in the game. Heavy Striker dual-wields everything and pops an E-Field barrier to eat incoming fire, though its two energy cores take forever to recharge after you burn through them. Prowl Rider is the wild card: trigger Overdrive and you can actually mount and control a giant insect, cycling between a Wolf Spider, Storm Ant, or Death Stalker. Crucially, none of the classes lock you out of any weapon. Pick your two guns in the pre-mission hub, swap your exo to match the encounter, go. From a shooter feel standpoint, Iron Rain is where things get uncomfortable to assess. The guns work, and blowing a rocket into a cluster of spider eggs still produces the satisfying chaos you want. But compared to EDF 5, the weapon impact feels noticeably softer. Enemy feedback on the robotic Ravager types is especially thin - you dump ammo into them and they barely register damage visually, which kills the feedback loop that makes horde shooters addictive over long sessions. Enemy aggression is also tuned aggressively around the player character specifically, meaning the 20-odd AI allies standing next to you are largely decoration while every Aggressor in the zip code makes a beeline for you. Solo runs on higher difficulties can spike into unfair territory fast because of this. Online co-op for up to six players smooths this out considerably, and there is a split-screen option for two players offline that actually works if you want couch sessions. The PvP Mercenary Mode pits two four-player teams against each other while simultaneously fighting Aggressor waves, competing to collect dropped Energy Gems. It is a curious hybrid but the PC population makes finding matches an exercise in patience rather than fun. Performance on PC sits around 60fps on mid-range hardware but can dip significantly during heavy enemy concentrations, which is exactly when you need stable framing most. The energy gem economy that funds weapon purchases sounds clean on paper but slides into grind territory in practice. Early missions yield small gem hauls, meaning the gap between where you are and the weapon you want stretches out longer than it should, especially compared to the random-drop loot systems of mainline EDF that kept every session feeling rewarding. If you are coming in fresh with no EDF context, Iron Rain is a serviceable and occasionally spectacular arcade shooter with legitimate class build variety and a Prowl Rider mechanic that earns its place. If you are a series veteran, the reduced enemy counts, lighter gunfeel, and mission-locked unlocks are real regressions you will feel immediately. Fred, Scout Team

Tags

singleplayermultiplayerpvponline-pvpcooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5PA-Gear SystemHorde ShooterMonster MountingMission-Locked ProgressionSplit-Screen Co-opEnergy Gem EconomyMercenary Mode PvPDifficulty-Gated Loot

System Requirements

Minimum

OS
Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
24 GB available space
Graphics
NVIDIA GeForce GTX 750 Ti/ Radeon HD 7790 2GB
Processor
Intel Core i3-8100
Sound Card
DirectX 11 sound device
Additional Notes
XInput Controller

Recommended

OS
Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit
Memory
8 GB RAM
DirectX
Version 11
Network
Broadband Internet connection
Storage
24 GB available space
Graphics
GeForce GTX 1050 Ti / Radeon R9 280 3GB
Processor
Intel Core i7-4770/AMD Ryzen 5 1400
Sound Card
DirectX 11 sound device
Additional Notes
XInput Controller

Reviews & Ratings

Metacritic
65

Game Info

Developer
YUKE'S
Publisher
D3PUBLISHER
Release Date
Oct 15, 2019

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