Compare Dungeons & Degenerate Gamblers prices across trusted key stores and find the best deal. Developed by Purple Moss Collectors. Published by Yogscast Games. Released on 8/8/2024. Available on PC, Mac, Linux. Genres: Casual, Indie, RPG, Strategy. Metacritic score: 77/100.

If Balatro scratched the poker itch and you've been wondering whether blackjack can pull the same trick, the answer is yes - with some frustrating asterisks attached.

I'll be straight with you: I came into this one expecting a thin reskin of a casino minigame dressed up in roguelike clothing. What I found instead was a surprisingly layered decision engine that borrows the 21-or-bust tension of blackjack and rebuilds it from the floor up as a 1v1 HP-damage system. Every hand you play deals damage equal to the score difference between you and your opponent. Bust, and you eat their full score as a hit - which means the risk calculus of hitting on 16 is suddenly very different when the enemy is sitting on a 17 and you have 80 HP left in a run you've invested 40 minutes into. The suit system is where the strategic identity crystallises. You pick a starting suit, and each one confers a different blackjack bonus: hearts restore health on a 21, clubs add burst damage, spades grant a shield, and diamonds cash out extra chips for shop purchases. That single choice shapes your whole run's priority - a clubs deck leans into aggression and tries to close fights fast, while a hearts deck wants long, grinding matches where self-sustain offsets unlucky draws. From that foundation, you layer in over 300 cards spanning tarot cards, business cards, birthday cards, a Charizard-adjacent collectible, and a cryptocurrency token you have to sell before its value crashes. The absurdist card variety is the game's biggest charm and, occasionally, its biggest problem. Midgame, when both your deck and your opponent's deck have mutated into something unrecognisable, hands can spiral into chaos where you genuinely cannot follow why something just happened. Critics flagged this consistently, and it's a fair knock. The run structure spans five distinct locations - starting tavern, a basement crawling with rats and lowlifes, upscale lounges like Lou's Lounge, and branching paths toward heaven or further into dungeon depravity. Each zone has its own visual grime, its own cast of opponents with distinct decks and stand thresholds, and its own ambient music that shifts register accordingly. The AI holds up reasonably well: opponents have visible stand-point indicators early on, which gives you just enough information to make calculated risk calls rather than pure guesses. Completed runs unlock new starting decks, which genuinely changes the opening strategy on future attempts rather than just tweaking numbers. There is no permanent progression otherwise - it is a pure roguelike in that respect, which will please purists and frustrate anyone who wants a consolation prize for a failed run. The tutorial critique is worth noting for the strategy crowd specifically. The game explains the blackjack baseline clearly but leaves a lot of the specialty card interactions and the "advantage" activation mechanic to trial-and-error. If you have Balatro time on the clock, the acclimation will be faster. If this is your first card roguelike, expect a couple of runs that feel unfair before the logic clicks. The balance across the run has also drawn criticism - certain late encounters have decks that feel disproportionate unless you drew specific counters from the shop, which introduces a frustration ceiling that patches have addressed but not fully resolved. Compared to something like Slay the Spire in terms of decision-space depth, it sits a tier below. But compared to most indie card games at this price tier, the synergy hunting is genuinely satisfying, and the writing is funny enough to make you want to read every card description at least once. Diego, Scout Team

Dungeons & Degenerate Gamblers

Dungeons & Degenerate Gamblers

Aug 8, 2024Purple Moss CollectorsYogscast Games
GamerScout Says

If Balatro scratched the poker itch and you've been wondering whether blackjack can pull the same trick, the answer is yes - with some frustrating asterisks attached.

PCMacLinux
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
at N/A
Historical low: €3.99

GamerScout Verdict

Solid pick for card-roguelike fans willing to grind past early chaos - just don't expect Balatro-level balance polish.

