Compare Dungeon Stars prices across 50+ stores and find the best deal. Developed by Furnace Games. Published by Riposte Games & Co.. Released on 4/26/2018. Available on PC. Genres: Action, Adventure, Indie, RPG.

Closer to a mobile autorunner than a proper PC dungeon crawler, but if that's the itch you need scratched without ads or microtransactions, Dungeon Stars scratches it.

I want to be upfront with you: the first ten minutes of Dungeon Stars had me skeptical. Your hero moves automatically left to right through goblin-infested corridors, and your job is less about navigation and more about timing your attacks, blocks, and special abilities before enemies chip you down. That is not the PC dungeon crawler fantasy. It is, pretty candidly, a mobile game loop dressed in a cartoon fantasy skin, and the sooner you make peace with that, the better your time will be. What earns the game some genuine credit is how much texture sits underneath that simple surface. You start by picking from a Warrior, Mage, or Rogue archetype, and as you push deeper into the dungeon's five world areas and their many sub-stages, you unlock a roster that reportedly climbs to around fifteen heroes. Each one carries three directional special abilities, and the game runs a color-coded combat triangle, reminiscent of Fire Emblem's weapon system, that nudges you to swap characters mid-run rather than brute-forcing everything with your favorite. Layered on top are equippable items, necklaces, belts and runes with effects like stun chance or elemental procs, and pets that unlock at star rank two and provide passive or active support. The loop of run, die, come back stronger, run again has that familiar pull. It does not run especially deep, but it keeps you moving. The visual presentation is one of the more charming things about the package. The game mixes 2D chibi-style characters against 3D dungeon environments with real-time shadow work, and the character animations have a cartoon expressiveness that most games in this budget tier skip entirely. The dungeon aesthetic, stone corridors with balanced pools of lantern light and shadow, has a cozy underground quality. The soundtrack is functional and stays out of your way, which reviewers have noted positively, though it can become repetitive in extended sessions and the sound effects lean toward the shrill end. There are secret portals leading to special bonus dungeons with better loot, and the procedural generation keeps individual runs from feeling completely identical, though the left-to-right structure does grow samey over time. The weaknesses are real and worth naming plainly. The auto-movement means you surrender a meaningful chunk of player agency from the start, and for PC players accustomed to free-form action RPGs that can feel like a missing limb. The Steam user reception has been mixed, sitting around the two-thirds positive mark on a small review pool, with repetition and mobile-DNA being the common complaints. There is no multiplayer of any kind, which feels like the biggest missed opportunity. A couch co-op mode would have transformed this into something with a much stronger identity. As it stands, Dungeon Stars is a solo, session-based distraction, best consumed in twenty-minute bursts rather than marathon sittings. The one thing it does genuinely well that the genre's free-to-play cousins do not: there are no advertisements, no loot boxes, no microtransactions. What you pay is what you get, and on the budget end of the indie spectrum that still counts for something. Kai, Scout Team

Dungeon Stars
ActionAdventureIndieRPG

Dungeon Stars

Apr 26, 2018Furnace GamesRiposte Games & Co.
GamerScout Says

Closer to a mobile autorunner than a proper PC dungeon crawler, but if that's the itch you need scratched without ads or microtransactions, Dungeon Stars scratches it.

PC
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About Dungeon Stars

I want to be upfront with you: the first ten minutes of Dungeon Stars had me skeptical. Your hero moves automatically left to right through goblin-infested corridors, and your job is less about navigation and more about timing your attacks, blocks, and special abilities before enemies chip you down. That is not the PC dungeon crawler fantasy. It is, pretty candidly, a mobile game loop dressed in a cartoon fantasy skin, and the sooner you make peace with that, the better your time will be. What earns the game some genuine credit is how much texture sits underneath that simple surface. You start by picking from a Warrior, Mage, or Rogue archetype, and as you push deeper into the dungeon's five world areas and their many sub-stages, you unlock a roster that reportedly climbs to around fifteen heroes. Each one carries three directional special abilities, and the game runs a color-coded combat triangle, reminiscent of Fire Emblem's weapon system, that nudges you to swap characters mid-run rather than brute-forcing everything with your favorite. Layered on top are equippable items, necklaces, belts and runes with effects like stun chance or elemental procs, and pets that unlock at star rank two and provide passive or active support. The loop of run, die, come back stronger, run again has that familiar pull. It does not run especially deep, but it keeps you moving. The visual presentation is one of the more charming things about the package. The game mixes 2D chibi-style characters against 3D dungeon environments with real-time shadow work, and the character animations have a cartoon expressiveness that most games in this budget tier skip entirely. The dungeon aesthetic, stone corridors with balanced pools of lantern light and shadow, has a cozy underground quality. The soundtrack is functional and stays out of your way, which reviewers have noted positively, though it can become repetitive in extended sessions and the sound effects lean toward the shrill end. There are secret portals leading to special bonus dungeons with better loot, and the procedural generation keeps individual runs from feeling completely identical, though the left-to-right structure does grow samey over time. The weaknesses are real and worth naming plainly. The auto-movement means you surrender a meaningful chunk of player agency from the start, and for PC players accustomed to free-form action RPGs that can feel like a missing limb. The Steam user reception has been mixed, sitting around the two-thirds positive mark on a small review pool, with repetition and mobile-DNA being the common complaints. There is no multiplayer of any kind, which feels like the biggest missed opportunity. A couch co-op mode would have transformed this into something with a much stronger identity. As it stands, Dungeon Stars is a solo, session-based distraction, best consumed in twenty-minute bursts rather than marathon sittings. The one thing it does genuinely well that the genre's free-to-play cousins do not: there are no advertisements, no loot boxes, no microtransactions. What you pay is what you get, and on the budget end of the indie spectrum that still counts for something. Kai, Scout Team

Tags

singleplayertier:sub-5AutorunnerHero CollectionColor Combat TrianglePet CompanionsSession-BasedNo MicrotransactionsChibi Art StyleBudget Indie

System Requirements

Minimum

OS
Windows 7 or Later
Memory
4 GB RAM
Storage
1 GB available space
Graphics
DX10
Processor
Dual-Core Intel or AMD processor

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Game Info

Developer
Furnace Games
Publisher
Riposte Games & Co.
Release Date
Apr 26, 2018

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Frequently asked questions about Dungeon Stars

Where can I buy Dungeon Stars cheapest?

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What platforms is Dungeon Stars available on?

Dungeon Stars is available on PC.

When was Dungeon Stars released?

Dungeon Stars was released on 26 April 2018.

Who developed Dungeon Stars?

Dungeon Stars was developed by Furnace Games and published by Riposte Games & Co..