Compare DRUM'N'BASS MASSACRE prices across trusted key stores and find the best deal. Developed by illuminati. Published by SA Industry. Released on 6/1/2021. Available on PC. Genres: Action, Casual.

A micro-budget top-down shoot 'em up banking hard on its drum and bass soundtrack to carry the experience, with only 42% positive reviews, the music had better be good enough to do that job alone.

My first honest reaction to DRUM'N'BASS MASSACRE was that someone built a game around a playlist rather than the other way around, and then decided to see how far that premise could go. The core loop is stripped to its bones: you pilot an interstellar interceptor across a top-down 2D space arena, dodge and weave through enemy formations, and shoot everything that moves while an original drum and bass soundtrack hammers away in the background. If you've spent time with old-school shoot 'em ups or bullet hell adjacent arcade games, the template will feel immediately familiar. Controls are reportedly responsive and the input feel is tight for what the game is, which matters in a genre where a split-second of input lag reads as a betrayal. Here's where I have to be straight with you: the community reception is Mixed, sitting at 42% positive from a small sample of 12 reviews. That number tells a specific story. The game is not hiding its ambitions behind complexity, it is a lean, minimalist arcade shooter with hand-drawn 2D visuals, a top-down perspective, and the production scale of a solo dev passion project. The single active forum thread on Steam asks whether achievements are planned. That's not a community buzzing with engagement; it's a game that a handful of people played once and moved on from. What the game does have going for it is a focused identity. The drum and bass soundtrack is the entire pitch, and if the genre is your thing, there's a real case that having aggressive, rhythmically dense music synced to frantic shooting is a genuinely enjoyable 20-minute session. Think of it less as a game with lasting depth and more as an arcade cabinet you might pump quarters into at a venue, fun in a burst, not built for the long haul. The old-school and minimalist tags players gave it are accurate. This is not trying to compete with Ikaruga or Undertale's bullet patterns. It's something smaller and more straightforward. The problems are predictable for this tier of release. There are no achievements, no clear progression system visible from the outside, no multiplayer, and the content ceiling is low. If you exhaust what the game offers in under an hour, you will feel the limits. For players who need a reason to come back, score chasing, unlocks, leaderboards, the evidence suggests those hooks are thin or absent. The Mixed rating almost certainly reflects a mismatch between buyer expectations and what the game actually delivers at its price point, rather than a broken or technically failed product. Who should actually consider it: players who genuinely love drum and bass music and want something low-stakes to zone out to, arcade shooter completionists hunting the genre's obscure corners, or anyone who just wants a quick dopamine loop with aggressive beats behind it. Everyone else should manage expectations sharply downward before clicking anything. Alex, Scout Team

DRUM'N'BASS MASSACRE

DRUM'N'BASS MASSACRE

Jun 1, 2021illuminatiSA Industry
GamerScout Says

A micro-budget top-down shoot 'em up banking hard on its drum and bass soundtrack to carry the experience, with only 42% positive reviews, the music had better be good enough to do that job alone.

PC
Best Price Available
€0.00
at N/A
Historical low: €0.09

GamerScout Verdict

Worth a look only if drum and bass music and old-school arcade shooting are both genuine draws for you, otherwise too thin to hold attention.

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Price History

Historical low
€0.095 Jun 2026
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Screenshots & Media

About DRUM'N'BASS MASSACRE

My first honest reaction to DRUM'N'BASS MASSACRE was that someone built a game around a playlist rather than the other way around, and then decided to see how far that premise could go. The core loop is stripped to its bones: you pilot an interstellar interceptor across a top-down 2D space arena, dodge and weave through enemy formations, and shoot everything that moves while an original drum and bass soundtrack hammers away in the background. If you've spent time with old-school shoot 'em ups or bullet hell adjacent arcade games, the template will feel immediately familiar. Controls are reportedly responsive and the input feel is tight for what the game is, which matters in a genre where a split-second of input lag reads as a betrayal. Here's where I have to be straight with you: the community reception is Mixed, sitting at 42% positive from a small sample of 12 reviews. That number tells a specific story. The game is not hiding its ambitions behind complexity, it is a lean, minimalist arcade shooter with hand-drawn 2D visuals, a top-down perspective, and the production scale of a solo dev passion project. The single active forum thread on Steam asks whether achievements are planned. That's not a community buzzing with engagement; it's a game that a handful of people played once and moved on from. What the game does have going for it is a focused identity. The drum and bass soundtrack is the entire pitch, and if the genre is your thing, there's a real case that having aggressive, rhythmically dense music synced to frantic shooting is a genuinely enjoyable 20-minute session. Think of it less as a game with lasting depth and more as an arcade cabinet you might pump quarters into at a venue, fun in a burst, not built for the long haul. The old-school and minimalist tags players gave it are accurate. This is not trying to compete with Ikaruga or Undertale's bullet patterns. It's something smaller and more straightforward. The problems are predictable for this tier of release. There are no achievements, no clear progression system visible from the outside, no multiplayer, and the content ceiling is low. If you exhaust what the game offers in under an hour, you will feel the limits. For players who need a reason to come back, score chasing, unlocks, leaderboards, the evidence suggests those hooks are thin or absent. The Mixed rating almost certainly reflects a mismatch between buyer expectations and what the game actually delivers at its price point, rather than a broken or technically failed product. Who should actually consider it: players who genuinely love drum and bass music and want something low-stakes to zone out to, arcade shooter completionists hunting the genre's obscure corners, or anyone who just wants a quick dopamine loop with aggressive beats behind it. Everyone else should manage expectations sharply downward before clicking anything.

Alex
Alex · Scout Team

Catch-all

Tags

steamShoot 'Em UpTop-Down ShooterBullet HellSingle-SessionOriginal SoundtrackOld School ArcadeMinimalist VisualsHand-drawnSpace Combat

System Requirements

Minimum

OS
Windows 7, 8, 8.1, 10
Processor
Intel Pentium 4 2Ghz
Memory
1 GB RAM
Graphics
512 MB video memory
DirectX
Version 10
Storage
200 MB available space

Recommended

Processor
Intel Pentium 4 2Ghz
Memory
2 GB RAM
Graphics
1024 MB video memory
Storage
200 MB available space

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Community Discussion

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Reviews & Ratings

Steam
42%(12)

Game Info

Developer
illuminati
Publisher
SA Industry
Release Date
Jun 1, 2021

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Frequently asked questions about DRUM'N'BASS MASSACRE

How much does DRUM'N'BASS MASSACRE cost?

DRUM'N'BASS MASSACRE pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is DRUM'N'BASS MASSACRE available on?

DRUM'N'BASS MASSACRE is available on PC.

When was DRUM'N'BASS MASSACRE released?

DRUM'N'BASS MASSACRE was released on 1 June 2021.

Who developed DRUM'N'BASS MASSACRE?

DRUM'N'BASS MASSACRE was developed by illuminati and published by SA Industry.