Compare Eagle Flight [VR] prices across 50+ stores and find the best deal. Developed by Ubisoft Montreal Studio. Published by Ubisoft. Released on 12/20/2016. Available on PC. Genres: Action, Simulation. Metacritic score: 74/100.

Strap on a headset and fly as an eagle over an overgrown Paris. Neat concept, limited staying power.

Eagle Flight is a VR-exclusive flight simulator from Ubisoft Montreal, built around one deceptively simple premise: Paris has been abandoned by humanity for fifty years, nature has swallowed the city whole, and you are an eagle carving through it at speed. On paper that sounds like a tech demo. In practice it is closer to a focused arcade experience with a short campaign and a handful of multiplayer modes layered on top. The flight controls are the whole game. You tilt your head to bank and turn, hold a button to dive, and use a screech mechanic to intercept targets or stun opponents in the aerial dog-fight mode. There is no throttle slider, no weight-and-lift simulation, none of the spreadsheet-friendly systems I usually look for. What is here instead is a momentum-based responsiveness that feels genuinely good in VR. Threading a gap between two crumbling Haussmann facades at full speed is one of the better moments of presence I have encountered in a headset. The overgrown Paris environment is also the star - the Eiffel Tower blanketed in vines, the Seine running wild, familiar plazas turned into dense forest canopy. It is a striking art direction choice that holds up better than the resolution of the era. The problems start when you look for depth. The campaign is short, measured in hours rather than days, and the mission variety is thin. You are mostly racing through rings, chasing prey, or dogfighting rival eagles. The multiplayer territory-control mode has some spark to it, but the player population is small enough in 2024 that finding a match is unreliable. The AI opponents in single-player are serviceable but do not pressure you after the first couple of hours. There is no mod ecosystem worth mentioning, no progression system beyond unlocking cosmetics, and no late-game to speak of. For someone like me who wants a game to reward a hundred hours of refinement, Eagle Flight runs out of runway fast. The VR sickness question is real and worth addressing directly. Head-based steering in VR has historically been a fast track to nausea, and some players report discomfort here. Ubisoft included a comfort vignette that narrows your field of view during sharp turns. It helps but does not eliminate the issue. If you are new to VR or have a sensitive stomach, treat your first session as a ten-minute test rather than a two-hour deep dive. Mixed Steam reviews at 58 percent reflect this split between players who got their sea legs and those who never could. Who is this actually for? VR owners who want a short, visually memorable experience that shows off positional tracking and a sense of speed. It is not for people seeking strategic depth, a long campaign, or competitive multiplayer longevity. Think of it as a roller-coaster ride rather than a grand strategy campaign: the first time through is the best time, and repeat value depends entirely on how much the sensation itself still excites you. At the right price point - and with a VR headset already collecting dust - it earns its place as a weekend curio. Diego, Scout Team

Eagle Flight [VR]
ActionSimulation

Eagle Flight [VR]

Dec 20, 2016Ubisoft Montreal StudioUbisoft
GamerScout Says

Strap on a headset and fly as an eagle over an overgrown Paris. Neat concept, limited staying power.

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About Eagle Flight [VR]

Eagle Flight is a VR-exclusive flight simulator from Ubisoft Montreal, built around one deceptively simple premise: Paris has been abandoned by humanity for fifty years, nature has swallowed the city whole, and you are an eagle carving through it at speed. On paper that sounds like a tech demo. In practice it is closer to a focused arcade experience with a short campaign and a handful of multiplayer modes layered on top. The flight controls are the whole game. You tilt your head to bank and turn, hold a button to dive, and use a screech mechanic to intercept targets or stun opponents in the aerial dog-fight mode. There is no throttle slider, no weight-and-lift simulation, none of the spreadsheet-friendly systems I usually look for. What is here instead is a momentum-based responsiveness that feels genuinely good in VR. Threading a gap between two crumbling Haussmann facades at full speed is one of the better moments of presence I have encountered in a headset. The overgrown Paris environment is also the star - the Eiffel Tower blanketed in vines, the Seine running wild, familiar plazas turned into dense forest canopy. It is a striking art direction choice that holds up better than the resolution of the era. The problems start when you look for depth. The campaign is short, measured in hours rather than days, and the mission variety is thin. You are mostly racing through rings, chasing prey, or dogfighting rival eagles. The multiplayer territory-control mode has some spark to it, but the player population is small enough in 2024 that finding a match is unreliable. The AI opponents in single-player are serviceable but do not pressure you after the first couple of hours. There is no mod ecosystem worth mentioning, no progression system beyond unlocking cosmetics, and no late-game to speak of. For someone like me who wants a game to reward a hundred hours of refinement, Eagle Flight runs out of runway fast. The VR sickness question is real and worth addressing directly. Head-based steering in VR has historically been a fast track to nausea, and some players report discomfort here. Ubisoft included a comfort vignette that narrows your field of view during sharp turns. It helps but does not eliminate the issue. If you are new to VR or have a sensitive stomach, treat your first session as a ten-minute test rather than a two-hour deep dive. Mixed Steam reviews at 58 percent reflect this split between players who got their sea legs and those who never could. Who is this actually for? VR owners who want a short, visually memorable experience that shows off positional tracking and a sense of speed. It is not for people seeking strategic depth, a long campaign, or competitive multiplayer longevity. Think of it as a roller-coaster ride rather than a grand strategy campaign: the first time through is the best time, and repeat value depends entirely on how much the sensation itself still excites you. At the right price point - and with a VR headset already collecting dust - it earns its place as a weekend curio. Diego, Scout Team

Tags

steamVR ExclusiveHead-Controlled FlightArcade FlightShort CampaignComfort VignetteMultiplayer Dog-FightingAtmospheric World

System Requirements

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Reviews & Ratings

Metacritic
74
Steam
58%(400)

Game Info

Developer
Ubisoft Montreal Studio
Publisher
Ubisoft
Release Date
Dec 20, 2016

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