Compare Blaite prices across 50+ stores and find the best deal. Developed by Dosane Games. Published by Akim Games. Released on 1/2/2017. Available on PC, Mac, Linux. Genres: Action, Adventure, Casual, Indie.

Rage-quit bait dressed up as a precision platformer, Blaite is the kind of sub-dollar time sink that will either hook you for two hours straight or make you question your own motor skills.

I usually cover shooters, so putting me in front of a black-and-white 2D precision platformer feels like sending a sniper to a knife fight. That said, Blaite is the sort of game that makes its pitch in the first thirty seconds and does not bother apologizing for what it is. You are a tiny pixel character. The level is full of projectile grids, relentless enemies, and hazardous terrain. One hit kills you and restarts the level. You learn the pattern, you execute it, you move on. The full loop for a single level once you have the timing down is around fifteen seconds. Getting to that point is the entire game. The design philosophy sits somewhere between Super Meat Boy and the I Wanna Be The Boshy school of masochism, though noticeably less brutal than the latter. Levels are chapter-organized and built around strict pattern recognition rather than improvisation. Almost everything in the game is predictable, which is actually a feature, not a limitation. You die, you read the room, you try again faster. The respawn is instant, which is the one thing precision platformers absolutely must get right, and Blaite does. The electronic soundtrack keeps the pace up without getting irritating, which is more than most budget titles manage. That said, the cracks are real. Ladder controls are unreliable enough to cause deaths that feel earned by the game, not by you. Slime enemies break the otherwise predictable ruleset by moving semi-randomly when you are not close enough to trigger their chase behavior. In a game built entirely on muscle memory and timing, random death is the worst kind of death. These are not deal-breakers but they are friction points that a tighter build would have caught. There is also a local shared-screen multiplayer mode, which is genuinely the best context for this game, watching someone else fail the same platform ten times in a row is legitimately entertaining. For the asking price this lands in a specific category of game: something you grab, clear in a couple of hours, and either delete immediately or keep around for the occasional couch-session laugh. Steam community reviews sit around 80 percent positive on a reasonable sample size, which tracks. The audience for Blaite is narrow but it knows exactly who it is playing to. If pixel-precise platforming with instant restarts and a punishing-but-fair loop sounds like your Friday night, the price of entry is trivially low. Fred, Scout Team

Blaite
ActionAdventureCasualIndie

Blaite

Jan 2, 2017Dosane GamesAkim Games
GamerScout Says

Rage-quit bait dressed up as a precision platformer, Blaite is the kind of sub-dollar time sink that will either hook you for two hours straight or make you question your own motor skills.

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Screenshots & Media

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About Blaite

I usually cover shooters, so putting me in front of a black-and-white 2D precision platformer feels like sending a sniper to a knife fight. That said, Blaite is the sort of game that makes its pitch in the first thirty seconds and does not bother apologizing for what it is. You are a tiny pixel character. The level is full of projectile grids, relentless enemies, and hazardous terrain. One hit kills you and restarts the level. You learn the pattern, you execute it, you move on. The full loop for a single level once you have the timing down is around fifteen seconds. Getting to that point is the entire game. The design philosophy sits somewhere between Super Meat Boy and the I Wanna Be The Boshy school of masochism, though noticeably less brutal than the latter. Levels are chapter-organized and built around strict pattern recognition rather than improvisation. Almost everything in the game is predictable, which is actually a feature, not a limitation. You die, you read the room, you try again faster. The respawn is instant, which is the one thing precision platformers absolutely must get right, and Blaite does. The electronic soundtrack keeps the pace up without getting irritating, which is more than most budget titles manage. That said, the cracks are real. Ladder controls are unreliable enough to cause deaths that feel earned by the game, not by you. Slime enemies break the otherwise predictable ruleset by moving semi-randomly when you are not close enough to trigger their chase behavior. In a game built entirely on muscle memory and timing, random death is the worst kind of death. These are not deal-breakers but they are friction points that a tighter build would have caught. There is also a local shared-screen multiplayer mode, which is genuinely the best context for this game, watching someone else fail the same platform ten times in a row is legitimately entertaining. For the asking price this lands in a specific category of game: something you grab, clear in a couple of hours, and either delete immediately or keep around for the occasional couch-session laugh. Steam community reviews sit around 80 percent positive on a reasonable sample size, which tracks. The audience for Blaite is narrow but it knows exactly who it is playing to. If pixel-precise platforming with instant restarts and a punishing-but-fair loop sounds like your Friday night, the price of entry is trivially low. Fred, Scout Team

Tags

singleplayermultiplayerpvplocal-multiplayerlocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Precision PlatformerInstant RespawnPattern RecognitionOne-Hit KillCouch MultiplayerPixel Art MonochromeShort-Session PlayRage-Inducing

System Requirements

Minimum

OS
Windows XP or above
Memory
1 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
Intel HD 4000 / Radeon HD 6310
Processor
Dual Core AMD or Intel / AMD E-350 APU

Reviews & Ratings

No ratings available

Game Info

Developer
Dosane Games
Publisher
Akim Games
Release Date
Jan 2, 2017

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