Compare Earth Atlantis prices across trusted key stores and find the best deal. Developed by Pixel Perfex. Published by Headup. Released on 1/29/2019. Available on PC, Xbox. Genres: Action, Indie.

A side-scrolling underwater shooter built around hunting massive sea monsters in a flooded, post-apocalyptic world. Gorgeous grotesque art, uneven execution.

Earth Atlantis is a side-scrolling shooter from Pixel Perfex that commits hard to a single aesthetic vision: a drowned civilization where humanity's machines have fused with sea life into something monstrous and magnificent. The art style is the first thing that grabs you, rendered in a scratchy, antique-engraving look that makes every leviathan feel ripped from the margins of an old nautical map. If you have ever wanted to feel like a submarine crew cataloguing horrors in the deep, this game gets that mood exactly right. The core loop is labeled "Monster-Hunting" by the developers, and it earns that label. Rather than stage-clearing or score-chasing, you are out here tracking specific creatures across a sprawling interconnected map. You pick up intel on a target, search the flooded ruins, and then face something genuinely imposing when you find it. Boss encounters are the obvious highlight, and a few of them are legitimately memorable both visually and mechanically. The map design encourages exploration in a Metroidvania-adjacent way, rewarding patience with new ship unlockables and branching paths through the undersea wreckage. Where the game stumbles is in the space between those highs. Normal enemies are thin and repetitive, and the moment-to-moment shooting lacks the kinetic satisfaction that makes great shooters feel effortless. The ship handling is fine but never exciting, and the unlockable vessels, while they do shift your playstyle, do not dramatically change what you are doing in any run. For a game asking you to spend real time wandering underwater corridors hunting prey, the hunting itself could stand to feel more purposeful. Navigation can also feel murky, and the map does not always communicate clearly where you have and have not been. The soundtrack deserves its own mention. It is sparse and ambient in the best way, all low drones and distant mechanical groaning. It fits the loneliness of the world without ever demanding your attention, which is exactly what a game this atmospheric needs. The sound design broadly supports the mood that the visuals establish, and together they create something that is genuinely more than the sum of its mechanical parts. This is the kind of game where sitting still for a moment in a dark flooded cathedral and listening is a valid activity. Mixed Steam reviews at 55% positive tell an honest story here. This is not a broken game, but it is a narrow one. It is built for players who are in it specifically for that haunted ocean atmosphere and the satisfaction of tracking down hand-crafted boss creatures. If you need tight enemy variety, strong everyday combat, or a robust progression system to stay engaged, Earth Atlantis is going to run dry on you well before the credits. For a certain kind of player, though, one who reads the words "post-apocalyptic flooded earth" and "monster engraving art style" and feels something activate, this is worth seeing through to the end. Kai, Scout Team

Earth Atlantis

Earth Atlantis

Jan 29, 2019Pixel PerfexHeadup
GamerScout Says

A side-scrolling underwater shooter built around hunting massive sea monsters in a flooded, post-apocalyptic world. Gorgeous grotesque art, uneven execution.

PCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €0.62

GamerScout Verdict

Best for atmosphere-first players who can forgive thin combat in exchange for genuinely haunting underwater visuals and boss design.

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Price History

Historical low
€0.6215 Jun 2026
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About Earth Atlantis

Earth Atlantis is a side-scrolling shooter from Pixel Perfex that commits hard to a single aesthetic vision: a drowned civilization where humanity's machines have fused with sea life into something monstrous and magnificent. The art style is the first thing that grabs you, rendered in a scratchy, antique-engraving look that makes every leviathan feel ripped from the margins of an old nautical map. If you have ever wanted to feel like a submarine crew cataloguing horrors in the deep, this game gets that mood exactly right. The core loop is labeled "Monster-Hunting" by the developers, and it earns that label. Rather than stage-clearing or score-chasing, you are out here tracking specific creatures across a sprawling interconnected map. You pick up intel on a target, search the flooded ruins, and then face something genuinely imposing when you find it. Boss encounters are the obvious highlight, and a few of them are legitimately memorable both visually and mechanically. The map design encourages exploration in a Metroidvania-adjacent way, rewarding patience with new ship unlockables and branching paths through the undersea wreckage. Where the game stumbles is in the space between those highs. Normal enemies are thin and repetitive, and the moment-to-moment shooting lacks the kinetic satisfaction that makes great shooters feel effortless. The ship handling is fine but never exciting, and the unlockable vessels, while they do shift your playstyle, do not dramatically change what you are doing in any run. For a game asking you to spend real time wandering underwater corridors hunting prey, the hunting itself could stand to feel more purposeful. Navigation can also feel murky, and the map does not always communicate clearly where you have and have not been. The soundtrack deserves its own mention. It is sparse and ambient in the best way, all low drones and distant mechanical groaning. It fits the loneliness of the world without ever demanding your attention, which is exactly what a game this atmospheric needs. The sound design broadly supports the mood that the visuals establish, and together they create something that is genuinely more than the sum of its mechanical parts. This is the kind of game where sitting still for a moment in a dark flooded cathedral and listening is a valid activity. Mixed Steam reviews at 55% positive tell an honest story here. This is not a broken game, but it is a narrow one. It is built for players who are in it specifically for that haunted ocean atmosphere and the satisfaction of tracking down hand-crafted boss creatures. If you need tight enemy variety, strong everyday combat, or a robust progression system to stay engaged, Earth Atlantis is going to run dry on you well before the credits. For a certain kind of player, though, one who reads the words "post-apocalyptic flooded earth" and "monster engraving art style" and feels something activate, this is worth seeing through to the end.

Kai
Kai · Scout Team

Indie & narrative

Tags

steamMonster-HuntingMetroidvania-liteUnderwaterBoss RushAtmosphericShoot-em-upPost-ApocalypticAmbient Soundtrack

System Requirements

Minimum

Processor
Intel i3 or AMD equivalent
Memory
1 GB RAM
Graphics
Shader Model 3
Storage
500 MB available space

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Reviews & Ratings

Steam
55%(89)

Game Info

Developer
Pixel Perfex
Publisher
Headup
Release Date
Jan 29, 2019

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Frequently asked questions about Earth Atlantis

How much does Earth Atlantis cost?

Earth Atlantis pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Earth Atlantis available on?

Earth Atlantis is available on PC, Xbox.

When was Earth Atlantis released?

Earth Atlantis was released on 29 January 2019.

Who developed Earth Atlantis?

Earth Atlantis was developed by Pixel Perfex and published by Headup.