Compare Drift Into Eternity prices across 50+ stores and find the best deal. Developed by We Are Bots. Published by We Are Bots. Released on 12/13/2016. Available on PC, Linux. Genres: Action, Adventure, Indie.

A deliberately lonely space survival that hands you a dying ship, a half-broken AI, and almost no instructions. Respect the silence or it will kill you.

I have a soft spot for the games that almost nobody covered, the ones that quietly appeared on Steam and then sat there like a distress beacon nobody picked up. Drift Into Eternity is exactly that game. You wake up as the last crewmember left aboard a failing corporate freighter. The rest of the crew escaped. The AI stayed. You are now, by default, Captain of a ship that is actively trying to kill you, and the AI's programming means she has to help you survive whether she respects you or not. That setup is quietly funny and quietly devastating, and the game never milks either emotion. It just gets on with it. The core loop is first-person survival management aboard a large, multi-room vessel. You scavenge for food, water, and components; patch hull breaches; and fight off cascading failures that escalate in nasty combinations. Fires spread from room to room. Toxic gas from ruptured fuel lines chases you down corridors. Burns and broken bones require specific treatment, whether that means pills, bandages, or what the game cheerfully categorizes as vodka. There is a research and crafting system with branching tech trees that rewards the patient and quietly punishes anyone who clicks through upgrades without reading. The ship has over fifty rooms, and learning the layout matters because seconds count when two emergencies erupt at opposite ends of a deck simultaneously. The handholding is genuinely minimal. The game tells you the very basics and then lets the environment instruct you through failure. What holds this together tonally is the sound design. There is no real soundtrack to speak of, and that turns out to be the right call. The only things you hear are your own footsteps, the low groan of stressed bulkheads, and the occasional hiss of something you do not want to investigate but must. That ambient near-silence is not an oversight. It is a design statement about isolation, and it lands. The graphics are functional rather than beautiful, serviceable geometry and lighting that communicate danger clearly without demanding much from your hardware. The honest caveats: this game shipped with stability issues, and the crash-without-autosave combination was genuinely punishing in the early post-launch period. There is no way to verify from here how thoroughly those patches addressed the worst of it, so save manually and save often, full stop. The pool of Steam reviews is extremely small, which makes any aggregate score nearly meaningless. The audience for this kind of experience is narrow. If you want systemic chaos, constant emergencies, and the specific dread of watching two crises converge while your oxygen ticks down, you are in the right place. If you need a story with proper acts and resolution, or a survival game with a welcoming tutorial and clear win conditions, this will wear you down before it wins you over. Drift Into Eternity sits in a corner of the sci-fi survival genre that rarely gets occupied. No enemies. No weapons. Just a cold ship, a bureaucratic AI companion, and the question of how long you can hold things together. For the right player, that premise is enough. For everyone else, the demo exists and I would start there before committing. Kai, Scout Team

Drift Into Eternity
ActionAdventureIndie

Drift Into Eternity

Dec 13, 2016We Are Bots
GamerScout Says

A deliberately lonely space survival that hands you a dying ship, a half-broken AI, and almost no instructions. Respect the silence or it will kill you.

PCLinux
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About Drift Into Eternity

I have a soft spot for the games that almost nobody covered, the ones that quietly appeared on Steam and then sat there like a distress beacon nobody picked up. Drift Into Eternity is exactly that game. You wake up as the last crewmember left aboard a failing corporate freighter. The rest of the crew escaped. The AI stayed. You are now, by default, Captain of a ship that is actively trying to kill you, and the AI's programming means she has to help you survive whether she respects you or not. That setup is quietly funny and quietly devastating, and the game never milks either emotion. It just gets on with it. The core loop is first-person survival management aboard a large, multi-room vessel. You scavenge for food, water, and components; patch hull breaches; and fight off cascading failures that escalate in nasty combinations. Fires spread from room to room. Toxic gas from ruptured fuel lines chases you down corridors. Burns and broken bones require specific treatment, whether that means pills, bandages, or what the game cheerfully categorizes as vodka. There is a research and crafting system with branching tech trees that rewards the patient and quietly punishes anyone who clicks through upgrades without reading. The ship has over fifty rooms, and learning the layout matters because seconds count when two emergencies erupt at opposite ends of a deck simultaneously. The handholding is genuinely minimal. The game tells you the very basics and then lets the environment instruct you through failure. What holds this together tonally is the sound design. There is no real soundtrack to speak of, and that turns out to be the right call. The only things you hear are your own footsteps, the low groan of stressed bulkheads, and the occasional hiss of something you do not want to investigate but must. That ambient near-silence is not an oversight. It is a design statement about isolation, and it lands. The graphics are functional rather than beautiful, serviceable geometry and lighting that communicate danger clearly without demanding much from your hardware. The honest caveats: this game shipped with stability issues, and the crash-without-autosave combination was genuinely punishing in the early post-launch period. There is no way to verify from here how thoroughly those patches addressed the worst of it, so save manually and save often, full stop. The pool of Steam reviews is extremely small, which makes any aggregate score nearly meaningless. The audience for this kind of experience is narrow. If you want systemic chaos, constant emergencies, and the specific dread of watching two crises converge while your oxygen ticks down, you are in the right place. If you need a story with proper acts and resolution, or a survival game with a welcoming tutorial and clear win conditions, this will wear you down before it wins you over. Drift Into Eternity sits in a corner of the sci-fi survival genre that rarely gets occupied. No enemies. No weapons. Just a cold ship, a bureaucratic AI companion, and the question of how long you can hold things together. For the right player, that premise is enough. For everyone else, the demo exists and I would start there before committing. Kai, Scout Team

Tags

singleplayerachievementstrading-cardscloud-savestier:sub-5First-Person SurvivalShip ManagementIsolation HorrorNo CombatCraftingTech TreeMinimal UIMorale MechanicsDemo Available

System Requirements

Minimum

OS
Windows XP
Memory
4 GB RAM
DirectX
Version 9.0
Storage
4 GB available space
Graphics
nVidia GeForce GTX 275 series or higher
Processor
Intel i3

Recommended

OS
Windows 7
Memory
4 GB RAM
DirectX
Version 10
Storage
2 GB available space
Graphics
nVidia GeForce GTX 275 series or higher
Processor
Intel i5

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Game Info

Developer
We Are Bots
Publisher
We Are Bots
Release Date
Dec 13, 2016

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What platforms is Drift Into Eternity available on?

Drift Into Eternity is available on PC, Linux.

When was Drift Into Eternity released?

Drift Into Eternity was released on 13 December 2016.

Who developed Drift Into Eternity?

Drift Into Eternity was developed by We Are Bots.