Compare Dying Light: Platinum Edition prices across 50+ stores and find the best deal. Developed by Techland. Published by Techland Publishing. Released on 1/26/2015. Available on PC, Xbox. Genres: Action, RPG. Metacritic score: 87/100.

Parkour-driven zombie survival RPG with best-in-class movement, a meaty open world, and all major DLC packed in. Still holds up years after launch.

Dying Light: Platinum Edition bundles the base game, the substantial open-world expansion The Following, and every major DLC release - including Bozak Horde, Cuisine and Cargo, the Ultimate Survivor Bundle, Hellraid, and a handful of cosmetic packs - into a single package. As a survival action-RPG, it earns the RPG label more honestly than most: you level three separate skill trees (Survivor, Agility, Power), and the way those trees interact changes how the game actually feels to play. Push Agility early and Harran becomes a playground of rooftop sprints and drop-kick finishers. Neglect it and you spend the first ten hours feeling genuinely vulnerable, which is, frankly, the correct experience. The movement system is the real headline. Techland built first-person parkour that has muscle memory - vaulting, wall-running, grappling once you unlock it - and it remains one of the most physically satisfying locomotion systems in any open-world game. Combat is messier, deliberately so: weapons degrade, improvised hybrids from the crafting bench feel appropriately jank, and night runs are tense enough that newer players will absolutely bolt indoors the moment the sun dips. The day-night cycle is not a gimmick. It changes enemy behavior, spawn density, and risk-reward calculus in ways that keep the loop fresh past the midpoint. The narrative is where I have to be honest with you. The main story is serviceable but thin - Kyle Crane is a decent enough protagonist and the voice work is committed, but the writing rarely punches above genre average. Side quests are uneven: a handful are genuinely memorable character pieces, the rest are fetch errands dressed up in zombie clothing. The Following expansion adds a buggy (the vehicle kind) and a rural map that contrasts nicely with the dense urban Harran, along with a conspiracy plot that lands a legitimately divisive ending. It is worth playing. Hellraid, the dungeon-crawler add-on, is a curiosity - fun in short sessions, but it feels like a separate game stapled onto the side. Build variety holds up well. By the late game you are making real choices between a brute melee bruiser, an evasion-focused runner who rarely gets hit, or a crafting-heavy survivor who turns the workbench into a weapon forge. The content volume is generous without feeling padded in the way that, say, a modern Ubisoft checklist does - most activities have some reason to exist. Co-op for up to four players is integrated throughout and makes the night sections both easier and more chaotic in the best way. If you have one other person to play with, the experience improves noticeably. For RPG players coming in from menu-heavy systems, the skill progression is light by genre standards - this is closer to an action game with RPG scaffolding than a deep character-builder. Do not come expecting branching dialogue or narrative consequences. Come expecting one of the better open-world zombie games made, packed with content that justifies the Platinum Edition label, and a movement system you will still be thinking about a month later. Monika, Scout Team

Dying Light: Platinum Edition
ActionRPG

Dying Light: Platinum Edition

Jan 26, 2015TechlandTechland Publishing
GamerScout Says

Parkour-driven zombie survival RPG with best-in-class movement, a meaty open world, and all major DLC packed in. Still holds up years after launch.

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About Dying Light: Platinum Edition

Dying Light: Platinum Edition bundles the base game, the substantial open-world expansion The Following, and every major DLC release - including Bozak Horde, Cuisine and Cargo, the Ultimate Survivor Bundle, Hellraid, and a handful of cosmetic packs - into a single package. As a survival action-RPG, it earns the RPG label more honestly than most: you level three separate skill trees (Survivor, Agility, Power), and the way those trees interact changes how the game actually feels to play. Push Agility early and Harran becomes a playground of rooftop sprints and drop-kick finishers. Neglect it and you spend the first ten hours feeling genuinely vulnerable, which is, frankly, the correct experience. The movement system is the real headline. Techland built first-person parkour that has muscle memory - vaulting, wall-running, grappling once you unlock it - and it remains one of the most physically satisfying locomotion systems in any open-world game. Combat is messier, deliberately so: weapons degrade, improvised hybrids from the crafting bench feel appropriately jank, and night runs are tense enough that newer players will absolutely bolt indoors the moment the sun dips. The day-night cycle is not a gimmick. It changes enemy behavior, spawn density, and risk-reward calculus in ways that keep the loop fresh past the midpoint. The narrative is where I have to be honest with you. The main story is serviceable but thin - Kyle Crane is a decent enough protagonist and the voice work is committed, but the writing rarely punches above genre average. Side quests are uneven: a handful are genuinely memorable character pieces, the rest are fetch errands dressed up in zombie clothing. The Following expansion adds a buggy (the vehicle kind) and a rural map that contrasts nicely with the dense urban Harran, along with a conspiracy plot that lands a legitimately divisive ending. It is worth playing. Hellraid, the dungeon-crawler add-on, is a curiosity - fun in short sessions, but it feels like a separate game stapled onto the side. Build variety holds up well. By the late game you are making real choices between a brute melee bruiser, an evasion-focused runner who rarely gets hit, or a crafting-heavy survivor who turns the workbench into a weapon forge. The content volume is generous without feeling padded in the way that, say, a modern Ubisoft checklist does - most activities have some reason to exist. Co-op for up to four players is integrated throughout and makes the night sections both easier and more chaotic in the best way. If you have one other person to play with, the experience improves noticeably. For RPG players coming in from menu-heavy systems, the skill progression is light by genre standards - this is closer to an action game with RPG scaffolding than a deep character-builder. Do not come expecting branching dialogue or narrative consequences. Come expecting one of the better open-world zombie games made, packed with content that justifies the Platinum Edition label, and a movement system you will still be thinking about a month later. Monika, Scout Team

Tags

steamFirst-Person ParkourDay-Night CycleWeapon CraftingCo-op Open WorldSkill TreesZombie SurvivalDLC Complete EditionMelee Combat

System Requirements

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Reviews & Ratings

Metacritic
87
Steam
95%(486,646)

Game Info

Developer
Techland
Publisher
Techland Publishing
Release Date
Jan 26, 2015

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