Compare Dungeon Lurk II - Leona prices across 50+ stores and find the best deal. Developed by Keys of Nine Entertainment. Published by Keys of Nine Entertainment. Released on 10/27/2014. Available on PC. Genres: Adventure, Casual, Indie.

A point-and-click dungeon crawler built by a solo indie dev that wears its budget proudly - worth a glance for puzzle-adventure completionists, a hard skip for anyone expecting polish.

I went looking for something obscure this week and Dungeon Lurk II - Leona delivered exactly that: a low-traffic, low-budget, top-down puzzle adventure from 2014 that almost nobody has written about. That silence tells you something, but it does not tell you the whole story. Leona is a point-and-click-adjacent adventure set inside a dungeon kingdom ruled by Ceghran, the Dread King. You play Leona, who is searching for her missing companion Xorra - a quietly personal hook that separates it from the usual "hero saves the world" framing. The structure is room-to-room exploration: you scan environments for clues, zoom into detailed areas to uncover secrets, and solve puzzles that carry real consequences when you fail. The Staff Room puzzle, for instance, asks you to retrieve the Serpent Staff without dying - get it wrong and the game does not hesitate to punish you. That kind of cause-and-effect design is the game at its most earnest and its most interesting. The control options show genuine effort toward accessibility. WASD, mouse-click movement, an on-screen joystick, and gamepad support all coexist in the same build, which is a generosity you do not always see at this tier. Some puzzles shift into action-movement territory, demanding hand-eye coordination rather than pure logic, which keeps the pace from going completely flat. Random loot, random puzzle arrangements, and random spawns add a thin layer of replayability, though in practice the variation feels cosmetic rather than structural. Here is the honest part. The Steam community feedback suggests the experience can feel like a mobile port dropped onto PC without full adaptation - the interface has that quality, and the live-action cutscenes are more functional than cinematic. There are only a handful of user reviews across a decade of availability, and no critic has scored it. That level of obscurity means no community guides, no patch history to trust, and no real consensus on whether the back half of the dungeon delivers on the Serpent Staff-level tension the early rooms hint at. The developer put genuine care into lighting specific rooms - the Well Room reportedly involved weeks of work on atmosphere - and that attention is visible in screenshots, but whether it translates into a cohesive mood across the full run is genuinely unclear without more playthroughs on record. For the right kind of player - someone who finds charm in scrappy solo-dev projects, who likes scanning static environments for hidden details, and who treats a low asking price as the cost of a small mystery rather than a guarantee of quality - there is something here worth poking at. For everyone else, the absence of a wider critical record is a real warning. Go in with patience and low expectations for production values, and you might find a quiet corner of the dungeon worth visiting. Kai, Scout Team

Dungeon Lurk II - Leona
AdventureCasualIndie

Dungeon Lurk II - Leona

Oct 27, 2014Keys of Nine Entertainment
GamerScout Says

A point-and-click dungeon crawler built by a solo indie dev that wears its budget proudly - worth a glance for puzzle-adventure completionists, a hard skip for anyone expecting polish.

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Screenshots & Media

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About Dungeon Lurk II - Leona

I went looking for something obscure this week and Dungeon Lurk II - Leona delivered exactly that: a low-traffic, low-budget, top-down puzzle adventure from 2014 that almost nobody has written about. That silence tells you something, but it does not tell you the whole story. Leona is a point-and-click-adjacent adventure set inside a dungeon kingdom ruled by Ceghran, the Dread King. You play Leona, who is searching for her missing companion Xorra - a quietly personal hook that separates it from the usual "hero saves the world" framing. The structure is room-to-room exploration: you scan environments for clues, zoom into detailed areas to uncover secrets, and solve puzzles that carry real consequences when you fail. The Staff Room puzzle, for instance, asks you to retrieve the Serpent Staff without dying - get it wrong and the game does not hesitate to punish you. That kind of cause-and-effect design is the game at its most earnest and its most interesting. The control options show genuine effort toward accessibility. WASD, mouse-click movement, an on-screen joystick, and gamepad support all coexist in the same build, which is a generosity you do not always see at this tier. Some puzzles shift into action-movement territory, demanding hand-eye coordination rather than pure logic, which keeps the pace from going completely flat. Random loot, random puzzle arrangements, and random spawns add a thin layer of replayability, though in practice the variation feels cosmetic rather than structural. Here is the honest part. The Steam community feedback suggests the experience can feel like a mobile port dropped onto PC without full adaptation - the interface has that quality, and the live-action cutscenes are more functional than cinematic. There are only a handful of user reviews across a decade of availability, and no critic has scored it. That level of obscurity means no community guides, no patch history to trust, and no real consensus on whether the back half of the dungeon delivers on the Serpent Staff-level tension the early rooms hint at. The developer put genuine care into lighting specific rooms - the Well Room reportedly involved weeks of work on atmosphere - and that attention is visible in screenshots, but whether it translates into a cohesive mood across the full run is genuinely unclear without more playthroughs on record. For the right kind of player - someone who finds charm in scrappy solo-dev projects, who likes scanning static environments for hidden details, and who treats a low asking price as the cost of a small mystery rather than a guarantee of quality - there is something here worth poking at. For everyone else, the absence of a wider critical record is a real warning. Go in with patience and low expectations for production values, and you might find a quiet corner of the dungeon worth visiting. Kai, Scout Team

Tags

singleplayertier:sub-5Point-and-ClickFemale ProtagonistTop-Down ExplorationConsequence-Based PuzzlesRandom LootHidden SecretsSolo DevDungeon Crawler-LiteAction-Movement Puzzles

System Requirements

Minimum

OS
XP SP2+
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
200 MB available space
Graphics
256 MB Video / Shader Model 2.0 suppoort
Processor
SSE2 instruction set support

Reviews & Ratings

No ratings available

Game Info

Developer
Keys of Nine Entertainment
Publisher
Keys of Nine Entertainment
Release Date
Oct 27, 2014

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