Compare Duke Nukem Forever prices across trusted key stores and find the best deal. Developed by Gearbox Software. Published by Take 2 Interactive. Released on 6/13/2011. Available on PC. Genres: Action. Metacritic score: 54/100.

Fourteen years of hype collided with a 2011 FPS that feels like it was built in shifts across two decades, worth picking up if you want a curiosity piece, not a competent shooter.

I went in with calibrated expectations, a game that spent fourteen years changing engines, studios, and ambitions before Gearbox Software finally shipped it in June 2011. That context matters, because Duke Nukem Forever is less a coherent game and more a Frankenstein project, and you can feel every stitched seam while playing it. The question isn't whether it's great. It's whether the strange, broken thing it turned out to be is worth your time anyway. As a first-person shooter, the fundamentals are at least present. You carry a two-weapon loadout, shotgun, Ripper chaingun, rocket launcher, rail gun sniper rifle, Enforcer Gun, and mow down returning alien enemies like Octabrains and Assault Troopers across levels spanning Las Vegas, ghost towns, and the Hoover Dam. The core gunplay is loud enough and moves fast enough in its better stretches. Active items like steroids (boosted melee), beer (damage resistance, blurry screen), and the Holo-Duke decoy add light tactical color, though you'll forget they exist half the time. Duke's "Ego" meter functions as a regenerating health bar that you can permanently extend by interacting with the environment, peering at magazines, playing pinball, shooting air hockey pucks, or scrawling on whiteboards. That interactivity was the standout feature of Duke Nukem 3D, and it still provides most of whatever charm DNF scrapes together. Here's where it falls apart. The pacing is a genuine disaster. Shrink-ray platforming sections, extended underwater swimming with a breath meter, and vehicle sequences across linearly designed tracks drag on well past the point of novelty. The two-weapon limit, grafted on from contemporary shooters, strips out the old-school chaos without replacing it with anything sharper. The level design lurches between three-minute corridors and overlong setpieces that seemingly have no end. Enemy encounter design swings from bland to actively frustrating, with feral pig cops that charge just outside range and then melee your back in enclosed rooms. The ending is abysmal enough that Duke himself lampshades it, which tells you everything about the self-awareness on offer. Visually the game was dated on arrival, corridor-heavy levels with flat textures, poor lighting, and character models that looked rough against 2011 contemporaries. Over a decade later, it looks worse, though at least the weapon sound design holds up: guns feel loud and impactful even when they handle poorly. The humor, the franchise's core selling point, misfires more than it lands. Duke's one-liners pile up without the ironic self-deprecation that made Duke Nukem 3D work. He was always a parody of an action-movie meathead, DNF made the mistake of playing him straight. The people who get something out of this today are a specific type: fans of Duke 3D who want closure, retro shooter completionists, or players curious about one of gaming's most infamous development disasters. A few of the environment interaction gags still raise a genuine smile, and the world has the density of secrets and mini-games the genre abandoned long ago. But if you want a functional, fun first-person shooter, there are dozens of better options at any price point. DNF is more interesting as an artifact than as a game. Alex, Scout Team

Duke Nukem Forever

Duke Nukem Forever

Jun 13, 2011Gearbox SoftwareTake 2 Interactive
GamerScout Says

Fourteen years of hype collided with a 2011 FPS that feels like it was built in shifts across two decades, worth picking up if you want a curiosity piece, not a competent shooter.

PC
Steam Deck VerifiedProtonDB Silver
Best Price Available
€0.72-96%
at Eneba
Lowest tracked: €0.48
Track this price

GamerScout Verdict

Skip unless you're a Duke 3D devotee seeking closure or a connoisseur of famously troubled game releases.

Compare Prices(8 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€0.72-96%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.85-96%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€1.27-94%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€1.32
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€1.32
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.03
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.22-89%
Priced in EUR by the store
Buy
StandardRussia / CISSteam KeyGift copy
€10.08-12%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

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Price History

Lowest tracked
€0.4828 Aug 2026
Current best
€0.72
Keyshops
€0.44€0.59€0.74€0.895 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
Create alert

