Compare Dying Light 2 prices across trusted key stores and find the best deal. Developed by Techland. Published by Techland Publishing. Released on 2/3/2022. Available on PC, Xbox. Genres: Action, Adventure, RPG.

A parkour-heavy open-world survival RPG set in a crumbling city overrun by infected - ambitious in scope, uneven in execution.

Dying Light 2 Stay Human drops you into Villedor, a sprawling post-apocalyptic city where the real danger is not always the infected shuffling through the streets but the factions of surviving humans who have carved the ruins into their own competing territories. You play Aiden Caldwell, a wandering Pilgrim searching for his missing sister, which is a serviceable hook even if the main story never quite earns the emotional weight it clearly wants. The game is built on two intersecting systems: parkour traversal that genuinely feels great once you unlock enough movement upgrades, and a faction alignment structure where assigning control of settlements to either the Peacekeepers or the Survivors reshapes the city with new obstacles, shortcuts, and tool dispensers. That faction system is the most interesting RPG lever the game offers, and it does matter in a tangible, environmental way, even if the binary moral framing rarely gets complicated enough to make you sweat the choice. The combat is melee-focused, weapon-degradation-heavy, and deeply satisfying on a moment-to-moment level when you are kiting a horde off a rooftop or timing a drop-kick into a screamer. The infected variants escalate well across the game, and night sections, where more dangerous Volatiles patrol and the stakes for dying spike upward, capture something close to the tension the first game delivered. Guns arrive very late and feel tacked on by design, which is a deliberate choice but will frustrate players who expected an action-shooter loop. Build variety exists across combat and parkour skill trees, though the RPG depth is shallower than the genre label suggests. You are not constructing arcane synergies or reading ability tooltips with the focused obsession of an ARPG player. You are picking movement unlocks and asking whether you want to hit harder or dodge faster. The writing is where Dying Light 2 earns most of its mixed reputation. Aiden as a protagonist lacks the rough texture that makes damaged characters compelling in the best post-apocalyptic fiction. Side quests swing wildly between genuinely strange and memorable (there are a few that land) and completely forgettable filler that exists to pad hours. Dialogue choices appear frequently but rarely alter outcomes in ways the game acknowledges beyond a line or two. For an RPG specialist that stings because the bones of something more interesting are clearly visible underneath. The worldbuilding itself, Villedor as a crumbling medieval-modern hybrid, is actually lovely and rewards exploration more than the main questline does. Rooftop-hopping at dusk with the infected waking below you is one of the better atmospheric moments the genre has produced in recent years. Co-op for up to four players is present and adds a layer of chaotic fun that compensates for the story's weaker passages. Post-launch updates have addressed a number of the rougher launch bugs and added content, though the core structural issues with pacing and narrative shallowness are not the kind of thing patches fix. If you played the first Dying Light and loved its scrappy survival energy, this sequel is larger and more polished in most respects but has smoothed off some of the edges that made that game feel desperate and weird in good ways. It is a solid open-world action game that reaches for RPG depth and lands somewhere in the middle. Go in for the parkour and the atmosphere, temper expectations on the character writing, and try not to think too hard about what a tighter narrative could have been. Monika, Scout Team

Dying Light 2

Dying Light 2

Feb 3, 2022TechlandTechland Publishing
GamerScout Says

A parkour-heavy open-world survival RPG set in a crumbling city overrun by infected - ambitious in scope, uneven in execution.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€14.30
at Kinguin
Lowest tracked: €10.83
Track this price

GamerScout Verdict

Best for players who want fluid traversal and survival tension over deep narrative - go in for the parkour, not the plot.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€14.30
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€17.36
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€18.14
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€21.10-9%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€10.836 Jun 2026
Current best
€14.30
Keyshops
€10.41€11.85€13.28€14.725 Jun27 Jun20 Jul11 Aug2 Sept
5 Jun — 2 Sept
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Screenshots & Media

