
Drunken Fight Simulator
Ragdoll physics chaos that lands a genuine laugh or two in local co-op, then runs out of ideas before you finish your first drink.
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About Drunken Fight Simulator
I want to like this one more than I do, and that tension is worth explaining before you spend a single cent. Drunken Fight Simulator is a physics-based brawler from Volens Nolens Games built almost entirely around one joke: your characters wobble, stumble, and collapse like freshly-dropped marionettes, and watching that happen to a friend sitting next to you is briefly, genuinely funny. The core loop involves WASD movement and left-click attacks across several match formats including 1v1, 1v3, 1v5, and a 3v3 two-player mode, which means the entire input vocabulary is learned in about forty-five seconds. That is not inherently a problem. Some of the most joyful party games in history fit on a single button. The problem here is that nothing grows from that seed. The ragdoll behavior is the star, and also the ceiling. Characters randomly topple to the ground mid-fight, enemies occasionally teleport or spasm against the floor in ways that feel less like intentional comedy and more like the physics engine losing its grip. Bugs reported by players at launch, including enemies flying off geometry and getting snagged on fences, were never meaningfully addressed after the game left Early Access, and community chatter suggests development has been quiet since release. For a game whose entire appeal rests on physics feeling delightfully unpredictable rather than just broken, that distinction matters enormously. The average playtime across the playerbase hovers around five hours total, and that number tells a quiet story about a game that most people bounce off quickly. Where it earns its "Mostly Positive" rating on Steam is in that narrow window of local co-op chaos. Pressed against someone you know, ideally with low expectations and maybe something to drink nearby, the absurdity of the wobbling fighters lands. The trading card set even carries some personality, with cards named things like "Drunk Gopnik" and "Fuel Barrel" that hint at a Eastern European street-brawl aesthetic the game never quite commits to visually. The mood is there in concept. The execution is thin. If you are genuinely hunting for a physics brawler that has depth, build variety, or anything resembling a progression loop, this is not it. Gang Beasts and Sumotori Dreams have both done this genre with more craft, more content, and more staying power. Drunken Fight Simulator feels like an Early Access proof-of-concept that shipped before the ideas filled out. At its current rock-bottom price it might serve a very specific evening with very forgiving friends, but walk in knowing the fun is measured in minutes, not sessions. Kai, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 7
- Memory
- 1 GB RAM
- Storage
- 242 MB available space
- Graphics
- Intel HD Graphics 3000
- Processor
- 1.5 Ghz or Better
Reviews & Ratings
No ratings available
Game Info
- Developer
- Volens Nolens Games
- Publisher
- Volens Nolens Games
- Release Date
- Feb 23, 2021