Compare Dreamstones prices across 50+ stores and find the best deal. Developed by Windybeard. Published by Windybeard. Released on 11/9/2017. Available on PC. Genres: Action, Indie, RPG.

Breakout with an RPG backbone grafted on top - Dreamstones is the kind of one-person passion project that rewards patience but quietly trips over its own ambitions.

I have a soft spot for the tiny Steam releases that try to fuse two genres most people would never think to combine, and Dreamstones sits squarely in that territory. Solo developer Anthony Enright (Windybeard) took the Arkanoid-style paddle-and-ball formula and asked: what if you layered collectable loot, active and passive skills, stat progression, and a kingdom-rebuilding loop on top of it? The answer is something genuinely unusual, a bit rough, and occasionally surprising in the best way. The core loop asks you to work through five distinct worlds across more than two hundred hand-designed levels, smashing blocks while enemies lob obstacles at you and a light RPG economy ticks along underneath. Weapons and buffs drop from cleared stages, skills unlock as you progress, and between runs you funnel resources into rebuilding your floating kingdom one structure at a time, with over seventy buildings to find and construct. On paper that is a lot of game. In practice, the block-breaking stays genuinely engaging for the first half of the content, and the moment-to-moment satisfaction of clearing a dense screen with the right skill active scratches a very specific arcade itch. Where things get complicated is in the seams between systems. The town-building component, charming as it sounds, ends up feeling cosmetic rather than strategic - it does not feed back into the combat loop in a way that makes rebuilding feel meaningful. The ball physics have a few rough edges too; on occasion the projectile can clip through the paddle at odd angles, and some players have flagged frame-rate drops on crystal-wall-heavy floors, which is a real problem in a genre that lives and dies by reaction time. The active skill variety is real, but the weapons themselves lack personality over a long play session, and the environments, while colorful and hand-drawn, start to blur together before you reach the later worlds. The soundtrack is pleasant background texture but stops short of the kind of soundscape that makes a small game feel bigger than its budget. None of that makes Dreamstones a write-off. The difficulty sits in a reasonable band, challenging enough to keep you focused without being punishing, and the 90% positive Steam rating from its small player base reflects genuine affection for what the game is trying to do. It was built live on Twitch by a one-person studio, and that handmade quality shows in the cartoony art style and the slightly eccentric story involving the Dreamweavers and their enemies the Nightlings. For casual players who want something to pick up in half-hour sessions, or arcade fans curious whether Breakout can be more than Breakout, there is real entertainment here. Just go in knowing the RPG and city-builder layers are seasoning, not the main course. Kai, Scout Team

Dreamstones
ActionIndieRPG

Dreamstones

Nov 9, 2017Windybeard
GamerScout Says

Breakout with an RPG backbone grafted on top - Dreamstones is the kind of one-person passion project that rewards patience but quietly trips over its own ambitions.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Dreamstones

I have a soft spot for the tiny Steam releases that try to fuse two genres most people would never think to combine, and Dreamstones sits squarely in that territory. Solo developer Anthony Enright (Windybeard) took the Arkanoid-style paddle-and-ball formula and asked: what if you layered collectable loot, active and passive skills, stat progression, and a kingdom-rebuilding loop on top of it? The answer is something genuinely unusual, a bit rough, and occasionally surprising in the best way. The core loop asks you to work through five distinct worlds across more than two hundred hand-designed levels, smashing blocks while enemies lob obstacles at you and a light RPG economy ticks along underneath. Weapons and buffs drop from cleared stages, skills unlock as you progress, and between runs you funnel resources into rebuilding your floating kingdom one structure at a time, with over seventy buildings to find and construct. On paper that is a lot of game. In practice, the block-breaking stays genuinely engaging for the first half of the content, and the moment-to-moment satisfaction of clearing a dense screen with the right skill active scratches a very specific arcade itch. Where things get complicated is in the seams between systems. The town-building component, charming as it sounds, ends up feeling cosmetic rather than strategic - it does not feed back into the combat loop in a way that makes rebuilding feel meaningful. The ball physics have a few rough edges too; on occasion the projectile can clip through the paddle at odd angles, and some players have flagged frame-rate drops on crystal-wall-heavy floors, which is a real problem in a genre that lives and dies by reaction time. The active skill variety is real, but the weapons themselves lack personality over a long play session, and the environments, while colorful and hand-drawn, start to blur together before you reach the later worlds. The soundtrack is pleasant background texture but stops short of the kind of soundscape that makes a small game feel bigger than its budget. None of that makes Dreamstones a write-off. The difficulty sits in a reasonable band, challenging enough to keep you focused without being punishing, and the 90% positive Steam rating from its small player base reflects genuine affection for what the game is trying to do. It was built live on Twitch by a one-person studio, and that handmade quality shows in the cartoony art style and the slightly eccentric story involving the Dreamweavers and their enemies the Nightlings. For casual players who want something to pick up in half-hour sessions, or arcade fans curious whether Breakout can be more than Breakout, there is real entertainment here. Just go in knowing the RPG and city-builder layers are seasoning, not the main course. Kai, Scout Team

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Block-BreakerLoot ProgressionActive SkillsPassive BuffsKingdom BuilderArcade RPGHand-Drawn ArtSolo DeveloperLevel-BasedCasual Arcade

System Requirements

Minimum

OS
Windows 7 (or Higher)
Memory
4 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
Videocard with at least 512MB
Processor
Dual-core from Intel or AMD at 2.0 GHz
Sound Card
Any

Recommended

OS
Windows 7 (or Higher)
Memory
8 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
AMD Radeon R9 (or equivalent)
Processor
Intel i5 or AMD equivalent at 4.0GHz
Sound Card
Any

Community Discussion

Be the first to comment on Dreamstones.

Reviews & Ratings

No ratings available

Game Info

Developer
Windybeard
Publisher
Windybeard
Release Date
Nov 9, 2017

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Windybeard

Frequently asked questions about Dreamstones

Where can I buy Dreamstones cheapest?

Compare Dreamstones prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dreamstones available on?

Dreamstones is available on PC.

When was Dreamstones released?

Dreamstones was released on 9 November 2017.

Who developed Dreamstones?

Dreamstones was developed by Windybeard.