About Dying Light 2

Dying Light 2 Stay Human drops you into Villedor, a sprawling post-apocalyptic city where the real danger is not always the infected shuffling through the streets but the factions of surviving humans who have carved the ruins into their own competing territories. You play Aiden Caldwell, a wandering Pilgrim searching for his missing sister, which is a serviceable hook even if the main story never quite earns the emotional weight it clearly wants. The game is built on two intersecting systems: parkour traversal that genuinely feels great once you unlock enough movement upgrades, and a faction alignment structure where assigning control of settlements to either the Peacekeepers or the Survivors reshapes the city with new obstacles, shortcuts, and tool dispensers. That faction system is the most interesting RPG lever the game offers, and it does matter in a tangible, environmental way, even if the binary moral framing rarely gets complicated enough to make you sweat the choice. The combat is melee-focused, weapon-degradation-heavy, and deeply satisfying on a moment-to-moment level when you are kiting a horde off a rooftop or timing a drop-kick into a screamer. The infected variants escalate well across the game, and night sections, where more dangerous Volatiles patrol and the stakes for dying spike upward, capture something close to the tension the first game delivered. Guns arrive very late and feel tacked on by design, which is a deliberate choice but will frustrate players who expected an action-shooter loop. Build variety exists across combat and parkour skill trees, though the RPG depth is shallower than the genre label suggests. You are not constructing arcane synergies or reading ability tooltips with the focused obsession of an ARPG player. You are picking movement unlocks and asking whether you want to hit harder or dodge faster. The writing is where Dying Light 2 earns most of its mixed reputation. Aiden as a protagonist lacks the rough texture that makes damaged characters compelling in the best post-apocalyptic fiction. Side quests swing wildly between genuinely strange and memorable (there are a few that land) and completely forgettable filler that exists to pad hours. Dialogue choices appear frequently but rarely alter outcomes in ways the game acknowledges beyond a line or two. For an RPG specialist that stings because the bones of something more interesting are clearly visible underneath. The worldbuilding itself, Villedor as a crumbling medieval-modern hybrid, is actually lovely and rewards exploration more than the main questline does. Rooftop-hopping at dusk with the infected waking below you is one of the better atmospheric moments the genre has produced in recent years. Co-op for up to four players is present and adds a layer of chaotic fun that compensates for the story's weaker passages. Post-launch updates have addressed a number of the rougher launch bugs and added content, though the core structural issues with pacing and narrative shallowness are not the kind of thing patches fix. If you played the first Dying Light and loved its scrappy survival energy, this sequel is larger and more polished in most respects but has smoothed off some of the edges that made that game feel desperate and weird in good ways. It is a solid open-world action game that reaches for RPG depth and lands somewhere in the middle. Go in for the parkour and the atmosphere, temper expectations on the character writing, and try not to think too hard about what a tighter narrative could have been.

Monika
Monika · Scout Team

RPGs

Tags

steamParkourFaction ChoicesNight SurvivalWeapon DegradationMelee CombatCo-opOpen World ExplorationPost-Apocalyptic RPG

System Requirements

Minimum

Processor
Intel Core i3-9100 / AMD Ryzen 3 2300X
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1050 Ti / AMD Radeon™ RX 560 (4GB VRAM)
Storage
60 GB available space

Recommended

OS
Windows® 10
Processor
AMD / Intel CPU running at 3.6 GHz or higher: AMD Ryzen 5 3600X or Intel i5-8600K or newer
Memory
16 GB RAM
Graphics
NVIDIA®…

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Reviews & Ratings

Steam
79%(213,190)

Game Info

Developer
Techland
Publisher
Techland Publishing
Release Date
Feb 3, 2022

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Frequently asked questions about Dying Light 2

How much does Dying Light 2 cost?

As of 1 September 2026, the cheapest in-stock offer for Dying Light 2 is €14.30 at Kinguin, out of 20 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dying Light 2 cheapest?

The lowest in-stock price we track for Dying Light 2 is €14.30 at Kinguin (1 September 2026). We compare 20 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dying Light 2 available on?

Dying Light 2 is available on PC, Xbox.

When was Dying Light 2 released?

Dying Light 2 was released on 3 February 2022.

Who developed Dying Light 2?

Dying Light 2 was developed by Techland and published by Techland Publishing.