Compare Dyna Bomb prices across 50+ stores and find the best deal. Developed by 7 Raven Studios. Published by 7 Raven Studios. Released on 5/13/2016. Available on PC, Mac. Genres: Action, Adventure, Casual, Indie.

A jetpack-and-bomb arcade platformer that wears its mobile origins openly, best suited for completionists after quick Steam trading cards or retro-arcade nostalgia on a budget.

I want to like Dyna Bomb more than the evidence allows me to. There is a genuine retro warmth buried somewhere in its eight themed worlds, each split into eight self-contained stages, and the core loop of strapping on a jetpack, lobbing limited bombs at enemies, grabbing diamonds, and bolting for the exit does carry a faint echo of early-nineties arcade energy. That loop, unfortunately, is about as deep as things get. The structure is straightforward: each level tasks you with finding a key, reaching the exit, and optionally clearing every enemy and collectible for a three-star rating. Your bombs are finite, so you pick up ammo packs scattered around the stage. Gems you collect feed into a slot-machine system between levels that can net you temporary power-ups, things like a speed boost, a shield, or an upgrade that swaps your bombs for missiles traveling in a straighter line. That missile swap is genuinely satisfying when it clicks, giving you real range on your shots and a feeling of control that the default bomb arc never quite delivers. There are also hidden levels tucked inside each world if you care to hunt for them, and you can choose between a male or female character before each stage, which is a small but tidy touch. Where patience starts to fray is in the level design itself. The camera sits a touch too close, which means cheap hits from enemies or electrical barriers arrive just outside comfortable sight lines. The controls carry a slight floatiness that is forgivable in the early worlds but becomes a source of real frustration once the later stages layer turrets and indestructible mechanical enemies into the mix. Reviews across platforms consistently flag this combination of sensitive controls and poorly placed hazards as the game's sharpest edge, and I think that criticism is fair. The power-up system, while charming in concept, resets on death, so grinding gems for a buffer you might lose in seconds feels like it matters less and less as the worlds pile up. Visually the game is colourful and clean in a way that suits its mobile roots without embarrassing itself on a larger screen. The soundtrack draws comparisons to classic Sega console titles, upbeat and rhythmically punchy, though it lacks the staying power to become genuinely memorable over 60-plus levels of repetition. What is here is pleasant enough as ambient arcade noise. The Steam version ships with trading cards, which is part of why this title circulates in bundle-and-badge culture, and that community has been its primary audience since the PC release. Dyna Bomb knows what it is: a low-ask, low-reward arcade hop that ports cleanly from its Android origins without dramatically rethinking any of the design for a PC context. If you are eight years old, easily delighted by jetpacks, and new to action-platformers, it might charm you for an afternoon. If you are a seasoned player looking for mechanical depth, secrets that feel rewarding to find, or a challenge that respects your time, the repetition and control friction will wear you down well before the final world. Kai, Scout Team

Dyna Bomb
ActionAdventureCasualIndie

Dyna Bomb

May 13, 20167 Raven Studios
GamerScout Says

A jetpack-and-bomb arcade platformer that wears its mobile origins openly, best suited for completionists after quick Steam trading cards or retro-arcade nostalgia on a budget.

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About Dyna Bomb

I want to like Dyna Bomb more than the evidence allows me to. There is a genuine retro warmth buried somewhere in its eight themed worlds, each split into eight self-contained stages, and the core loop of strapping on a jetpack, lobbing limited bombs at enemies, grabbing diamonds, and bolting for the exit does carry a faint echo of early-nineties arcade energy. That loop, unfortunately, is about as deep as things get. The structure is straightforward: each level tasks you with finding a key, reaching the exit, and optionally clearing every enemy and collectible for a three-star rating. Your bombs are finite, so you pick up ammo packs scattered around the stage. Gems you collect feed into a slot-machine system between levels that can net you temporary power-ups, things like a speed boost, a shield, or an upgrade that swaps your bombs for missiles traveling in a straighter line. That missile swap is genuinely satisfying when it clicks, giving you real range on your shots and a feeling of control that the default bomb arc never quite delivers. There are also hidden levels tucked inside each world if you care to hunt for them, and you can choose between a male or female character before each stage, which is a small but tidy touch. Where patience starts to fray is in the level design itself. The camera sits a touch too close, which means cheap hits from enemies or electrical barriers arrive just outside comfortable sight lines. The controls carry a slight floatiness that is forgivable in the early worlds but becomes a source of real frustration once the later stages layer turrets and indestructible mechanical enemies into the mix. Reviews across platforms consistently flag this combination of sensitive controls and poorly placed hazards as the game's sharpest edge, and I think that criticism is fair. The power-up system, while charming in concept, resets on death, so grinding gems for a buffer you might lose in seconds feels like it matters less and less as the worlds pile up. Visually the game is colourful and clean in a way that suits its mobile roots without embarrassing itself on a larger screen. The soundtrack draws comparisons to classic Sega console titles, upbeat and rhythmically punchy, though it lacks the staying power to become genuinely memorable over 60-plus levels of repetition. What is here is pleasant enough as ambient arcade noise. The Steam version ships with trading cards, which is part of why this title circulates in bundle-and-badge culture, and that community has been its primary audience since the PC release. Dyna Bomb knows what it is: a low-ask, low-reward arcade hop that ports cleanly from its Android origins without dramatically rethinking any of the design for a PC context. If you are eight years old, easily delighted by jetpacks, and new to action-platformers, it might charm you for an afternoon. If you are a seasoned player looking for mechanical depth, secrets that feel rewarding to find, or a challenge that respects your time, the repetition and control friction will wear you down well before the final world. Kai, Scout Team

Tags

singleplayertrading-cardstier:aaaJetpack MechanicsBomb ProjectileOne-Hit DeathCollectathon StagesHidden LevelsSlot Machine Power-UpsRetro ArcadeMobile PortSteam Trading Cards

System Requirements

Minimum

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
512 MB RAM
Storage
40 MB available space
Graphics
DirectX or OpenGL Compatible Video card
Processor
Any 64 or 32 bit processor

Reviews & Ratings

No ratings available

Game Info

Developer
7 Raven Studios
Publisher
7 Raven Studios
Release Date
May 13, 2016

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