Compare Dyana Moto prices across 50+ stores and find the best deal. Developed by Halissoni. Published by Conglomerate 5. Released on 11/1/2017. Available on PC, Linux. Genres: Action, Casual, Indie.

Rough edges, a mostly-negative Steam rating, and an average playtime measured in minutes - Dyana Moto is the kind of micro-budget arcade curiosity you approach with very low expectations and still walk away mildly disappointed.

I went into Dyana Moto hoping to find one of those tiny, overlooked arcade games that nobody covers but quietly does one thing with heart. What I found instead is a horizontal shoot-em-up slash platformer hybrid that has the bones of an interesting idea buried under a pile of unpolished execution. You ride a war motorcycle as Dyana, a space biker blasting through waves of robots and enemy spaceships, jumping between floating platforms while firing in both directions to chain combo points. The premise has genuine arcade energy. The delivery does not. The core loop is built around four buttons - move, jump, shoot forward, shoot back - and the combo system rewards destroying multiple enemies simultaneously to rack up score multipliers. Power-ups drop to amplify firepower, and the loop runs until you either reach the end or get knocked off a platform too many times. On paper, that is a lean, old-school structure with some potential for score-chasing replayability. In practice, the controls have a loose, unresponsive quality that makes precise platform landings frustrating rather than satisfying. The training mode, such as it is, simply lists the four buttons and nothing else, leaving players to piece together the rest without guidance. The visual presentation is the game's most divisive quality. There is a certain chaotic energy to the art, and a handful of players have noted a rough charm to its aesthetic. But the bloom effect is severe enough that platforms can become genuinely invisible during scene transitions, which turns a precision-dependent mechanic into a guessing game. The audio is similarly unpolished, and the UI is barebones in ways that feel unintentional rather than minimalist. These are not charming rough edges - they are friction points that compound on each other. Steam community sentiment sits at mostly negative, and the average recorded playtime tells its own story - most people who try this game spend fewer than ten minutes with it. That number is not always a death sentence for a short arcade game, but here it suggests players are bouncing off the experience before finding whatever flow state the combo system might eventually offer. There is no story, no progression system beyond a saved high score, and no modes beyond the single combat gauntlet. For the most forgiving retro-arcade enthusiast who just wants something to prod for twenty minutes, Dyana Moto sits at a price point low enough to be nearly inconsequential. But even at the floor, it is hard to argue the experience justifies the friction. The idea of a space biker shooting robots off a war motorcycle while platform-hopping deserves a better game around it than this one got. Kai, Scout Team

Dyana Moto
ActionCasualIndie

Dyana Moto

Nov 1, 2017HalissoniConglomerate 5
GamerScout Says

Rough edges, a mostly-negative Steam rating, and an average playtime measured in minutes - Dyana Moto is the kind of micro-budget arcade curiosity you approach with very low expectations and still walk away mildly disappointed.

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Screenshots & Media

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About Dyana Moto

I went into Dyana Moto hoping to find one of those tiny, overlooked arcade games that nobody covers but quietly does one thing with heart. What I found instead is a horizontal shoot-em-up slash platformer hybrid that has the bones of an interesting idea buried under a pile of unpolished execution. You ride a war motorcycle as Dyana, a space biker blasting through waves of robots and enemy spaceships, jumping between floating platforms while firing in both directions to chain combo points. The premise has genuine arcade energy. The delivery does not. The core loop is built around four buttons - move, jump, shoot forward, shoot back - and the combo system rewards destroying multiple enemies simultaneously to rack up score multipliers. Power-ups drop to amplify firepower, and the loop runs until you either reach the end or get knocked off a platform too many times. On paper, that is a lean, old-school structure with some potential for score-chasing replayability. In practice, the controls have a loose, unresponsive quality that makes precise platform landings frustrating rather than satisfying. The training mode, such as it is, simply lists the four buttons and nothing else, leaving players to piece together the rest without guidance. The visual presentation is the game's most divisive quality. There is a certain chaotic energy to the art, and a handful of players have noted a rough charm to its aesthetic. But the bloom effect is severe enough that platforms can become genuinely invisible during scene transitions, which turns a precision-dependent mechanic into a guessing game. The audio is similarly unpolished, and the UI is barebones in ways that feel unintentional rather than minimalist. These are not charming rough edges - they are friction points that compound on each other. Steam community sentiment sits at mostly negative, and the average recorded playtime tells its own story - most people who try this game spend fewer than ten minutes with it. That number is not always a death sentence for a short arcade game, but here it suggests players are bouncing off the experience before finding whatever flow state the combo system might eventually offer. There is no story, no progression system beyond a saved high score, and no modes beyond the single combat gauntlet. For the most forgiving retro-arcade enthusiast who just wants something to prod for twenty minutes, Dyana Moto sits at a price point low enough to be nearly inconsequential. But even at the floor, it is hard to argue the experience justifies the friction. The idea of a space biker shooting robots off a war motorcycle while platform-hopping deserves a better game around it than this one got. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Horizontal Shoot-Em-UpScore AttackArcade PlatformerFemale ProtagonistCombo SystemMicro-BudgetHigh Score Chase

System Requirements

Minimum

OS
WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
Memory
2 GB RAM
Storage
300 MB available space
Graphics
128mb Video Memory, capable of Shader Model 2.0+
Processor
2.0 Ghz

Reviews & Ratings

No ratings available

Game Info

Developer
Halissoni
Publisher
Conglomerate 5
Release Date
Nov 1, 2017

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