Compare Dying Light - 5th Anniversary Bundle prices across 50+ stores and find the best deal. Developed by Techland. Published by Techland Publishing. Released on 1/26/2015. Available on PC. Genres: Action, RPG. Metacritic score: 87/100.

Parkour meets zombie apocalypse in Techland's open-world survival RPG, five years of content, one very busy skill tree, and more infected than you can vault over.

Dying Light is a first-person action survival RPG set in Harran, a quarantined city gutted by a viral outbreak that turns people into flesh-hungry infected. You play as Kyle Crane, an undercover operative dropped in way over his head, forced to scavenge, craft, and parkour his way through a collapsing urban environment while the human factions inside are, predictably, at each other's throats. The 5th Anniversary Bundle packages the base game alongside its expansions and DLC drops, so you are getting a substantial pile of content in one shot. The central hook that still holds up after all this time is the day-night cycle and how completely it changes the stakes. Daytime Harran is a dangerous playground where you can mostly outrun the infected, chain rooftop jumps, and feel like a scrappy survivor who knows the terrain. Night flips the script hard. Volatiles, the fast and lethal apex infected, emerge and actively hunt you using sound and light. The tension is genuine. Running across rooftops at 2 AM in-game with a pack of Volatiles closing the gap is the kind of thing that makes you forget you ever had a comfortable life. It is survival horror wearing a parkour game's shoes, and that tension is the best writing the game does without saying a word. The RPG systems sit in three skill trees: Survivor, Agility, and Power. Agility is where the real fun lives, unlocking fluid movement abilities like wall runs, dropkicks, and the grappling hook introduced via DLC. Power governs melee, which is the primary combat language here. Guns exist but ammo is scarce and noise attracts attention, so you will spend most of the game swinging electrified baseball bats and machetes held together with duct tape and stubbornness. Weapon degradation and crafting sit at the core of the progression loop, and the Blueprint system for modifying gear gives you enough variety to experiment well past hour 20. It does not reach the build-depth complexity of a dedicated CRPG, but the skill trees reward specialization and the co-op multiplayer (supporting up to four players) lets you actually test those builds against other humans, which extends the lifespan considerably. Where the game stumbles is in its writing. The main story gets the job done but rarely surprises you. Crane is a serviceable protagonist without much interiority, and several of the side quests fall into the fetch-and-clear pattern that I find about as nourishing as eating cardboard. The narrative does have a few genuinely sharp emotional beats, particularly in the be the Zombie mode where you invade other players' games as a special infected, but it is not the reason you show up here. You show up for the movement, the atmosphere, and the slow build from terrified newcomer to parkour-fluent survivor who knows exactly which rooftop to sprint across at night. The faction storytelling in the base game is thin, though the Rais storyline gives the city a credible human villain who earns his menace. The Following expansion, included in this bundle, adds a rural area, a dune buggy, and a skill tree for vehicular combat. It is a tonal shift that works better than it has any right to, and the ending options are memorably grim in ways the base game only hints at. If you are going to play Dying Light, play through to The Following. That is where the writers found something closer to a voice. Overall, Dying Light rewards players who want kinetic open-world survival with real mechanical depth and genuine atmospheric dread, and the Anniversary Bundle is the complete way to experience it. Just do not come expecting Disco Elysium-level narrative layering. Come expecting to run, craft, and survive, and it delivers that with uncommon confidence. Monika, Scout Team

Dying Light - 5th Anniversary Bundle
ActionRPG

Dying Light - 5th Anniversary Bundle

Jan 26, 2015TechlandTechland Publishing
GamerScout Says

Parkour meets zombie apocalypse in Techland's open-world survival RPG, five years of content, one very busy skill tree, and more infected than you can vault over.

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About Dying Light - 5th Anniversary Bundle

Dying Light is a first-person action survival RPG set in Harran, a quarantined city gutted by a viral outbreak that turns people into flesh-hungry infected. You play as Kyle Crane, an undercover operative dropped in way over his head, forced to scavenge, craft, and parkour his way through a collapsing urban environment while the human factions inside are, predictably, at each other's throats. The 5th Anniversary Bundle packages the base game alongside its expansions and DLC drops, so you are getting a substantial pile of content in one shot. The central hook that still holds up after all this time is the day-night cycle and how completely it changes the stakes. Daytime Harran is a dangerous playground where you can mostly outrun the infected, chain rooftop jumps, and feel like a scrappy survivor who knows the terrain. Night flips the script hard. Volatiles, the fast and lethal apex infected, emerge and actively hunt you using sound and light. The tension is genuine. Running across rooftops at 2 AM in-game with a pack of Volatiles closing the gap is the kind of thing that makes you forget you ever had a comfortable life. It is survival horror wearing a parkour game's shoes, and that tension is the best writing the game does without saying a word. The RPG systems sit in three skill trees: Survivor, Agility, and Power. Agility is where the real fun lives, unlocking fluid movement abilities like wall runs, dropkicks, and the grappling hook introduced via DLC. Power governs melee, which is the primary combat language here. Guns exist but ammo is scarce and noise attracts attention, so you will spend most of the game swinging electrified baseball bats and machetes held together with duct tape and stubbornness. Weapon degradation and crafting sit at the core of the progression loop, and the Blueprint system for modifying gear gives you enough variety to experiment well past hour 20. It does not reach the build-depth complexity of a dedicated CRPG, but the skill trees reward specialization and the co-op multiplayer (supporting up to four players) lets you actually test those builds against other humans, which extends the lifespan considerably. Where the game stumbles is in its writing. The main story gets the job done but rarely surprises you. Crane is a serviceable protagonist without much interiority, and several of the side quests fall into the fetch-and-clear pattern that I find about as nourishing as eating cardboard. The narrative does have a few genuinely sharp emotional beats, particularly in the be the Zombie mode where you invade other players' games as a special infected, but it is not the reason you show up here. You show up for the movement, the atmosphere, and the slow build from terrified newcomer to parkour-fluent survivor who knows exactly which rooftop to sprint across at night. The faction storytelling in the base game is thin, though the Rais storyline gives the city a credible human villain who earns his menace. The Following expansion, included in this bundle, adds a rural area, a dune buggy, and a skill tree for vehicular combat. It is a tonal shift that works better than it has any right to, and the ending options are memorably grim in ways the base game only hints at. If you are going to play Dying Light, play through to The Following. That is where the writers found something closer to a voice. Overall, Dying Light rewards players who want kinetic open-world survival with real mechanical depth and genuine atmospheric dread, and the Anniversary Bundle is the complete way to experience it. Just do not come expecting Disco Elysium-level narrative layering. Come expecting to run, craft, and survive, and it delivers that with uncommon confidence. Monika, Scout Team

Tags

steamParkourDay-Night CycleWeapon CraftingCo-op SurvivalZombie HordeBe the Zombie ModeOpen-World TraversalSkill Tree ProgressionDLC Included

System Requirements

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Reviews & Ratings

Metacritic
87
Steam
95%(486,640)

Game Info

Developer
Techland
Publisher
Techland Publishing
Release Date
Jan 26, 2015

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