
DuelVox
A micro-budget wild west arcade shooter with a genuinely odd dual-hand control gimmick - worth a look at sub-five-dollar pricing if you want something knocked out in an afternoon.
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About DuelVox
My first reaction to DuelVox was surprise that the core mechanic is weirder than the genre implies. This is not a straightforward point-and-click shooter with cowboy hats pasted on top. The central conceit is that you control each hand independently, which means aiming two guns simultaneously requires split attention in a way that most budget FPS titles never attempt. That is either the game's one genuinely interesting design idea or its most frustrating stumbling block, depending entirely on your tolerance for unorthodox input puzzles. Break it down mechanically and you get a level-based singleplayer structure with varied objectives per stage, limited ammunition that forces some basic economy thinking, and an in-game coin system that lets you upgrade weapons as you progress. There is no randomisation, no branching, no difficulty settings visible from the outside. The loop is straightforward: clear enemies, collect coins, buy upgrades, move to the next stage. From a systems depth standpoint, this is firmly in arcade territory. If you arrived here hoping for something with the tactical texture of Call of Juarez: Gunslinger, you will leave disappointed. The target audience is closer to casual players or younger gamers, which the family-friendly voxel presentation supports without apology. The voxel art style keeps performance demands low and gives the whole thing a toy-box charm that suits the western theme well enough. The audio is intentionally minimal, which works in short sessions but accelerates the feeling of repetition over longer play. Achievement hunters will find a set of collectible stars scattered across levels, which adds a thin layer of replay motivation. There is no mod support, no community tools, and the Steam discussion board is essentially empty, so do not expect any ecosystem to grow around this one. What you see at launch is what you get. The honest framing here is that DuelVox is a sub-two-hour experience dressed up as a game with strategic ambitions it cannot fully back. The dual-hand aiming idea has genuine curiosity value for about thirty minutes. Beyond that, the limited ammo economy and coin-based weapon upgrades are the closest this gets to decision-making depth, and neither system has enough variables to hold attention for long. The Steam review sample is small but sits at roughly 79 percent positive, suggesting the people who paid very little for it and played it quickly came away satisfied. That is the correct framing: buy it deep in a bundle or at its lowest price point, complete the achievements in a single sitting, then move on. Diego, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7; 8; 10
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 650 MB available space
- Graphics
- NVIDIA GeForce 9600 GSO 512
- Processor
- Intel(R) Celeron(R) CPU G530 @2.40 GHz
Recommended
- OS
- Windows 7; 8; 10
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 650 MB available space
- Graphics
- NVIDIA GeForce 9600 GSO 512
- Processor
- Intel(R) Celeron(R) CPU G530 @2.40 GHz
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Reviews & Ratings
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Game Info
- Developer
- Piece Of Voxel
- Publisher
- Piece Of Voxel
- Release Date
- Jul 27, 2020




