Compare Dungeons of Sundaria prices across 50+ stores and find the best deal. Developed by Industry Games. Published by Industry Games. Released on 12/12/2023. Available on PC. Genres: Action, Adventure, Indie, RPG.

A co-op dungeon crawler with class-based combat and loot loops that scratches the old-school hack-and-slash itch, but consistency issues hold it back from greatness.

Dungeons of Sundaria is a third-person action RPG dungeon crawler built around a straightforward premise: pick a class, descend into increasingly dangerous dungeons, kill things, grab loot, repeat. You can do this solo or with up to a handful of friends in co-op, and honestly, the co-op framing is where the game finds most of its personality. Running corridors with a group that actually coordinates class roles feels closer to an old-school MMORPG dungeon run than most modern games are willing to offer. If that sentence made you nostalgic, you are the target audience. The class system is the mechanical core worth paying attention to. Each class plays distinctly enough that swapping between them on repeat runs changes how you approach encounters rather than just reskinning the same button presses. Melee classes reward aggressive positioning and cooldown timing, while ranged and support roles shift the tactical focus toward spacing and priority targeting. Build variety exists and does hold up for a while, though somewhere past the midpoint the combinations start to feel more constrained than the early hours suggest. It is not a deep system by CRPG standards, but for an action dungeon crawler it does the job without embarrassing itself. The loot loop is functional but thin. Gear drops, numbers go up, you equip the upgrade and move on. There is no meaningful crafting layer or itemization complexity to sink into. Veterans of games like Grim Dawn or even Torchlight will feel the shallowness quickly. For players who just want a steady drip of upgrades to fuel the next dungeon run, it works fine. For anyone hoping to theory-craft a build around specific item interactions, the well runs dry faster than expected. On the narrative side, I will be honest with you: the story is minimal. There is a setting, there are dungeon themes, there are enemies with names. What there is not is any writing that rewards a second read or characters who stick with you after the session ends. If you are coming in hoping for lore depth or meaningful choices, redirect your expectations hard. This is a game about the mechanical satisfaction of clearing rooms and the social pleasure of doing it with friends, not about the world those rooms exist in. The "hero of legend" framing in the promotional copy is aspirational in a way the actual content does not really back up. The Mixed Steam review rating at around 75 percent positive tells a clear story: players who match its wavelength have a decent time, players expecting more depth feel shortchanged. Performance and polish issues show up in the reviews and are worth noting for a title still finding its footing post-launch. Solo play works but exposes the thin content layer faster than co-op does. If you have a regular group looking for a low-commitment dungeon-running night, Dungeons of Sundaria earns its place in the rotation. If you are flying solo and want systems with real longevity, it will feel like empty calories by hour fifteen. Monika, Scout Team

Dungeons of Sundaria
ActionAdventureIndieRPG

Dungeons of Sundaria

Dec 12, 2023Industry Games
GamerScout Says

A co-op dungeon crawler with class-based combat and loot loops that scratches the old-school hack-and-slash itch, but consistency issues hold it back from greatness.

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About Dungeons of Sundaria

Dungeons of Sundaria is a third-person action RPG dungeon crawler built around a straightforward premise: pick a class, descend into increasingly dangerous dungeons, kill things, grab loot, repeat. You can do this solo or with up to a handful of friends in co-op, and honestly, the co-op framing is where the game finds most of its personality. Running corridors with a group that actually coordinates class roles feels closer to an old-school MMORPG dungeon run than most modern games are willing to offer. If that sentence made you nostalgic, you are the target audience. The class system is the mechanical core worth paying attention to. Each class plays distinctly enough that swapping between them on repeat runs changes how you approach encounters rather than just reskinning the same button presses. Melee classes reward aggressive positioning and cooldown timing, while ranged and support roles shift the tactical focus toward spacing and priority targeting. Build variety exists and does hold up for a while, though somewhere past the midpoint the combinations start to feel more constrained than the early hours suggest. It is not a deep system by CRPG standards, but for an action dungeon crawler it does the job without embarrassing itself. The loot loop is functional but thin. Gear drops, numbers go up, you equip the upgrade and move on. There is no meaningful crafting layer or itemization complexity to sink into. Veterans of games like Grim Dawn or even Torchlight will feel the shallowness quickly. For players who just want a steady drip of upgrades to fuel the next dungeon run, it works fine. For anyone hoping to theory-craft a build around specific item interactions, the well runs dry faster than expected. On the narrative side, I will be honest with you: the story is minimal. There is a setting, there are dungeon themes, there are enemies with names. What there is not is any writing that rewards a second read or characters who stick with you after the session ends. If you are coming in hoping for lore depth or meaningful choices, redirect your expectations hard. This is a game about the mechanical satisfaction of clearing rooms and the social pleasure of doing it with friends, not about the world those rooms exist in. The "hero of legend" framing in the promotional copy is aspirational in a way the actual content does not really back up. The Mixed Steam review rating at around 75 percent positive tells a clear story: players who match its wavelength have a decent time, players expecting more depth feel shortchanged. Performance and polish issues show up in the reviews and are worth noting for a title still finding its footing post-launch. Solo play works but exposes the thin content layer faster than co-op does. If you have a regular group looking for a low-commitment dungeon-running night, Dungeons of Sundaria earns its place in the rotation. If you are flying solo and want systems with real longevity, it will feel like empty calories by hour fifteen. Monika, Scout Team

Tags

steamCo-op Dungeon CrawlerClass-Based CombatLoot GrindOld-School Hack-and-SlashParty PlayThird-Person CombatDungeon Delving

System Requirements

System requirements for Dungeons of Sundaria aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Steam
75%(3,405)

Game Info

Developer
Industry Games
Publisher
Industry Games
Release Date
Dec 12, 2023

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