Screenshots & Media

Screenshot

About Duke Nukem Forever

I went in with calibrated expectations, a game that spent fourteen years changing engines, studios, and ambitions before Gearbox Software finally shipped it in June 2011. That context matters, because Duke Nukem Forever is less a coherent game and more a Frankenstein project, and you can feel every stitched seam while playing it. The question isn't whether it's great. It's whether the strange, broken thing it turned out to be is worth your time anyway. As a first-person shooter, the fundamentals are at least present. You carry a two-weapon loadout, shotgun, Ripper chaingun, rocket launcher, rail gun sniper rifle, Enforcer Gun, and mow down returning alien enemies like Octabrains and Assault Troopers across levels spanning Las Vegas, ghost towns, and the Hoover Dam. The core gunplay is loud enough and moves fast enough in its better stretches. Active items like steroids (boosted melee), beer (damage resistance, blurry screen), and the Holo-Duke decoy add light tactical color, though you'll forget they exist half the time. Duke's "Ego" meter functions as a regenerating health bar that you can permanently extend by interacting with the environment, peering at magazines, playing pinball, shooting air hockey pucks, or scrawling on whiteboards. That interactivity was the standout feature of Duke Nukem 3D, and it still provides most of whatever charm DNF scrapes together. Here's where it falls apart. The pacing is a genuine disaster. Shrink-ray platforming sections, extended underwater swimming with a breath meter, and vehicle sequences across linearly designed tracks drag on well past the point of novelty. The two-weapon limit, grafted on from contemporary shooters, strips out the old-school chaos without replacing it with anything sharper. The level design lurches between three-minute corridors and overlong setpieces that seemingly have no end. Enemy encounter design swings from bland to actively frustrating, with feral pig cops that charge just outside range and then melee your back in enclosed rooms. The ending is abysmal enough that Duke himself lampshades it, which tells you everything about the self-awareness on offer. Visually the game was dated on arrival, corridor-heavy levels with flat textures, poor lighting, and character models that looked rough against 2011 contemporaries. Over a decade later, it looks worse, though at least the weapon sound design holds up: guns feel loud and impactful even when they handle poorly. The humor, the franchise's core selling point, misfires more than it lands. Duke's one-liners pile up without the ironic self-deprecation that made Duke Nukem 3D work. He was always a parody of an action-movie meathead, DNF made the mistake of playing him straight. The people who get something out of this today are a specific type: fans of Duke 3D who want closure, retro shooter completionists, or players curious about one of gaming's most infamous development disasters. A few of the environment interaction gags still raise a genuine smile, and the world has the density of secrets and mini-games the genre abandoned long ago. But if you want a functional, fun first-person shooter, there are dozens of better options at any price point. DNF is more interesting as an artifact than as a game.

Alex
Alex · Scout Team

Catch-all

Tags

steamDevelopment DisasterRetro FPSEgo MeterInteractive EnvironmentsShrink MechanicTwo-Weapon LimitVehicle SectionsNostalgia BaitAlien Shooter

System Requirements

Minimum

Processor
Intel Core 2 Duo @ 2.0 Ghz / AMD Athlon 64 X2 @ 2.0 Ghz
Memory
1 Gb Hard Disk Space: 10 Gb free Video
Memory
256 MB Video Card: nVidia GeForce 7600 / ATI Radeon HD 2600
Sound Card
Direct…

Recommended

Processor
Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 @ 2.6 Ghz
Memory
2GB Hard Disk Space: 10 Gb free Video
Memory
512 MB Video Card: nVidia GeForce 8800 GTS…

DLC & Add-ons for Duke Nukem Forever2

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Community Discussion

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Reviews & Ratings

Metacritic
54
Steam
69%(11,485)

Game Info

Developer
Gearbox Software
Publisher
Take 2 Interactive
Release Date
Jun 13, 2011

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Frequently asked questions about Duke Nukem Forever

How much does Duke Nukem Forever cost?

As of 7 September 2026, the cheapest in-stock offer for Duke Nukem Forever is €0.72 at Eneba, out of 14 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Duke Nukem Forever cheapest?

The lowest in-stock price we track for Duke Nukem Forever is €0.72 at Eneba (7 September 2026). We compare 14 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Duke Nukem Forever available on?

Duke Nukem Forever is available on PC.

When was Duke Nukem Forever released?

Duke Nukem Forever was released on 13 June 2011.

Who developed Duke Nukem Forever?

Duke Nukem Forever was developed by Gearbox Software and published by Take 2 Interactive.

Is Duke Nukem Forever worth buying?

Duke Nukem Forever holds a Metacritic score of 54/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.