Compare Dungeon of Rikka prices across trusted key stores and find the best deal. Developed by Poorly Drawn Squid. Published by Poorly Drawn Squid. Released on 12/7/2020. Available on PC, Linux. Genres: Adventure, Indie, RPG, Strategy.

A permadeath roguelike where the final boss scales the longer you dawdle - pick your class wrong and the clock punishes you harder than any enemy on floor one.

My instinct with budget roguelikes from solo developers is to keep expectations in check, and Dungeon of Rikka mostly rewards that discipline. This is a traditional, turn-based dungeon crawler from Poorly Drawn Squid, a one-person studio out of Sweden, and it wears its old-school influences without apology. The visual style draws direct comparisons from its own player base to classics like Castle of the Winds, and if you lived through that era of PC gaming, that reference will either hook you immediately or tell you everything you need to know about the production tier. The central design idea is sharper than you might expect from something this small. The boss sealed at the bottom of the dungeon gains power the longer your run takes, which means every decision about routing, resource spending at the town's Blacksmith, Enchantress, or Runekeeper carries a time-cost attached to it. That is a legitimate tension loop. It is not just "get stronger before the fight" - it is "get strong enough, fast enough", and that distinction matters for how runs actually feel. You pick one of four classes at the start - Berserker, Warrior, Magician, or Hunter - and immediately allocate eight attribute points across four stats. The build is locked in early, so class choice has real downstream consequences rather than being cosmetic. The game structures its progress through distinct zones: caves, then a crypt, each gated by keys that unlock the dungeon proper. Procedural generation keeps floor layouts from going stale across runs, and permadeath is full - dying sends you back to character creation with no carry-over, traditional roguelike rules applied strictly. One quality-of-life concession exists: mid-session saves let you quit and return without losing progress, but dying wipes the save. That is a reasonable compromise for a game at this price point. Controls are the most frequently cited friction point from players, specifically the non-standard WAXD movement scheme, though the numpad works as an alternative for anyone with a full keyboard. Where Dungeon of Rikka falls short is in depth of decision-making once the run is underway. The four-class setup and the town vendor interactions give the early game a sense of agency, but the mid-run strategy layer is thin compared to what the genre's stronger entries offer. There is no mod support, no difficulty scaling beyond what the boss timer provides, and the community around the game is tiny, which means no wiki, no build guides, no external scaffolding for newcomers trying to figure out optimal attribute allocation per class. For players coming in blind, that is a steeper curve than the simple graphics suggest. For genre fans who grew up on ASCII crawlers or early shareware RPGs and want something low-friction to pick up in short sessions, Dungeon of Rikka scratches a specific itch. For anyone expecting the mechanical density of a Cogmind or even a Shattered Pixel Dungeon, this will feel underdeveloped. The Steam user reception sits at a small but positive sample, suggesting the target audience finds what it is looking for. Go in with a clear sense of what kind of game this is - a lean, retro-coded time-pressure crawler built by one person - and it holds up. Diego, Scout Team

Dungeon of Rikka

Dungeon of Rikka

Dec 7, 2020Poorly Drawn Squid
GamerScout Says

A permadeath roguelike where the final boss scales the longer you dawdle - pick your class wrong and the clock punishes you harder than any enemy on floor one.

PCLinux
Best Price Available
€0.85
at Kinguin
Lowest tracked: €0.85
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GamerScout Verdict

Best for retro roguelike fans who want a lean, no-frills permadeath crawler with a built-in urgency mechanic and minimal bloat.

Compare Prices(3 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€0.85
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.99-75%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.15-71%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.32
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.8510 Aug 2026
Current best
€0.85
Lowest since we started tracking
Keyshops
€0.81€0.85€0.90€0.959 Jun1 Jul24 Jul15 Aug6 Sept
9 Jun — 6 Sept
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About Dungeon of Rikka

My instinct with budget roguelikes from solo developers is to keep expectations in check, and Dungeon of Rikka mostly rewards that discipline. This is a traditional, turn-based dungeon crawler from Poorly Drawn Squid, a one-person studio out of Sweden, and it wears its old-school influences without apology. The visual style draws direct comparisons from its own player base to classics like Castle of the Winds, and if you lived through that era of PC gaming, that reference will either hook you immediately or tell you everything you need to know about the production tier. The central design idea is sharper than you might expect from something this small. The boss sealed at the bottom of the dungeon gains power the longer your run takes, which means every decision about routing, resource spending at the town's Blacksmith, Enchantress, or Runekeeper carries a time-cost attached to it. That is a legitimate tension loop. It is not just "get stronger before the fight" - it is "get strong enough, fast enough", and that distinction matters for how runs actually feel. You pick one of four classes at the start - Berserker, Warrior, Magician, or Hunter - and immediately allocate eight attribute points across four stats. The build is locked in early, so class choice has real downstream consequences rather than being cosmetic. The game structures its progress through distinct zones: caves, then a crypt, each gated by keys that unlock the dungeon proper. Procedural generation keeps floor layouts from going stale across runs, and permadeath is full - dying sends you back to character creation with no carry-over, traditional roguelike rules applied strictly. One quality-of-life concession exists: mid-session saves let you quit and return without losing progress, but dying wipes the save. That is a reasonable compromise for a game at this price point. Controls are the most frequently cited friction point from players, specifically the non-standard WAXD movement scheme, though the numpad works as an alternative for anyone with a full keyboard. Where Dungeon of Rikka falls short is in depth of decision-making once the run is underway. The four-class setup and the town vendor interactions give the early game a sense of agency, but the mid-run strategy layer is thin compared to what the genre's stronger entries offer. There is no mod support, no difficulty scaling beyond what the boss timer provides, and the community around the game is tiny, which means no wiki, no build guides, no external scaffolding for newcomers trying to figure out optimal attribute allocation per class. For players coming in blind, that is a steeper curve than the simple graphics suggest. For genre fans who grew up on ASCII crawlers or early shareware RPGs and want something low-friction to pick up in short sessions, Dungeon of Rikka scratches a specific itch. For anyone expecting the mechanical density of a Cogmind or even a Shattered Pixel Dungeon, this will feel underdeveloped. The Steam user reception sits at a small but positive sample, suggesting the target audience finds what it is looking for. Go in with a clear sense of what kind of game this is - a lean, retro-coded time-pressure crawler built by one person - and it holds up.

Diego
Diego · Scout Team

Strategy & simulation

Tags

singleplayerachievementstier:sub-5Time-Pressure BossScaling DifficultyClass BuildSolo DevRetro AestheticNumpad CompatibleTown Vendor ProgressionKey-Gated Zones

System Requirements

Minimum

OS
Windows 10
Memory
2 GB RAM
Storage
250 MB available space
Graphics
Any integrated graphics for the past 10 years
Processor
4th gen i3

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Poorly Drawn Squid
Publisher
Poorly Drawn Squid
Release Date
Dec 7, 2020

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Frequently asked questions about Dungeon of Rikka

How much does Dungeon of Rikka cost?

As of 6 September 2026, the cheapest in-stock offer for Dungeon of Rikka is €0.85 at Kinguin, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dungeon of Rikka cheapest?

The lowest in-stock price we track for Dungeon of Rikka is €0.85 at Kinguin (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dungeon of Rikka available on?

Dungeon of Rikka is available on PC, Linux.

When was Dungeon of Rikka released?

Dungeon of Rikka was released on 7 December 2020.

Who developed Dungeon of Rikka?

Dungeon of Rikka was developed by Poorly Drawn Squid.