Compare Dustforce DX prices across trusted key stores and find the best deal. Developed by Hitbox Team. Published by Hitbox Team. Released on 1/17/2012. Available on PC, Mac, Linux. Genres: Action, Indie. Metacritic score: 79/100.

A precision platformer that dresses brutal skill demands in the softest audiovisual clothes imaginable - if you can survive the tutorial, you may never want to stop.

My first hour with Dustforce DX was humbling in the best possible way. I watched a top-ranked replay on the leaderboards and genuinely could not parse what was happening - the character moved like water finding the fastest path downhill, threading walls and ceilings with a fluency that looked less like button presses and more like choreography. That contrast, between the game's warm, sleepy aesthetic and the vertiginous depth beneath it, is the central tension that keeps players coming back for hundreds of hours. At its core, this is a momentum-based acrobatic platformer where you sweep dust from levels as you run. You pick one of four janitors, each sharing the same moveset but carrying slightly different stats like jump height, and then you chain double jumps, wall runs, mid-air dashes, ceiling grabs, light attacks, and heavy attacks to clear every speck of filth without breaking your combo. The scoring system grades you on two axes: Completion (did you clean everything?) and Finesse (did you take any damage?). Both must hit S to earn the coveted double-S rank on a level, and that double-S is the gate to unlocking harder tiers. The DX update reorganised the entire overworld into a single Nexus hub, broke the original tutorial into three separate maps, and added 16 gentler starter levels - a real quality-of-life lift that makes the initial slope feel less like a cliff face. The soundtrack, composed by Lifeformed, deserves its own paragraph. It is one of those rare game scores that seems to synchronise with your nervous system rather than just fill the air. Critics have noted how the combination of soothing, ethereal music and fluid animation creates something almost meditative - a calming container for what is, mechanically, a relentlessly demanding experience. That contrast is not accidental. It is the reason you keep running the same level for the fifteenth time without feeling crushed. The honest warnings are real, though. Many players have noted quitting on the third tutorial, and a wide range of advanced techniques, things like slope-boosts, ground-boosts, downdashes, and attack-cancel chains, are never formally explained in-game. The community has filled that gap with guides, a subreddit, and detailed wikis, but that scaffolding sits outside the game itself. The hitbox on ledge edges can also cause premature double-jump waste in ways that feel unfair until you internalise where your character actually ends. Keyboard players face an additional quirk with directional inputs that can cause accidental reverse dashes at higher speeds. None of this is dealbreaking if you accept the game's philosophy: it will not hold your hand, and the reward for that patience is the cleanest sense of mechanical growth in the genre. For the right player, the content on offer is enormous. Over 75 levels in the base game, 109 community-made maps accessible from within the DX build, a fully-featured level editor with shareable output, and leaderboards that store full replays so you can watch how anyone ran any level. Four-player local multiplayer with Survival and King of the Hill variants rounds things out for couch sessions. Mac users should note the game is not compatible with macOS Catalina or above, so that platform is effectively off the table without workarounds. Kai, Scout Team

Dustforce DX

Dustforce DX

Jan 17, 2012Hitbox Team
GamerScout Says

A precision platformer that dresses brutal skill demands in the softest audiovisual clothes imaginable - if you can survive the tutorial, you may never want to stop.

PCMacLinux
ProtonDB Platinum
Best Price Available
€1.20-19%
at G2A
Lowest tracked: €0.85
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GamerScout Verdict

Built for players who want mastery, not comfort - one of the deepest 2D platformers ever made, if you can get past the tutorial.

