Compare Duck Detective: The Secret Salami prices across 50+ stores and find the best deal. Developed by Happy Broccoli Games. Published by Happy Broccoli Games. Released on 5/23/2024. Available on PC, Mac, Linux, Xbox. Genres: Adventure, Casual, Indie.

Two hours, one bus depot, a bread-addicted duck, and a mystery that quietly outgrows its silly premise. Worth every minute if short-form narrative games are your thing.

My first thought when I booted this up was that Happy Broccoli had made something far too charming for how quietly desperate its origin story is. The studio built the whole thing in six months to avoid going bankrupt, and somehow that pressure produced one of the tidiest little narrative mystery games in recent indie memory. You play as Eugene McQuacklin, a recently divorced duck detective who spent his last money on a loaf of bread and gets dragged into what looks like a glorified HR complaint at a bus company called BearBus. The setup sounds like a joke, and for the first twenty minutes it absolutely is one. But the writing has a genuine spine under the silliness. What starts as tracking a lunch thief branches into corporate blackmail, a kidnapping, and a smuggling ring held together by a cast of animal coworkers who each carry their own small tragedies. A coffee-wrecked cat in Customer Service. A penguin janitor writing sci-fi novels that are very obviously about his colleagues. A receptionist whose birthday everyone seems to have forgotten. The game earns its twists because it takes the time to make you care about these people first. Mechanically, the game sits in the same family as The Case of the Golden Idol, but consciously gentler. You move Eugene around an isometric BearBus office, hunting hotspots marked by small circles, using a magnifying glass to pull clues from the environment. Everything you find feeds into notebook "deducktions", fill-in-the-blank logic chains where you slot collected words into sentence templates to confirm what you know. Two difficulty modes exist: Detective mode gives sparse hints when you tap Eugene's internal monologue button, while Story mode removes penalty feedback from wrong word guesses entirely. The deducktions ramp up in complexity as the case escalates, and a few of the later ones ask you to make small inferential leaps the evidence only partially supports. That fuzziness frustrated some reviewers, and it is a real thing. Players who want the iron logic of Golden Idol will find Duck Detective a little wobbly. But the looser construction also makes it a natural game to play alongside someone else, talking through theories. The voice cast is the thing that makes it all cohere. Sean Chiplock delivers Eugene's hard-boiled narration with a straight-faced gravity that makes every bread-addiction joke land harder. The supporting cast, including Brian David Gilbert and Lizzie Freeman, brings genuine personality to roles that could have been throwaway. The soundtrack leans into film-noir atmosphere without being self-congratulatory about it. There is also, and this matters, a dedicated quack button. No further justification needed. The honest caveat is runtime. Most players finish in two to three hours. For a game this confident in its tone, that brevity stings a little, and it is the single complaint that surfaces in almost every review. A sequel, Duck Detective: The Ghost of Glamping, exists now if you finish and immediately want more Eugene. But the original stands as a complete, well-paced thing on its own terms. It knows exactly when to end. Not many games do. Kai, Scout Team

Duck Detective: The Secret Salami
AdventureCasualIndie

Duck Detective: The Secret Salami

May 23, 2024Happy Broccoli Games
GamerScout Says

Two hours, one bus depot, a bread-addicted duck, and a mystery that quietly outgrows its silly premise. Worth every minute if short-form narrative games are your thing.

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About Duck Detective: The Secret Salami

My first thought when I booted this up was that Happy Broccoli had made something far too charming for how quietly desperate its origin story is. The studio built the whole thing in six months to avoid going bankrupt, and somehow that pressure produced one of the tidiest little narrative mystery games in recent indie memory. You play as Eugene McQuacklin, a recently divorced duck detective who spent his last money on a loaf of bread and gets dragged into what looks like a glorified HR complaint at a bus company called BearBus. The setup sounds like a joke, and for the first twenty minutes it absolutely is one. But the writing has a genuine spine under the silliness. What starts as tracking a lunch thief branches into corporate blackmail, a kidnapping, and a smuggling ring held together by a cast of animal coworkers who each carry their own small tragedies. A coffee-wrecked cat in Customer Service. A penguin janitor writing sci-fi novels that are very obviously about his colleagues. A receptionist whose birthday everyone seems to have forgotten. The game earns its twists because it takes the time to make you care about these people first. Mechanically, the game sits in the same family as The Case of the Golden Idol, but consciously gentler. You move Eugene around an isometric BearBus office, hunting hotspots marked by small circles, using a magnifying glass to pull clues from the environment. Everything you find feeds into notebook "deducktions", fill-in-the-blank logic chains where you slot collected words into sentence templates to confirm what you know. Two difficulty modes exist: Detective mode gives sparse hints when you tap Eugene's internal monologue button, while Story mode removes penalty feedback from wrong word guesses entirely. The deducktions ramp up in complexity as the case escalates, and a few of the later ones ask you to make small inferential leaps the evidence only partially supports. That fuzziness frustrated some reviewers, and it is a real thing. Players who want the iron logic of Golden Idol will find Duck Detective a little wobbly. But the looser construction also makes it a natural game to play alongside someone else, talking through theories. The voice cast is the thing that makes it all cohere. Sean Chiplock delivers Eugene's hard-boiled narration with a straight-faced gravity that makes every bread-addiction joke land harder. The supporting cast, including Brian David Gilbert and Lizzie Freeman, brings genuine personality to roles that could have been throwaway. The soundtrack leans into film-noir atmosphere without being self-congratulatory about it. There is also, and this matters, a dedicated quack button. No further justification needed. The honest caveat is runtime. Most players finish in two to three hours. For a game this confident in its tone, that brevity stings a little, and it is the single complaint that surfaces in almost every review. A sequel, Duck Detective: The Ghost of Glamping, exists now if you finish and immediately want more Eugene. But the original stands as a complete, well-paced thing on its own terms. It knows exactly when to end. Not many games do. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:indieNoir MysteryFill-in-the-Blank DeductionFully Voice ActedCozy InvestigationAnimal CastShort-Form NarrativeIsometric Adventure

System Requirements

Minimum

OS
Windows 10 and Windows 11
Memory
1 GB RAM
Storage
500 MB available space
Graphics
DX10, DX11, DX12 capable.
Processor
x86, x64 architecture with SSE2 instruction set support.

Reviews & Ratings

No ratings available

Game Info

Developer
Happy Broccoli Games
Publisher
Happy Broccoli Games
Release Date
May 23, 2024

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