Compare Duck Side of the Moon prices across trusted key stores and find the best deal. Developed by Starbrew Games. Published by Starbrew Games. Released on 5/7/2026. Available on PC, Linux. Genres: Adventure, Casual, Indie.

Four to five hours of zero-pressure space exploration with a duck who has a dedicated quack button, a heartfelt burnout story, and the best named spaceship default in recent memory.

I went in expecting a goofy duck joke delivery system and came out genuinely moved by an overworked astronaut duck's coming-of-age story. That pivot is the quiet magic at the center of Duck Side of the Moon, Starbrew Games' debut from a small Dutch studio that clearly knew the kind of game it wanted to make before it wrote a single line of code. It is a zero-combat, zero-death third-person collectathon built around floating asteroid belts, talking geode residents, and the slow, satisfying act of turning a crashed spaceship into a cozy home base. The core loop works like this: you play as Doug, who crash-lands after falling asleep on the job (the story's burnout-and-rest theme is introduced immediately and carried all the way to the credits). From there you gather Bolts and raw materials by mining floating islands and completing quests for the Geodes, then return to the ship to spend them on upgrades. The ship modules range from practical, like storage expansion to ease the clunky one-ore-per-slot inventory, to purely cosmetic, like a basketball hoop or a gardening room. Your onboard computer, Chippy, provides both comic relief and a surprisingly touching narrative reason for why exploration is gated early on. The movement system is the standout mechanic: Doug switches fluidly between waddling and free flight, with spring-loaded launchpads adding verticality and a sonar quack that can be held to hunt for hidden items. It feels genuinely freeing to move around in, which matters when the map is compact. The second area, Boogiedale, opens things up considerably and is where the game's variety shines. Minigames include bowling, a shooting gallery, floor-is-lava challenges, a DJ mixing station, star races, and a hi-striker. They earn tokens for a nearby shop, and chasing high scores gives achievements real purpose across the game's roughly 40 total. The soundtrack by Joost Rol is the kind of work that makes you stop and listen rather than tune out, and an in-game jukebox lets you replay tracks once you find the music discs scattered across the world. Outfit hunting, from chef uniforms to frog costumes hidden in treasure chests, adds a collectathon texture that fans of that genre will recognise and appreciate. The honest caveats are worth flagging. The crafting and ship upgrade tree runs shallow: Bolts come quickly, much of the tree is cosmetic, and several higher-tier mining tools are never strictly required, which takes the edge off resource gathering. The waypoint system is weak for a game built on open exploration, with objective markers only appearing once you are already close, which turns some simple tasks into minutes of directionless floating. There are also a handful of bugs at launch, including a tool-switching issue that requires a reload to fix and treasure chests that occasionally produce nothing. The point-of-no-return into Boogiedale is strict, so completionists should sweep Lightholm thoroughly before leaving. A post-launch update has since added travel between the two zones, which softens that particular sting. At four to five hours for a full run, the length question is real and the discourse around it is fair, but the pacing never feels padded and the game knows exactly when to end. Kai, Scout Team

Duck Side of the Moon

Duck Side of the Moon

May 7, 2026Starbrew Games
GamerScout Says

Four to five hours of zero-pressure space exploration with a duck who has a dedicated quack button, a heartfelt burnout story, and the best named spaceship default in recent memory.

PCLinux
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€0.00
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Historical low: €17.99

GamerScout Verdict

Ideal for cozy-game fans who want heart and charm over depth, but completionists should know it ends just as it hits its stride.

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Price History

Historical low
€17.995 Jun 2026
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€16.55€17.51€18.47€19.435 Jun16 Jun27 Jun7 Jul18 Jul
5 Jun — 18 Jul
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About Duck Side of the Moon

I went in expecting a goofy duck joke delivery system and came out genuinely moved by an overworked astronaut duck's coming-of-age story. That pivot is the quiet magic at the center of Duck Side of the Moon, Starbrew Games' debut from a small Dutch studio that clearly knew the kind of game it wanted to make before it wrote a single line of code. It is a zero-combat, zero-death third-person collectathon built around floating asteroid belts, talking geode residents, and the slow, satisfying act of turning a crashed spaceship into a cozy home base. The core loop works like this: you play as Doug, who crash-lands after falling asleep on the job (the story's burnout-and-rest theme is introduced immediately and carried all the way to the credits). From there you gather Bolts and raw materials by mining floating islands and completing quests for the Geodes, then return to the ship to spend them on upgrades. The ship modules range from practical, like storage expansion to ease the clunky one-ore-per-slot inventory, to purely cosmetic, like a basketball hoop or a gardening room. Your onboard computer, Chippy, provides both comic relief and a surprisingly touching narrative reason for why exploration is gated early on. The movement system is the standout mechanic: Doug switches fluidly between waddling and free flight, with spring-loaded launchpads adding verticality and a sonar quack that can be held to hunt for hidden items. It feels genuinely freeing to move around in, which matters when the map is compact. The second area, Boogiedale, opens things up considerably and is where the game's variety shines. Minigames include bowling, a shooting gallery, floor-is-lava challenges, a DJ mixing station, star races, and a hi-striker. They earn tokens for a nearby shop, and chasing high scores gives achievements real purpose across the game's roughly 40 total. The soundtrack by Joost Rol is the kind of work that makes you stop and listen rather than tune out, and an in-game jukebox lets you replay tracks once you find the music discs scattered across the world. Outfit hunting, from chef uniforms to frog costumes hidden in treasure chests, adds a collectathon texture that fans of that genre will recognise and appreciate. The honest caveats are worth flagging. The crafting and ship upgrade tree runs shallow: Bolts come quickly, much of the tree is cosmetic, and several higher-tier mining tools are never strictly required, which takes the edge off resource gathering. The waypoint system is weak for a game built on open exploration, with objective markers only appearing once you are already close, which turns some simple tasks into minutes of directionless floating. There are also a handful of bugs at launch, including a tool-switching issue that requires a reload to fix and treasure chests that occasionally produce nothing. The point-of-no-return into Boogiedale is strict, so completionists should sweep Lightholm thoroughly before leaving. A post-launch update has since added travel between the two zones, which softens that particular sting. At four to five hours for a full run, the length question is real and the discourse around it is fair, but the pacing never feels padded and the game knows exactly when to end.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:aaaCozy CollectathonZero CombatBurnout NarrativeMinigame VarietyShip CustomizationCollectible OutfitsEnvironmental StorytellingShort-Form Adventure

System Requirements

Minimum

OS
Windows 10 (Version 22H2 or later) or Windows 11
Memory
8 GB RAM
DirectX
Version 12
Storage
2 GB available space
Graphics
NVIDIA GeForce GTX 1050Ti (4GB) or better
Processor
Intel or AMD Quad Core at 2 GHz or better

Recommended

Requires a 64-bit processor and operating system

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Game Info

Developer
Starbrew Games
Publisher
Starbrew Games
Release Date
May 7, 2026

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Frequently asked questions about Duck Side of the Moon

How much does Duck Side of the Moon cost?

Duck Side of the Moon pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Duck Side of the Moon available on?

Duck Side of the Moon is available on PC, Linux.

When was Duck Side of the Moon released?

Duck Side of the Moon was released on 7 May 2026.

Who developed Duck Side of the Moon?

Duck Side of the Moon was developed by Starbrew Games.