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Price History

Historical low
€3.9910 Jul 2026
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€3.92€4.17€4.41€4.669 Jun20 Jun1 Jul12 Jul23 Jul
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Screenshots & Media

About Dungeons & Degenerate Gamblers

I'll be straight with you: I came into this one expecting a thin reskin of a casino minigame dressed up in roguelike clothing. What I found instead was a surprisingly layered decision engine that borrows the 21-or-bust tension of blackjack and rebuilds it from the floor up as a 1v1 HP-damage system. Every hand you play deals damage equal to the score difference between you and your opponent. Bust, and you eat their full score as a hit - which means the risk calculus of hitting on 16 is suddenly very different when the enemy is sitting on a 17 and you have 80 HP left in a run you've invested 40 minutes into. The suit system is where the strategic identity crystallises. You pick a starting suit, and each one confers a different blackjack bonus: hearts restore health on a 21, clubs add burst damage, spades grant a shield, and diamonds cash out extra chips for shop purchases. That single choice shapes your whole run's priority - a clubs deck leans into aggression and tries to close fights fast, while a hearts deck wants long, grinding matches where self-sustain offsets unlucky draws. From that foundation, you layer in over 300 cards spanning tarot cards, business cards, birthday cards, a Charizard-adjacent collectible, and a cryptocurrency token you have to sell before its value crashes. The absurdist card variety is the game's biggest charm and, occasionally, its biggest problem. Midgame, when both your deck and your opponent's deck have mutated into something unrecognisable, hands can spiral into chaos where you genuinely cannot follow why something just happened. Critics flagged this consistently, and it's a fair knock. The run structure spans five distinct locations - starting tavern, a basement crawling with rats and lowlifes, upscale lounges like Lou's Lounge, and branching paths toward heaven or further into dungeon depravity. Each zone has its own visual grime, its own cast of opponents with distinct decks and stand thresholds, and its own ambient music that shifts register accordingly. The AI holds up reasonably well: opponents have visible stand-point indicators early on, which gives you just enough information to make calculated risk calls rather than pure guesses. Completed runs unlock new starting decks, which genuinely changes the opening strategy on future attempts rather than just tweaking numbers. There is no permanent progression otherwise - it is a pure roguelike in that respect, which will please purists and frustrate anyone who wants a consolation prize for a failed run. The tutorial critique is worth noting for the strategy crowd specifically. The game explains the blackjack baseline clearly but leaves a lot of the specialty card interactions and the "advantage" activation mechanic to trial-and-error. If you have Balatro time on the clock, the acclimation will be faster. If this is your first card roguelike, expect a couple of runs that feel unfair before the logic clicks. The balance across the run has also drawn criticism - certain late encounters have decks that feel disproportionate unless you drew specific counters from the shop, which introduces a frustration ceiling that patches have addressed but not fully resolved. Compared to something like Slay the Spire in terms of decision-space depth, it sits a tier below. But compared to most indie card games at this price tier, the synergy hunting is genuinely satisfying, and the writing is funny enough to make you want to read every card description at least once.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Blackjack-basedPush-Your-LuckSuit SynergiesNo Permanent ProgressionBranching Run PathsHumor-forwardSolo DeveloperSteam Deck FriendlyMinigame Events

System Requirements

Minimum

OS
Windows 10
Storage
600 MB available space

Recommended

OS
Windows 10
Storage
600 MB available space

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Reviews & Ratings

Metacritic
77

Game Info

Developer
Purple Moss Collectors
Publisher
Yogscast Games
Release Date
Aug 8, 2024

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What platforms is Dungeons & Degenerate Gamblers available on?

Dungeons & Degenerate Gamblers is available on PC, Mac, Linux.

When was Dungeons & Degenerate Gamblers released?

Dungeons & Degenerate Gamblers was released on 8 August 2024.

Who developed Dungeons & Degenerate Gamblers?

Dungeons & Degenerate Gamblers was developed by Purple Moss Collectors and published by Yogscast Games.

Is Dungeons & Degenerate Gamblers worth buying?

Dungeons & Degenerate Gamblers holds a Metacritic score of 77/100, making it one of the standout Casual titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.