Compare Earth Atlantis prices across 50+ stores and find the best deal. Developed by Pixel Perfex. Published by Headup. Released on 1/29/2019. Available on PC, Xbox. Genres: Action, Indie.

A side-scrolling underwater shooter built around hunting massive sea monsters in a flooded, post-apocalyptic world. Gorgeous grotesque art, uneven execution.

Earth Atlantis is a side-scrolling shooter from Pixel Perfex that commits hard to a single aesthetic vision: a drowned civilization where humanity's machines have fused with sea life into something monstrous and magnificent. The art style is the first thing that grabs you, rendered in a scratchy, antique-engraving look that makes every leviathan feel ripped from the margins of an old nautical map. If you have ever wanted to feel like a submarine crew cataloguing horrors in the deep, this game gets that mood exactly right. The core loop is labeled "Monster-Hunting" by the developers, and it earns that label. Rather than stage-clearing or score-chasing, you are out here tracking specific creatures across a sprawling interconnected map. You pick up intel on a target, search the flooded ruins, and then face something genuinely imposing when you find it. Boss encounters are the obvious highlight, and a few of them are legitimately memorable both visually and mechanically. The map design encourages exploration in a Metroidvania-adjacent way, rewarding patience with new ship unlockables and branching paths through the undersea wreckage. Where the game stumbles is in the space between those highs. Normal enemies are thin and repetitive, and the moment-to-moment shooting lacks the kinetic satisfaction that makes great shooters feel effortless. The ship handling is fine but never exciting, and the unlockable vessels, while they do shift your playstyle, do not dramatically change what you are doing in any run. For a game asking you to spend real time wandering underwater corridors hunting prey, the hunting itself could stand to feel more purposeful. Navigation can also feel murky, and the map does not always communicate clearly where you have and have not been. The soundtrack deserves its own mention. It is sparse and ambient in the best way, all low drones and distant mechanical groaning. It fits the loneliness of the world without ever demanding your attention, which is exactly what a game this atmospheric needs. The sound design broadly supports the mood that the visuals establish, and together they create something that is genuinely more than the sum of its mechanical parts. This is the kind of game where sitting still for a moment in a dark flooded cathedral and listening is a valid activity. Mixed Steam reviews at 55% positive tell an honest story here. This is not a broken game, but it is a narrow one. It is built for players who are in it specifically for that haunted ocean atmosphere and the satisfaction of tracking down hand-crafted boss creatures. If you need tight enemy variety, strong everyday combat, or a robust progression system to stay engaged, Earth Atlantis is going to run dry on you well before the credits. For a certain kind of player, though, one who reads the words "post-apocalyptic flooded earth" and "monster engraving art style" and feels something activate, this is worth seeing through to the end. Kai, Scout Team

Earth Atlantis
ActionIndie

Earth Atlantis

Jan 29, 2019Pixel PerfexHeadup
GamerScout Says

A side-scrolling underwater shooter built around hunting massive sea monsters in a flooded, post-apocalyptic world. Gorgeous grotesque art, uneven execution.

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About Earth Atlantis

Earth Atlantis is a side-scrolling shooter from Pixel Perfex that commits hard to a single aesthetic vision: a drowned civilization where humanity's machines have fused with sea life into something monstrous and magnificent. The art style is the first thing that grabs you, rendered in a scratchy, antique-engraving look that makes every leviathan feel ripped from the margins of an old nautical map. If you have ever wanted to feel like a submarine crew cataloguing horrors in the deep, this game gets that mood exactly right. The core loop is labeled "Monster-Hunting" by the developers, and it earns that label. Rather than stage-clearing or score-chasing, you are out here tracking specific creatures across a sprawling interconnected map. You pick up intel on a target, search the flooded ruins, and then face something genuinely imposing when you find it. Boss encounters are the obvious highlight, and a few of them are legitimately memorable both visually and mechanically. The map design encourages exploration in a Metroidvania-adjacent way, rewarding patience with new ship unlockables and branching paths through the undersea wreckage. Where the game stumbles is in the space between those highs. Normal enemies are thin and repetitive, and the moment-to-moment shooting lacks the kinetic satisfaction that makes great shooters feel effortless. The ship handling is fine but never exciting, and the unlockable vessels, while they do shift your playstyle, do not dramatically change what you are doing in any run. For a game asking you to spend real time wandering underwater corridors hunting prey, the hunting itself could stand to feel more purposeful. Navigation can also feel murky, and the map does not always communicate clearly where you have and have not been. The soundtrack deserves its own mention. It is sparse and ambient in the best way, all low drones and distant mechanical groaning. It fits the loneliness of the world without ever demanding your attention, which is exactly what a game this atmospheric needs. The sound design broadly supports the mood that the visuals establish, and together they create something that is genuinely more than the sum of its mechanical parts. This is the kind of game where sitting still for a moment in a dark flooded cathedral and listening is a valid activity. Mixed Steam reviews at 55% positive tell an honest story here. This is not a broken game, but it is a narrow one. It is built for players who are in it specifically for that haunted ocean atmosphere and the satisfaction of tracking down hand-crafted boss creatures. If you need tight enemy variety, strong everyday combat, or a robust progression system to stay engaged, Earth Atlantis is going to run dry on you well before the credits. For a certain kind of player, though, one who reads the words "post-apocalyptic flooded earth" and "monster engraving art style" and feels something activate, this is worth seeing through to the end. Kai, Scout Team

Tags

steamMonster-HuntingMetroidvania-liteUnderwaterBoss RushAtmosphericShoot-em-upPost-ApocalypticAmbient Soundtrack

System Requirements

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Reviews & Ratings

Steam
55%(89)

Game Info

Developer
Pixel Perfex
Publisher
Headup
Release Date
Jan 29, 2019

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