Compare Dungeons of Betrayal prices across 50+ stores and find the best deal. Developed by Darkelite Studio Inc. Published by SA Industry. Released on 6/20/2019. Available on PC, Mac, Linux. Genres: Adventure, Indie, RPG.

An RPG Maker dungeon crawler that wears its budget origins honestly - worth a look if you have a soft spot for scrappy maze-crawlers with a dark comedic streak, but walk in with calibrated expectations.

I've spent enough time in the lower end of Steam's RPG shelf to recognise what Dungeons of Betrayal is the moment the title screen loads: a solo-developer RPG Maker project with genuine heart and very visible seams. That combination is not automatically a dealbreaker for me, but it does define exactly who this game is and isn't for. The structure is a dungeon-to-dungeon crawler built around maze navigation, environmental puzzles, and a mystery that asks you to reconstruct a young hero's erased memories by meeting characters from his past. The tension at the centre of it - are the people you encounter helping you or setting you up - is a genuinely interesting premise. A stat distribution system lets you shape your build in small ways, weapon upgrades give you something to grind toward, and the game advertises a sparring system that at least suggests some variety in how combat encounters play out. Secret areas reward explorers who tap every wall. The dark, humorous tone is present in the writing and does land often enough to stay interesting. The developer also released a standalone soundtrack titled Memories of a Vagabond, scored by composer Halecks Drayke, and it adds an atmosphere that the visuals alone could not carry - that kind of care about the soundscape earns genuine respect from me. The roughness, though, is real. The RPG Maker engine brings with it all the familiar limitations: combat that can feel mechanical, UI elements that do not explain themselves (at least one player noted during early sessions that a third gauge filled silently with no indication of its purpose), and an inconsistency in art assets that ranges from charming pixel work to placeholder-feeling sprites in the same area. The story's pacing is uneven, and the overall package reflects an early-career project more than a fully polished release. The publisher changed hands after launch, which explains the slightly fragmented update history, though trading cards were added as a post-launch gesture of goodwill to the existing player base. Here is the honest calculus: if you are a genre completionist who finds something worth studying in every corner of RPG Maker output, or you just want a low-stakes maze-crawler with a spooky-funny atmosphere you can finish in a sitting or two, this delivers on that narrow brief. The Steam community sits at roughly 77 percent positive across its review pool - modest in size but consistently warm. That number tells me the people who went in knowing what to expect came out satisfied. If you are expecting dungeon design on the level of more established indie RPGs, the gap between expectation and reality will sting. Kai, Scout Team

Dungeons of Betrayal
AdventureIndieRPG

Dungeons of Betrayal

Jun 20, 2019Darkelite Studio IncSA Industry
GamerScout Says

An RPG Maker dungeon crawler that wears its budget origins honestly - worth a look if you have a soft spot for scrappy maze-crawlers with a dark comedic streak, but walk in with calibrated expectations.

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About Dungeons of Betrayal

I've spent enough time in the lower end of Steam's RPG shelf to recognise what Dungeons of Betrayal is the moment the title screen loads: a solo-developer RPG Maker project with genuine heart and very visible seams. That combination is not automatically a dealbreaker for me, but it does define exactly who this game is and isn't for. The structure is a dungeon-to-dungeon crawler built around maze navigation, environmental puzzles, and a mystery that asks you to reconstruct a young hero's erased memories by meeting characters from his past. The tension at the centre of it - are the people you encounter helping you or setting you up - is a genuinely interesting premise. A stat distribution system lets you shape your build in small ways, weapon upgrades give you something to grind toward, and the game advertises a sparring system that at least suggests some variety in how combat encounters play out. Secret areas reward explorers who tap every wall. The dark, humorous tone is present in the writing and does land often enough to stay interesting. The developer also released a standalone soundtrack titled Memories of a Vagabond, scored by composer Halecks Drayke, and it adds an atmosphere that the visuals alone could not carry - that kind of care about the soundscape earns genuine respect from me. The roughness, though, is real. The RPG Maker engine brings with it all the familiar limitations: combat that can feel mechanical, UI elements that do not explain themselves (at least one player noted during early sessions that a third gauge filled silently with no indication of its purpose), and an inconsistency in art assets that ranges from charming pixel work to placeholder-feeling sprites in the same area. The story's pacing is uneven, and the overall package reflects an early-career project more than a fully polished release. The publisher changed hands after launch, which explains the slightly fragmented update history, though trading cards were added as a post-launch gesture of goodwill to the existing player base. Here is the honest calculus: if you are a genre completionist who finds something worth studying in every corner of RPG Maker output, or you just want a low-stakes maze-crawler with a spooky-funny atmosphere you can finish in a sitting or two, this delivers on that narrow brief. The Steam community sits at roughly 77 percent positive across its review pool - modest in size but consistently warm. That number tells me the people who went in knowing what to expect came out satisfied. If you are expecting dungeon design on the level of more established indie RPGs, the gap between expectation and reality will sting. Kai, Scout Team

Tags

singleplayercontroller-supporttrading-cardstier:sub-5RPG MakerMaze ExplorationDark ComedyMemory NarrativeWeapon UpgradesStat BuildingSecret AreasBudget RPGPuzzle Dungeons

Steam Deck & Linux

Steam Deck Playable

Valve rates this game Steam Deck Playable.

System Requirements

Minimum

OS
Windows XP, Windows Vista, Windows 7, Windows 8.1, Windows 10
Memory
2 GB RAM
Storage
400 MB available space
Graphics
Video card with at least 512MB of RAM
Processor
Intel Core i3 or equivalent
Sound Card
Integrated Sound Card
Additional Notes
Logitech/Xbox 360 controller or a keyboard

Recommended

OS
Windows 7, Windows 8.1, Windows 10
Memory
4 GB RAM
Storage
400 MB available space
Graphics
Video card with at least 1GB of RAM
Processor
Intel Core i5 or equivalent (or better)
Sound Card
Integrated Sound Card
Additional Notes
Logitech/Xbox 360 controller or a keyboard

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Game Info

Developer
Darkelite Studio Inc
Publisher
SA Industry
Release Date
Jun 20, 2019

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Dungeons of Betrayal is available on PC, Mac, Linux.

When was Dungeons of Betrayal released?

Dungeons of Betrayal was released on 20 June 2019.

Who developed Dungeons of Betrayal?

Dungeons of Betrayal was developed by Darkelite Studio Inc and published by SA Industry.