Compare Dungeon Gambit Boy prices across 50+ stores and find the best deal. Developed by Dosane Games. Published by Orlyapps. Released on 3/21/2018. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie.

A sub-two-hour cavern platformer with local PvP tucked in the back, built by a pixel art micro-studio that clearly loves punishment. Blink and it's over, but the versus mode might keep a couch session alive.

I'll be straight with you: my radar for this kind of thing usually fires "skip" before the store page even loads. Micro-budget pixel platformer, no review score, one concurrent player on a random Tuesday. But Dungeon Gambit Boy has a specific pitch that actually lands on paper: over 100 levels of aggressive obstacle-course platforming, mine-filled terrain designed to kill you repeatedly, and a separate local versus mode where you pick between two distinct playstyles. The boy uses a bow for ranged pressure, the girl fights with knives in close. That character split is the most interesting design choice here, and it works well enough for a couch session. The solo campaign is the meat of the package. You are moving constantly through cavern corridors, dodging mines and obstacles, rescuing villagers scattered across the Blaite universe's long paths. It reads less like a narrative adventure and more like a reflex gauntlet. The level count is generous on paper, but players in the community have clocked the main run at around 90 minutes, which means the "over 100 levels" figure hides how short most individual stages actually are. If you enjoy time-attack replaying or want to squeeze every achievement out, that runtime stretches. One community post specifically flagged the achievement requiring 50 multiplayer matches as a heavy grind relative to the game's overall length, so completionists should know what they are signing up for. The versus mode runs on local split-screen PvP, which is the right call for a game at this scale. There is no online ranked ladder, no matchmaking, no netcode to stress-test. This is strictly a same-couch experience, and it functions fine within that constraint. Do not buy it expecting to queue into anything. The game also carries a hard compatibility warning: macOS Catalina (10.15) and above will not run it, and players on itch.io reported immediate crashes on newer Mac builds with no developer response. On Windows the situation is better, though there have been isolated download and launch issues flagged in the Steam forum. Linux users are listed as supported but there is no meaningful community data to confirm stability there. Dosane Games is a small pixel art team out of Mexico and Peru, and the craft level here matches that context honestly. The visuals are functional, not impressive. The game is built in Construct 2, which explains both the lightweight system requirements and some of the platform limitations. There is no window mode by default, which is a minor but irritating omission that showed up in community requests early on. Controller support is in, cloud saves are in, Steam leaderboards exist. The bones are solid for the price tier, but the finish is clearly that of a first or second commercial release. Who actually wants this: someone looking for a cheap, fast platformer to run through and maybe duel a friend locally for an hour. If you have a specific nostalgia for mid-2000s Flash-style dungeon runners, the pacing will feel familiar. If you are coming in expecting depth, weapon progression, or any kind of online community, walk away now. The player count data makes clear this is a quiet library entry, not a living game. Fred, Scout Team

Dungeon Gambit Boy
ActionAdventureCasualIndie

Dungeon Gambit Boy

Mar 21, 2018Dosane GamesOrlyapps
GamerScout Says

A sub-two-hour cavern platformer with local PvP tucked in the back, built by a pixel art micro-studio that clearly loves punishment. Blink and it's over, but the versus mode might keep a couch session alive.

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About Dungeon Gambit Boy

I'll be straight with you: my radar for this kind of thing usually fires "skip" before the store page even loads. Micro-budget pixel platformer, no review score, one concurrent player on a random Tuesday. But Dungeon Gambit Boy has a specific pitch that actually lands on paper: over 100 levels of aggressive obstacle-course platforming, mine-filled terrain designed to kill you repeatedly, and a separate local versus mode where you pick between two distinct playstyles. The boy uses a bow for ranged pressure, the girl fights with knives in close. That character split is the most interesting design choice here, and it works well enough for a couch session. The solo campaign is the meat of the package. You are moving constantly through cavern corridors, dodging mines and obstacles, rescuing villagers scattered across the Blaite universe's long paths. It reads less like a narrative adventure and more like a reflex gauntlet. The level count is generous on paper, but players in the community have clocked the main run at around 90 minutes, which means the "over 100 levels" figure hides how short most individual stages actually are. If you enjoy time-attack replaying or want to squeeze every achievement out, that runtime stretches. One community post specifically flagged the achievement requiring 50 multiplayer matches as a heavy grind relative to the game's overall length, so completionists should know what they are signing up for. The versus mode runs on local split-screen PvP, which is the right call for a game at this scale. There is no online ranked ladder, no matchmaking, no netcode to stress-test. This is strictly a same-couch experience, and it functions fine within that constraint. Do not buy it expecting to queue into anything. The game also carries a hard compatibility warning: macOS Catalina (10.15) and above will not run it, and players on itch.io reported immediate crashes on newer Mac builds with no developer response. On Windows the situation is better, though there have been isolated download and launch issues flagged in the Steam forum. Linux users are listed as supported but there is no meaningful community data to confirm stability there. Dosane Games is a small pixel art team out of Mexico and Peru, and the craft level here matches that context honestly. The visuals are functional, not impressive. The game is built in Construct 2, which explains both the lightweight system requirements and some of the platform limitations. There is no window mode by default, which is a minor but irritating omission that showed up in community requests early on. Controller support is in, cloud saves are in, Steam leaderboards exist. The bones are solid for the price tier, but the finish is clearly that of a first or second commercial release. Who actually wants this: someone looking for a cheap, fast platformer to run through and maybe duel a friend locally for an hour. If you have a specific nostalgia for mid-2000s Flash-style dungeon runners, the pacing will feel familiar. If you are coming in expecting depth, weapon progression, or any kind of online community, walk away now. The player count data makes clear this is a quiet library entry, not a living game. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supportcloud-savestier:sub-5Pixel PlatformerLocal PvPCouch Co-opMine ObstaclesReflex-BasedShort CampaignAchievement GrindConstruct 2Cavern Runner

System Requirements

Minimum

OS
Windows XP or above
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Intel HD 4000 / Radeon HD 6310
Processor
Dual Core AMD or Intel / AMD E-350 APU

Reviews & Ratings

No ratings available

Game Info

Developer
Dosane Games
Publisher
Orlyapps
Release Date
Mar 21, 2018

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