EARTH DEFENSE FORCE 5
Shoot a thousand giant ants in the face while your squadmates scream about their imminent deaths. If that sentence made you smile, this is your game.
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About EARTH DEFENSE FORCE 5
I went in expecting a cheap thrill and came out sixty hours later still unlocking weapons. That is the EDF trap, and EDF 5 springs it better than most entries in the series. It functions as a reboot of the franchise's lore, so total newcomers are not left behind, but the loop will feel instantly familiar to anyone who has blasted through a previous installment: drop into a destructible city or open landscape, pick one of four soldier classes, then survive wave after wave of enormous enemies until nothing moves. The class system is where EDF 5 earns its replay value. Ranger is the all-rounder, pairing assault rifles, shotguns, rocket launchers, and missile launchers with a support equipment slot that can hold bikes, tanks, or passive perks. Wing Diver is a glass-cannon jetpack unit that leans on energy weapons and hit-and-run tactics, with a Plasma Unit that powers both flight and weapons simultaneously, meaning one bad energy drain can leave you grounded and defenseless mid-swarm. Air Raider is the wildcard support pick, calling in bombing runs, gunships, satellite strikes, and rideable mechs using a point system built on enemy kills. Fencer is the walking armored platform, carrying four weapons split into two swappable pairs, with giant hammers, force blades, laser axes, and autocannons that are enormously powerful but come with genuine inertia on heavy loadouts that takes real time to master. Each class has dozens upon dozens of weapons to find and upgrade via loot drops, and the 101-mission campaign across multiple difficulty tiers gives that grind a long runway. The honest criticisms are real but familiar. Visually the game looks several years behind its release date, and players on new hardware will not be impressed. Environments repeat, enemy types return from older entries, and the opening missions are slow enough to feel like a prologue that overstays its welcome. Veterans of EDF 4.1 specifically will clock the recycled assets quickly. Solo sessions are satisfying, but the game's multiplayer scaling bumps enemy health and damage significantly, which means going online solo is a punishing experience unless you know that going in. DLC missions also stayed behind a paywall on the PC version. What it does right is the one thing that matters most: the combat feels genuinely good at any scale. Thousands of enemies on screen, buildings collapsing under stray rockets, sandstorms dropping visibility while something enormous crawls out of a tunnel behind you, NPC soldiers screaming drama-club dialogue with complete conviction. The cheesy voice acting is not an accident or a flaw to forgive. It is part of the identity, and it lands. Playing co-op with a friend who picks Air Raider while you run Fencer into a frog-monster horde using a laser sword the size of a bus is a specific kind of mayhem this series owns outright. The PC version runs cleanly, handles keyboard and mouse well for an aim-heavy game, and will not ask much of your hardware. Alex, Scout Team
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Game Info
- Developer
- SANDLOT
- Publisher
- D3 PUBLISHER
- Release Date
- Jul 11, 2019
