Compare Dwarflings prices across 50+ stores and find the best deal. Developed by Starwind Games. Published by Starwind Games. Released on 3/16/2017. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG, Strategy.

If your nostalgia lives somewhere between Lemmings and Lost Vikings, this micro-budget indie scratches that itch - but go in eyes-open about its rough edges and stability issues.

I keep a mental checklist for indirect-control puzzle games: does the real-time flow actually create meaningful decisions, or does it just mean you are watching chaos unfold while you click frantically? Dwarflings sits uncomfortably between those two outcomes, and that tension is exactly what makes it worth talking about. The core idea is solid - you manage up to five dwarves simultaneously, each carrying a distinct ability, and your job is to shepherd as many of them as possible to the exit of each underground level. You do not directly move them. Instead you throttle their speed, trigger abilities at the right moment, and chain their actions together so that a digger opens a path just before a climber reaches a ledge. When it clicks, the rhythm is genuinely satisfying in the way only this specific sub-genre can be. The tactical layer is lean but real. Timing an ability across two or three characters at once is the closest this game gets to a strategy game - less Paradox, more "figure out the sequence before the troll steps on your shovel guy." Enemies range from orc guards to cave trolls, and friendly NPCs scattered across levels add a light puzzle wrinkle by introducing additional variables. The 2D levels are short, which means the feedback loop for iteration is fast. You die, you restart in seconds, you try a different sequence. For players who enjoy this kind of low-overhead trial-and-error loop, the pacing works well. That said, there are real problems you should know about before spending money here. Community reports point to persistent crash issues on Windows 10, including at least one late-game level that reportedly crashes reliably on multiple machines. The Steam review pool is small - under 60 total reviews at the time of writing - and the split between positive and negative sits in mixed territory when you include the full dataset. The localization shows strain in places, and there is no mod ecosystem, no workshop support, and no meaningful post-launch content additions to speak of. This is a small studio title that released and largely stayed where it landed. For newcomers to the indirect-control genre this is actually a reasonable entry point, precisely because the levels are short and the ability set is small enough to reason about clearly. You are not managing thirty Lemmings at once - you have five, each with a named role, which makes the logic transparent even when the execution is punishing. The difficulty spikes but it spikes around solvable puzzles rather than obscure mechanics, which is more than can be said for some of its inspirations. Just know that the old-school Lemmings comparison is accurate in both the good and the frustrating senses: deliberate, occasionally obtuse, and zero handholding after the first few levels. Dwarflings is a niche pick for a niche mood. The crash reports are a genuine red flag for completion-minded players, and the shallow community means you are mostly on your own when you get stuck. But if the Lost Vikings formula scratches something deep in your gaming brain and you want a compact, cheap version of that feeling on a modern platform, this delivers the mechanical core of it in a form that runs on practically any PC hardware. Diego, Scout Team

Dwarflings
AdventureIndieRPGStrategy

Dwarflings

Mar 16, 2017Starwind Games
GamerScout Says

If your nostalgia lives somewhere between Lemmings and Lost Vikings, this micro-budget indie scratches that itch - but go in eyes-open about its rough edges and stability issues.

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About Dwarflings

I keep a mental checklist for indirect-control puzzle games: does the real-time flow actually create meaningful decisions, or does it just mean you are watching chaos unfold while you click frantically? Dwarflings sits uncomfortably between those two outcomes, and that tension is exactly what makes it worth talking about. The core idea is solid - you manage up to five dwarves simultaneously, each carrying a distinct ability, and your job is to shepherd as many of them as possible to the exit of each underground level. You do not directly move them. Instead you throttle their speed, trigger abilities at the right moment, and chain their actions together so that a digger opens a path just before a climber reaches a ledge. When it clicks, the rhythm is genuinely satisfying in the way only this specific sub-genre can be. The tactical layer is lean but real. Timing an ability across two or three characters at once is the closest this game gets to a strategy game - less Paradox, more "figure out the sequence before the troll steps on your shovel guy." Enemies range from orc guards to cave trolls, and friendly NPCs scattered across levels add a light puzzle wrinkle by introducing additional variables. The 2D levels are short, which means the feedback loop for iteration is fast. You die, you restart in seconds, you try a different sequence. For players who enjoy this kind of low-overhead trial-and-error loop, the pacing works well. That said, there are real problems you should know about before spending money here. Community reports point to persistent crash issues on Windows 10, including at least one late-game level that reportedly crashes reliably on multiple machines. The Steam review pool is small - under 60 total reviews at the time of writing - and the split between positive and negative sits in mixed territory when you include the full dataset. The localization shows strain in places, and there is no mod ecosystem, no workshop support, and no meaningful post-launch content additions to speak of. This is a small studio title that released and largely stayed where it landed. For newcomers to the indirect-control genre this is actually a reasonable entry point, precisely because the levels are short and the ability set is small enough to reason about clearly. You are not managing thirty Lemmings at once - you have five, each with a named role, which makes the logic transparent even when the execution is punishing. The difficulty spikes but it spikes around solvable puzzles rather than obscure mechanics, which is more than can be said for some of its inspirations. Just know that the old-school Lemmings comparison is accurate in both the good and the frustrating senses: deliberate, occasionally obtuse, and zero handholding after the first few levels. Dwarflings is a niche pick for a niche mood. The crash reports are a genuine red flag for completion-minded players, and the shallow community means you are mostly on your own when you get stuck. But if the Lost Vikings formula scratches something deep in your gaming brain and you want a compact, cheap version of that feeling on a modern platform, this delivers the mechanical core of it in a form that runs on practically any PC hardware. Diego, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5Indirect ControlReal-Time PuzzleFive-Character ManagementAbility TimingHardcore DifficultyNo Mod SupportShort Level StructureTrial-and-Error Puzzle

System Requirements

Minimum

OS
Windows Vista and later
Memory
2 GB RAM
Storage
80 MB available space
Graphics
Intel Graphics 3000 or later, any NVidia/AMD card
Processor
Intel Celeron or AMD Athlon II X2/A-series
Sound Card
Built-in sound card

Recommended

OS
Windows 7 and later
Memory
4 GB RAM
Storage
80 MB available space
Graphics
Intel Graphics 4000 or later, any NVidia/AMD card
Processor
Intel Pentium or AMD Athlon II X3/A-series
Sound Card
Built-in sound card

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Game Info

Developer
Starwind Games
Publisher
Starwind Games
Release Date
Mar 16, 2017

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2026-06-100.82(lowest)
2026-06-090.82(lowest)

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Dwarflings is available on PC, Mac, Linux.

When was Dwarflings released?

Dwarflings was released on 16 March 2017.

Who developed Dwarflings?

Dwarflings was developed by Starwind Games.