Compare Prices(6 stores)

G2ABest price
StandardGlobalSteam KeyKey
€1.20-19%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.26
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.47
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€1.50
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€1.62-83%
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€6.01-27%
Priced in EUR by the store
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StandardEurope (EU)Steam KeyKey
€9.75
Priced in EUR by the store
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Price History

Lowest tracked
€0.8531 Aug 2026
Current best
€1.20
Keyshops
€0.78€1.03€1.29€1.547 Jun30 Jun23 Jul15 Aug7 Sept
7 Jun — 7 Sept
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Screenshots & Media

About Dustforce DX

My first hour with Dustforce DX was humbling in the best possible way. I watched a top-ranked replay on the leaderboards and genuinely could not parse what was happening - the character moved like water finding the fastest path downhill, threading walls and ceilings with a fluency that looked less like button presses and more like choreography. That contrast, between the game's warm, sleepy aesthetic and the vertiginous depth beneath it, is the central tension that keeps players coming back for hundreds of hours. At its core, this is a momentum-based acrobatic platformer where you sweep dust from levels as you run. You pick one of four janitors, each sharing the same moveset but carrying slightly different stats like jump height, and then you chain double jumps, wall runs, mid-air dashes, ceiling grabs, light attacks, and heavy attacks to clear every speck of filth without breaking your combo. The scoring system grades you on two axes: Completion (did you clean everything?) and Finesse (did you take any damage?). Both must hit S to earn the coveted double-S rank on a level, and that double-S is the gate to unlocking harder tiers. The DX update reorganised the entire overworld into a single Nexus hub, broke the original tutorial into three separate maps, and added 16 gentler starter levels - a real quality-of-life lift that makes the initial slope feel less like a cliff face. The soundtrack, composed by Lifeformed, deserves its own paragraph. It is one of those rare game scores that seems to synchronise with your nervous system rather than just fill the air. Critics have noted how the combination of soothing, ethereal music and fluid animation creates something almost meditative - a calming container for what is, mechanically, a relentlessly demanding experience. That contrast is not accidental. It is the reason you keep running the same level for the fifteenth time without feeling crushed. The honest warnings are real, though. Many players have noted quitting on the third tutorial, and a wide range of advanced techniques, things like slope-boosts, ground-boosts, downdashes, and attack-cancel chains, are never formally explained in-game. The community has filled that gap with guides, a subreddit, and detailed wikis, but that scaffolding sits outside the game itself. The hitbox on ledge edges can also cause premature double-jump waste in ways that feel unfair until you internalise where your character actually ends. Keyboard players face an additional quirk with directional inputs that can cause accidental reverse dashes at higher speeds. None of this is dealbreaking if you accept the game's philosophy: it will not hold your hand, and the reward for that patience is the cleanest sense of mechanical growth in the genre. For the right player, the content on offer is enormous. Over 75 levels in the base game, 109 community-made maps accessible from within the DX build, a fully-featured level editor with shareable output, and leaderboards that store full replays so you can watch how anyone ran any level. Four-player local multiplayer with Survival and King of the Hill variants rounds things out for couch sessions. Mac users should note the game is not compatible with macOS Catalina or above, so that platform is effectively off the table without workarounds.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementstrading-cardscloud-savestier:aaaPrecision MovementMomentum PhysicsScore-SS GradingCombo ChainingLeaderboard ReplaysLevel EditorLocal MultiplayerHidden DepthSpeedrun-Friendly

System Requirements

Minimum

OS
Windows XP, Vista, 7
Memory
1GB
DirectX®
9.0c
Processor
Core 2 Duo 2.0 GHz or equivalent
Video Card
Dedicated graphics card with Shader Model 2.0 support
Hard Disk Space
400MB Free Space

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Community Discussion

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Reviews & Ratings

Metacritic
79

Game Info

Developer
Hitbox Team
Publisher
Hitbox Team
Release Date
Jan 17, 2012

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Frequently asked questions about Dustforce DX

How much does Dustforce DX cost?

As of 7 September 2026, the cheapest in-stock offer for Dustforce DX is €1.20 at G2A, out of 7 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dustforce DX cheapest?

The lowest in-stock price we track for Dustforce DX is €1.20 at G2A (7 September 2026). We compare 7 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dustforce DX available on?

Dustforce DX is available on PC, Mac, Linux.

When was Dustforce DX released?

Dustforce DX was released on 17 January 2012.

Who developed Dustforce DX?

Dustforce DX was developed by Hitbox Team.

Is Dustforce DX worth buying?

Dustforce DX holds a Metacritic score of 79/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.