Compare DuelVox prices across 50+ stores and find the best deal. Developed by Piece Of Voxel. Published by Piece Of Voxel. Released on 7/27/2020. Available on PC. Genres: Action, Casual, Indie, Strategy.

A micro-budget wild west arcade shooter with a genuinely odd dual-hand control gimmick - worth a look at sub-five-dollar pricing if you want something knocked out in an afternoon.

My first reaction to DuelVox was surprise that the core mechanic is weirder than the genre implies. This is not a straightforward point-and-click shooter with cowboy hats pasted on top. The central conceit is that you control each hand independently, which means aiming two guns simultaneously requires split attention in a way that most budget FPS titles never attempt. That is either the game's one genuinely interesting design idea or its most frustrating stumbling block, depending entirely on your tolerance for unorthodox input puzzles. Break it down mechanically and you get a level-based singleplayer structure with varied objectives per stage, limited ammunition that forces some basic economy thinking, and an in-game coin system that lets you upgrade weapons as you progress. There is no randomisation, no branching, no difficulty settings visible from the outside. The loop is straightforward: clear enemies, collect coins, buy upgrades, move to the next stage. From a systems depth standpoint, this is firmly in arcade territory. If you arrived here hoping for something with the tactical texture of Call of Juarez: Gunslinger, you will leave disappointed. The target audience is closer to casual players or younger gamers, which the family-friendly voxel presentation supports without apology. The voxel art style keeps performance demands low and gives the whole thing a toy-box charm that suits the western theme well enough. The audio is intentionally minimal, which works in short sessions but accelerates the feeling of repetition over longer play. Achievement hunters will find a set of collectible stars scattered across levels, which adds a thin layer of replay motivation. There is no mod support, no community tools, and the Steam discussion board is essentially empty, so do not expect any ecosystem to grow around this one. What you see at launch is what you get. The honest framing here is that DuelVox is a sub-two-hour experience dressed up as a game with strategic ambitions it cannot fully back. The dual-hand aiming idea has genuine curiosity value for about thirty minutes. Beyond that, the limited ammo economy and coin-based weapon upgrades are the closest this gets to decision-making depth, and neither system has enough variables to hold attention for long. The Steam review sample is small but sits at roughly 79 percent positive, suggesting the people who paid very little for it and played it quickly came away satisfied. That is the correct framing: buy it deep in a bundle or at its lowest price point, complete the achievements in a single sitting, then move on. Diego, Scout Team

DuelVox
ActionCasualIndieStrategy

DuelVox

Jul 27, 2020Piece Of Voxel
GamerScout Says

A micro-budget wild west arcade shooter with a genuinely odd dual-hand control gimmick - worth a look at sub-five-dollar pricing if you want something knocked out in an afternoon.

PC
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About DuelVox

My first reaction to DuelVox was surprise that the core mechanic is weirder than the genre implies. This is not a straightforward point-and-click shooter with cowboy hats pasted on top. The central conceit is that you control each hand independently, which means aiming two guns simultaneously requires split attention in a way that most budget FPS titles never attempt. That is either the game's one genuinely interesting design idea or its most frustrating stumbling block, depending entirely on your tolerance for unorthodox input puzzles. Break it down mechanically and you get a level-based singleplayer structure with varied objectives per stage, limited ammunition that forces some basic economy thinking, and an in-game coin system that lets you upgrade weapons as you progress. There is no randomisation, no branching, no difficulty settings visible from the outside. The loop is straightforward: clear enemies, collect coins, buy upgrades, move to the next stage. From a systems depth standpoint, this is firmly in arcade territory. If you arrived here hoping for something with the tactical texture of Call of Juarez: Gunslinger, you will leave disappointed. The target audience is closer to casual players or younger gamers, which the family-friendly voxel presentation supports without apology. The voxel art style keeps performance demands low and gives the whole thing a toy-box charm that suits the western theme well enough. The audio is intentionally minimal, which works in short sessions but accelerates the feeling of repetition over longer play. Achievement hunters will find a set of collectible stars scattered across levels, which adds a thin layer of replay motivation. There is no mod support, no community tools, and the Steam discussion board is essentially empty, so do not expect any ecosystem to grow around this one. What you see at launch is what you get. The honest framing here is that DuelVox is a sub-two-hour experience dressed up as a game with strategic ambitions it cannot fully back. The dual-hand aiming idea has genuine curiosity value for about thirty minutes. Beyond that, the limited ammo economy and coin-based weapon upgrades are the closest this gets to decision-making depth, and neither system has enough variables to hold attention for long. The Steam review sample is small but sits at roughly 79 percent positive, suggesting the people who paid very little for it and played it quickly came away satisfied. That is the correct framing: buy it deep in a bundle or at its lowest price point, complete the achievements in a single sitting, then move on. Diego, Scout Team

Tags

singleplayerachievementstier:sub-5Dual-Hand ControlsCoin Upgrade SystemLevel-Based StructureStar CollectiblesFamily Friendly FPSBudget Arcade ShooterOffline Only

System Requirements

Minimum

OS
Windows 7; 8; 10
Memory
4 GB RAM
DirectX
Version 10
Storage
650 MB available space
Graphics
NVIDIA GeForce 9600 GSO 512
Processor
Intel(R) Celeron(R) CPU G530 @2.40 GHz

Recommended

OS
Windows 7; 8; 10
Memory
8 GB RAM
DirectX
Version 11
Storage
650 MB available space
Graphics
NVIDIA GeForce 9600 GSO 512
Processor
Intel(R) Celeron(R) CPU G530 @2.40 GHz

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Game Info

Developer
Piece Of Voxel
Publisher
Piece Of Voxel
Release Date
Jul 27, 2020

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How much does DuelVox cost?

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What platforms is DuelVox available on?

DuelVox is available on PC.

When was DuelVox released?

DuelVox was released on 27 July 2020.

Who developed DuelVox?

DuelVox was developed by Piece Of Voxel.